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This do-it-yourself guide shows you how to program and build projects with the Arduino Uno and Leonardo boards and the Arduino 1.0 development environment. It gets you started right away with the simplified C programming you need to know and demonstrateshow to take advantage of the latest Arduino capabilities. You'll learn how to attach an Arduino board to your computer, program it, and connect electronics to it to create your own devices. A bonus chapter uses the special USB keyboard/mouse-impersonation feature exclusive to the Arduino Leonardo--
Simon Monk has a bachelor’s degree in cybernetics and computer science and a doctorate in software engineering. He has been an active electronics hobbyist since his school days, and is an occasional author in hobby electronics magazines. I WOULD LIKE to thank my sons, Stephen and Matthew Monk, for their interest and encouragement in the writing of this book, their helpful suggestions, and their field testing of projects. Also, I could not have written this book without Linda’s patience and support. I am grateful to Chris Fitzer for the loan of his oscilloscope, and his good grace after I broke it! I also thank all the “techies” at Momote for taking an interest in the project and humoring me. Finally, I would like to thank Roger Stewart and Joya Anthony at McGraw-Hill, who have been extremely supportive and enthusiastic, and have been a pleasure to work with. ARDUINO INTERFACE BOARDS provide the Evil Genius with a low-cost, easy-to-use technology to create their evil projects. A whole new breed of projects can now be built that can be controlled from a computer. Before long, the computercontrolled, servo-driven laser will be complete and the world will be at the mercy of the Evil Genius! This book will show the Evil Genius how to attach an Arduino board to their computer, to program it, and to connect all manner of electronics to it to create projects, including the computer-controlled, servo-driven laser mentioned earlier, a USB-controlled fan, a light harp, a USB temperature logger, a sound oscilloscope, and many more. Full schematic and construction details are provided for every project, and most can be built without the need for soldering or special tools. However, the more advanced Evil Genius may wish to transfer the projects from a plug-in breadboard to something more permanent, and instructions for this are also provided. So, What Is Arduino? Well, Arduino is a small microcontroller board with a USB plug to connect to your computer and a number of connection sockets that can be wired up to external electronics, such as motors, relays, light sensors, laser diodes, loudspeakers, microphones, etc. They can either be powered through the USB connection from the computer or from a 9V battery. They can be controlled from the computer or programmed by the computer and then disconnected and allowed to work independently. At this point, the Evil Genius might be wondering which top secret government organization they need to break into in order to acquire one. Well, disappointingly, no evil deeds at all are required to obtain one of these devices. The Evil Genius needs to go no further than their favorite online auction site or search engine. Since the Arduino is an open-source hardware design, anyone is free to take the designs and create their own clones of the Arduino and sell them, so the market for the boards is competitive. An official Arduino costs about $30, and a clone often less than $20. The name “Arduino” is reserved by the original makers. However, clone Arduino designs often have the letters “duino” on the end of their name, for example, Freeduino or DFRduino. The software for programming your Arduino is easy to use and also freely available for Windows, Mac, and LINUX computers at no cost. Arduino Although Arduino is an open-source design for a microcontroller interface board, it is actually rather more than that, as it encompasses the software development tools that you need to program an Arduino board, as well as the board itself. There is a large community of construction, programming, electronics, and even art enthusiasts willing to share their expertise and experience on the Internet. To begin using Arduino, first go to the Arduino site ( and download the software for Mac, PC, or LINUX. You can then either buy an official Arduino by clicking the Buy An Arduino button or spend some time with your favorite search engine or an online auction site to find lower-cost alternatives. In the next chapter, step-by-step instructions are provided for installing the software on all three platforms. There are, in fact, several different designs of Arduino board. These are intended for different types of applications. They can all be programmed from the same Arduino development software, and in general, programs that work on one board will work on all. In this book we mostly use the Arduino Duemilanove, sometimes called Arduino 2009, which is an update of the popular board, the Diecimila. Duemilanove is Italian for 2009, the year of its release. The older Diecimila name means 10,000 in Italian, and was named that after 10,000 boards had been manufactured. Most compatible boards such as the Freeduino are based on the Diecimila and Duemilanove designs. Most of the projects in this book will work with a Diecimila, Duemilanove, or their clone designs, apart from one project that uses the Arduino Lilypad. When you are making a project with an Arduino, you will need to download programs onto the board using a USB lead between your computer and the Arduino. This is one of the most convenient things about using an Arduino. Many microcontroller boards use separate programming hardware to get programs