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“When you begin using multi-threading throughout an application, the importance of clean architecture and design is critical. . . . This places an emphasis on understanding not only the platform’s capabilities but also emerging best practices. Joe does a great job interspersing best practices alongside theory throughout his book.” – From the Foreword by Craig Mundie, Chief Research and Strategy Officer, Microsoft Corporation Author Joe Duffy has risen to the challenge of explaining how to write software that takes full advantage of concurrency and hardware parallelism. In Concurrent Programming on Windows, he explains how to design, implement, and maintain large-scale concurrent programs, primarily using C# and C++ for Windows. Duffy aims to give application, system, and library developers the tools and techniques needed to write efficient, safe code for multicore processors. This is important not only for the kinds of problems where concurrency is inherent and easily exploitable—such as server applications, compute-intensive image manipulation, financial analysis, simulations, and AI algorithms—but also for problems that can be speeded up using parallelism but require more effort—such as math libraries, sort routines, report generation, XML manipulation, and stream processing algorithms. Concurrent Programming on Windows has four major sections: The first introduces concurrency at a high level, followed by a section that focuses on the fundamental platform features, inner workings, and API details. Next, there is a section that describes common patterns, best practices, algorithms, and data structures that emerge while writing concurrent software. The final section covers many of the common system-wide architectural and process concerns of concurrent programming. This is the only book you’ll need in order to learn the best practices and common patterns for programming with concurrency on Windows and .NET.
Concurrent Programming in ML focuses on the practical use of concurrency to implement naturally concurrent applications. In addition to a tutorial introduction to programming in Concurrent ML (CML), the book presents three extended examples using CML for practical systems programming: a parallel software build system, a simple concurrent window manager, and an implementation of distributed tuple spaces. CML, which is included as part of the SML of New Jersey (SML/NJ) distribution, combines the best features of concurrent programming and functional programming. This book also illustrates advanced SML programming techniques, and includes a chapter on the implementation of concurrency using features provided by the SML/NJ system. It will be of interest to programmers, students, and professional researchers working in computer language development.
This textbook is designed as a first book on concurrent programming for computer science undergraduates, and provides a comprehensive introduction to the problems of concurrency. Concurrency is of vital importance in many areas of computer science, particularly in operating systems. It is also increasingly being taught in undergraduate courses. The book builds on the student's familiarity with sequential programming in a high level language, which will make it very accessible to computer science students. The book is concerned mainly with the high level aspects of concurrency, which will be equally applicable to traditional time sliced or more recent truly parallel systems.
Covers Win32 multithreading techniques that make the Windows NT software faster and more responsive. This book explains how multithreading works, and the fundamentals of the Windows NT Thread Interface, including processes, thread management, creation, termination, and prioritization.
If you're looking to take full advantage of multi-core processors with concurrent programming, this practical book provides the knowledge and hands-on experience you need. The Art of Concurrency is one of the few resources to focus on implementing algorithms in the shared-memory model of multi-core processors, rather than just theoretical models or distributed-memory architectures. The book provides detailed explanations and usable samples to help you transform algorithms from serial to parallel code, along with advice and analysis for avoiding mistakes that programmers typically make when first attempting these computations. Written by an Intel engineer with over two decades of parallel and concurrent programming experience, this book will help you: Understand parallelism and concurrency Explore differences between programming for shared-memory and distributed-memory Learn guidelines for designing multithreaded applications, including testing and tuning Discover how to make best use of different threading libraries, including Windows threads, POSIX threads, OpenMP, and Intel Threading Building Blocks Explore how to implement concurrent algorithms that involve sorting, searching, graphs, and other practical computations The Art of Concurrency shows you how to keep algorithms scalable to take advantage of new processors with even more cores. For developing parallel code algorithms for concurrent programming, this book is a must.
Maximizing the performance of your algorithms and applications is extremely important and can give you a competitive advantage, a lower cost of ownership, and happier users. Pro .NET Performance explains the internals of Windows, the CLR, and the physical hardware that affect the performance of your applications, and gives you the knowledge and tools to measure how your code performs in isolation from external factors. The book is full of C# code samples and tips to help you squeeze every bit of juice from your application—lower memory utilization, consistent CPU usage, and fewer I/O operations across the network and disk. Pro .NET Performance will change the way you think about .NET application development. Guides you through performance measurement with a variety of profilers and other tools Explains how OS and CLR internals affect your application’s performance in unexpected ways Provides you with tips and real-life case studies for improving application performance
Microsoft’s Windows Phone 7 handsets have injected a new vibrancy into the smartphone marketplace and provided bold new opportunities for the Microsoft development community. Take advantage of these opportunities with Beginning Windows Phone App Development, written specifically to help you learn the skills you’ll need to develop rich, functional apps for the Windows Phone 7 platform. Authors Henry Lee and Eugene Chuvyrov cover the very latest developments in the field—including the extended APIs offered in the new Mango platform update—so you'll have timely, accurate information at your fingertips. Beginning Windows Phone App Development starts with the basics, walking you through the process of downloading and setting up the right development tools, including Visual Studio,Expression Blend, Silverlight SDK, and Windows Phone SDK. It then takes you step-by-step though the development process as you build and deploy a working application, complete with a sophisticated user interface. Finally, you'll receive step-by-step instructions on packaging and selling your applications through the Windows Phone Marketplace. What you’ll learn How to create effective networked applications How to leverage your phone’s GPS capabilities from within your application How to interact with the phone’s built-in functionalities (camera, contacts, maps, accelerometer, video and web browser, to name but a few) How to construct highly graphical and responsive user interfaces quickly and easily using these features How to package and distribute your applications for both personal distribution and commercial sale via the Windows Phone Marketplace Who this book is for This book is for anyone interested in developing applications for the Windows Phone 7.5 platform. You might be an existing .NET developer looking for a new creative angle, or perhaps an iPhone or Android developer looking for a new opportunity. If you have an understanding of basic .NET coding practices, then this book is for you. Table of Contents Introducing Windows Phone 7 and the Windows Phone Platform Building Windows Phone 7 Applications Using Cloud Services As Data Stores Catching and Debugging Errors Packaging, Publishing, and Managing Applications Working with the Accelerometer Application Bar WebBrowser Control Working with Controls and Themes Integrating Applications with the Windows Phone OS Creating Trial Applications Internationalization Isolated Storage Using Location Services Media Working with the Camera and Photos Push Notifications Reactive Extensions for .NET Security

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