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"Let me tell you who I am, on the chance that these scribblings do survive....I am Murgen, Standard bearer of the Black Company, though I bear the shame of having lost that standard in battle. I am keeping these Annals because Croaker is dead. One-Eye won't, and hardly anyone else can read or write. I will be your guide for however long it takes the Shadowlanders to force our present predicament to its inevitable end..." So writes Murgen, seasoned veteran of the Black Company. The Company has taken the fortress of Stormgard from the evil Shadowlanders, lords of darkness from the far reaches of the earth. Now the waiting begins. Exhausted from the siege, beset by sorcery, and vastly outnumbered, the Company have risked their souls as well as their lives to hold their prize. But this is the end of an age, and great forces are at work. The ancient race known as the Nyueng Bao swear that ancient gods are stirring. the Company's commander has gone mad and flirts with the forces of darkness. Only Murgen, touched by a spell that has set his soul adrift in time, begins at last to comprehend the dark design that has made pawns of men and god alike. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The survivors of the Black Company regroup to rescue their fellow comradesinarms, who are being held prisoner in the underworld, but the journey is extremely dangerous. Reprint.
Dreams of Steel is Book 5 in Glen Cook's fantasy masterpiece, The Chronicles of the Black Company. Croaker has fallen and, following the Company's disastrous defeat at Dejagore, Lady is one of the few survivors—determined to avenge the Company and herself against the Shadowmasters, no matter what the cost. But in assembling a new fighting force from the dregs and rabble of Taglios, she finds herself offered help by a mysterious, ancient cult of murder—competent, reliable, and apparently committed to her goals. Meanwhile, far away, Shadowmasters conspire against one another and the world, weaving dark spells that reach into the heart of Taglios. And in a hidden grove, a familiar figure slowly awakens to find himself the captive of an animated, headless corpse. Mercilessly cutting through Taglian intrigues, Lady appears to be growing stronger every day. All that disturbs her are the dreams which afflict her by night—dreams of carnage, of destruction, of universal death, unceasing... At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The tough mercenaries of the Black Company risk their lives and their souls as they set out to find the White Rose, a mystical figure who embodies the very essence of good. Reissue.
The Black Company, courageous mercenaries serving the Lady, battles the evil rebel forces falsely professing to follow the White Rose, a long-dead heroine, and discovers the mute girl they rescued is the true White Rose reborn
After the devastating battle at the Tower of Charm, Croaker leads the greatly diminished Black Company south, in search of the lost Annals. The Annals will be returned to Khatovar, eight thousand miles away, a city that may exist only in legend...the origin of the first Free Companies. Every step of the way the Company is hounded by shadowy figured and carrion-eating crows. As they march every southward, through bug infested jungle, rivers dense with bloodthirsty pirates, and cities, dead and living, haunted by the passage of the Company north, their numbers grow until they are thousands strong. But always they are watched--by the Shadowmasters--a deadly new enemy: twisted creature that deal in darkness and death: powerful, shadowy creatures bent on smothering the world in their foul embrace. This is the first round in a deadly game, a game that the Black Company cannot ea hope to win. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The wind whines and howls with bitter breath. Lightning snarls and barks. Rage is an animate force upon the plain of glittering stone. Even shadows are afraid. At the heart of the plain stands a vast grey stronghold, unknown, older than any written memory. One ancient tower has collapsed across the fissure. From the heart of the fastness comes a great deep slow breath like that of a slumbering world-heart, cracking the olden silence. Death is eternity. Eternity is stone. Stone is silence. Stone cannot speak but stone remembers. So begins the next movement of Glittering Stone....The tale again comes to us from the pen of Murgen, Annalist and Standard Bearer of the Black Company, whose developing powers of travel through space and time give him a perspective like no other. Led by the wily commander, Croaker, and the Lady, the Company is working for the Taglian government, but neither the Company nor the Taglians are overflowing with trust for each other. Arrayed against both is a similarly tenuous alliance of sorcerers, including the diabolical Soulcatcher, the psychotic Howler, and a four-year-old child who may be the most powerful of all. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

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