into the microcontroller. With Arduino, it’s all contained on the board itself. This also has the advantage that you can use the USB connection to pass data back and forth between an Arduino board and your computer. For instance, you could connect a temperature sensor to the Arduino and have it repeatedly tell your computer the temperature. On the older Diecimila boards, you will find a jumper switch immediately below the USB socket. With the jumper fitted over the top two pins, the board will receive its power from the USB connection. When over the middle and bottom pins, the board will be powered from an external power supply plugged into the socket below. On the newer Duemilanove boards, there is no such jumper and the supply switches automatically from USB to the 9V socket. The power supply can be any voltage between 7 and 12 volts. So a small 9V battery will work just fine for portable applications. Typically, while you are making your project, you will probably power it from USB for convenience. When you are ready to cut the umbilical cord (disconnect the USB lead), you will want to power the board independently. This may be with an external power adaptor or simply with a 9V battery connected to a plug to fit the power socket. There are two rows of connectors on the edges of the board. The row at the top of the diagram is mostly digital (on/off) pins, although any marked with “PWM” can be used as analog outputs. The bottom row of connectors has useful power connections on the left and analog inputs on the right. These connectors are arranged like this so that so-called “shield” boards can be plugged on to the main board in a piggyback fashion. It is possible to buy ready-made shields for many different purposes, including: Connection to Ethernet networks LCD displays and touch screens XBee (wireless data communications) Sound Motor control GPS tracking And many more You can also use prototyping shields to create your own shield designs. We will use these Protoshields in some of our projects. Shields usually have through connectors on their pins, which means that you can stack them on top of
This book aim to equip the reader with Arduino Programming and Internet of Things (IoT) basics. There will be many examples and explanations that are lucid and straight to the point. You will be walked through various projects. The author would recommend you have electronics basics knowledge. This book do show that you can use data science prediction model to predict or convert sensors values to respective units such as degree Celsius. Content Covered: IntroductionGetting Started (Installing IDE, ...)Language Essentials (variables, loops, ...)Digital and Analog I/OVarious Projects (Servo, DC, LEDs, Buzzer, IoT) You will need some electronics skills, and purchase some Arduino kits to start with. We do use online simulator that is free.
The 90 pages book is begineer's guide and explains about Arduino, IDE & code burn into board.
"The world of Raspberry Pi is evolving quickly, with many new interface boards and software libraries becoming available all the time. In this cookbook, prolific hacker and author Simon Monk provides more than 200 practical recipes for running this tiny low-cost computer with Linux, programming it with Python, and hooking up sensors, motors and other hardware--including Arduino. You'll also learn basic principles to help you use new technologies with Raspberry Pi as its ecosystem develops. Python and other code examples from the book are available on GitHub. This cookbook is ideal for programmers and hobbyists familiar with the Pi through resources such as Getting Started with Raspberry Pi (O'Reilly)."--
A fully updated guide to quickly and easily programming Arduino Thoroughly revised for the new Arduino Uno R3, this bestselling guide explains how to write well-crafted sketches using Arduino’s modified C language. You will learn how to configure hardware and software, develop your own sketches, work with built-in and custom Arduino libraries, and explore the Internet of Things—all with no prior programming experience required! Electronics guru Simon Monk gets you up to speed quickly, teaching all concepts and syntax through simple language and clear instruction designed for absolute beginners. Programming Arduino: Getting Started with Sketches, Second Edition, features dozens of easy-to-follow examples and high-quality illustrations. All of the sample sketches featured in the book can be used as-is or modified to suit your needs. An all-new chapter teaches programming Arduino for Internet of Things projects Screenshots, diagrams, and source code illustrate each technique All sample programs in the book are available for download
This hands-on guide will teach you all you need to know to bring your electronic inventions to life! This fully updated guide shows, step-by-step, how to disassemble, tweak, and re-purpose everyday devices for use in your own electronics creations. Written in the clear, easy-to-follow style that Dr. Simon Monk is famous for, this expanded edition includes coverage of both Arduino AND Raspberry Pi. Hacking Electronics: Learning Electronics with Arduino and Raspberry Pi, Second Edition, demonstrates each technique through fun DIY projects. Packed with full-color illustrations, photos, and diagrams, the book gets you up and running on your own projects right away. You will discover how to hack sensors, accelerometers, remote controllers, ultrasonic rangefinders, motors, stereo equipment, FM transmitters, and more. • Contains start-to-finish hacks for both Arduino AND Raspberry Pi! • Features new coverage of ready-made modules available online • Offers tips on working with Simon’s hacking electronics kit

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