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"How do computers know what to do? They receive instructions called code with the specific steps needed to perform a task. Learn how to create codes, what happens when instructions are out of order, and how mistakes are fixed."
Coding for Children and Young Adults in Libraries is an all-inclusive guide to teaching coding in libraries to very young learners. This book will provide all librarians, whether they are brand new to the idea of coding or fairly experienced with it, with both the foundation to understand coding and tools they can use
"Computers are all around us. They're in cars, streetlights, and even the grocery store checkout! Learn about the computers that help us every day and the code that makes them work. Then, design your own helpful machines!"
"How do apps help us complete tasks or find information? Like other computer programs, they use instructions known as code. Learn how to design, program, and publish your own app. Then, go online and try out your new skills!"
"Do you know how your favorite video game works? Computer instructions called code bring the characters, challenges, and stories in the game to life. Discover how games are designed, coded, and tested, then try it out for yourself!"
This book will help budding young programmers design their own games and animation sequences. Learn how to plot out a game, design animated characters and check the code for bugs, then hop online to try out your new skills on the companion website. Let's get coding! Kids Get Coding is a fantastic, hands-on resource for anyone looking to get started with coding. The eight books cover key areas of the KS1 computing curriculum with simple text. Each title contains practical on- and off-line activities that are easy to follow and fun to try on your own or with friends. Guiding young coders through each title is Data Duck - a computer-programming mastermind here to help with hints and tips! The Kids Get Coding series is written by Heather Lyons and Elizabeth Tweedale of blue{shift} - a company dedicated to teaching children to become active creators of technology. Other titles in the Kids Get Coding series: Algorithms and Bugs Learn to Program Our Digital World Staying Safe Online Develop Helpful Apps Coding in the Real World Create, Watch and Send
Algorithms and Bugs are key components in the new computing curriculum. We look at how algorithms are used to give computers instructions, how they are set up, how they can be changed and adapted. We also look at how computers make decisions using IF statements and how we can predict outcomes. Lastly, where would we be without debugging! This simple way to work through your algorithms and catch the bugs, or problems, is a key skill for computer programmers - young and old! Throughout the book there are practical activities to assist learning, and links to online activities where they can practise newly learned skills. Algorithms and Bugs supports the key stage 1 computing curriculum points: understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions; create and debug simple programs. Kids Get Coding is a fantastic, hands on resource for anyone looking to get started with coding. The four titles cover key areas of the computing curriculum with simple text and fun activities. Each title contains practical on- and off-line activities that are easy to follow and fun to try on your own or with friends. Guiding young coders through each title is the Data Duck - a computer-programming mastermind here to help with hints and tips! The Kids Get Coding series is written by Heather Lyons and Elizabeth Tweedale of blue{shift} - a company dedicated to teaching children to become active creators of technology. Alex Westgate's bright illustrations bring wonder and fun to this exciting new topic.

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