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Algorithms Illuminated is an accessible introduction to algorithms for anyone with at least a little programming experience, based on a sequence of popular online courses. Part 1 covers asymptotic analysis and big-O notation, divide-and-conquer algorithms, randomized algorithms, and several famous algorithms for sorting and selection.
Fully revised and updated to reflect the most recent features in Java 7 and Java 8, Java Illuminated, Fourth Edition is one of the most interactive and user-friendly texts available. Comprehensive but accessible, the text takes a progressive approach to object-oriented programming, allowing students to build on established skills to develop new and increasingly complex classes. Java Illuminated follows an activity-based active learning approach that ensures student engagement and interest. This Fourth Edition now includes techniques for producing graphical output and animations using both applets and graphical applications. Packed with real-world applications and student activities, Java Illuminated, Fourth Edition, will draw students in to the world of programming.
Illuminated Pixels: The Why, What, and How of Digital Lighting teaches digital artists how to apply the foundational principles of lighting to digital lighting and design. The book explores the why, what, and how of lighting, integrating classic concepts
Continuing in the tradition of the popular second edition, Java Illuminated: An Active Learning Approach, Brief Third Edition, offers students a hands-on introduction to programming using the most current version of Java. This brief version is suitable for a one-term introductory course in Java programming and presents topics in a logical order while progressively and interactively moving through key topics. The active learning approach involves students in hands-on, real life programming activities and engaging examples, exercises, and projects. Object-Oriented programming concepts are developed progressively and reinforced through numerous Programming Activities, allowing students to fully understand and implement both basic and sophisticated techniques. In response to students growing interest in animation and visualization, the authors include techniques for producing graphical output and animations beginning in Chapter 4 with applets and continuing throughout the text. Your students will find it exciting to delve into the world of programming with hands-on, real-world applications! New to the Third Edition: -Includes NEW examples and projects throughout -Every new printed copy of the text includes a CD-ROM with the following: *programming activity framework code *full example code from each chapter *browser-based modules with visual step-by-step demonstrations of code execution *links to popular integrated development environments and the Java Standard Edition JDK (Please note, the eBook version does not include the CD) -Every new printed copy includes a FREE ACCESS CARD for TuringsCraft CodeLab (standalone access can be purchased at www.turingscraft.com). Customized to match the organization of this textbook, CodeLab provides over 300 short programming exercises! *Custom CodeLab: CodeLab is a web-based interactive programming exercise service that has been customized to accompany this text. It provides over 300 short exercises, each focused on a particular programming idea or language construct. The student types in code and the system immediately judges its correctness, offering hints when the submission is incorrect. *See CodeLab in action! A Jones & Bartlett Learning demonstration site is available online at jblearning.turingscraft.com. Instructor Resources: Test Bank, PowerPoint Lecture Outlines, Solutions to the Programming Exercises in the text, Answers to the end of chapter questions. Also available: Java Illuminated: An Active Learning Approach, Third Edition (ISBN-13: 978-1-4496-3201-4). This comprehensive edition is suitable for the 2-3 term introductory course."
The aim of this book is to provide an overview of classic as well as new research results on optimization problems and algorithms. Beside the theoretical basis, the book contains a number of chapters describing the application of the theory in practice, that is, reports on successfully solving real-world engineering challenges by means of optimization algorithms. These case studies are collected from a wide range of application domains within computer engineering. The diversity of the presented approaches offers a number of practical tips and insights into the practical application of optimization algorithms, highlighting real-world challenges and solutions. Researchers, practitioners and graduate students will find the book equally useful.
Shadow Algorithms Data Miner provides a high-level understanding of the complete set of shadow concepts and algorithms, addressing their usefulness from a larger graphics system perspective. It discusses the applicability and limitations of all the direct illumination approaches for shadow generation. With an emphasis on shadow fundamentals, the book gives an organized picture of the motivations, complexities, and categorized algorithms available to generate digital shadows. It helps readers select the most relevant algorithms for their needs by placing the shadow algorithms in real-world contexts and looking at them from a larger graphics system perspective. As a result, readers know where to start for their application needs, which algorithms to begin considering, and which papers and supplemental material should be consulted for further details.
This introduction to computational geometry is designed for beginners. It emphasizes simple randomized methods, developing basic principles with the help of planar applications, beginning with deterministic algorithms and shifting to randomized algorithms as the problems become more complex. It also explores higher dimensional advanced applications and provides exercises.

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