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"Critical Role has taken the roleplaying world by storm and now you can join the adventure! Until now, the wondrous and dangerous lands of Tal'Dorei have been the sole stomping grounds of the show's adventuring company, Vox Machina. But now, you can explore these realms in a tome from the pen of Game Master Matt Mercer himself! Will you find one of the revered Vestiges of Divergence or perhaps discover part of the Chroma Conclave's legacy? Can you help the Ashari in their sacred charge to prevent the elemental vortices from overwhelming the world, or will you find yourself embroiled in the machinations of the Clasp? This setting book takes an in-depth look at the history, people, and places of Tal'Dorei, and includes new backgrounds, magic items, and monsters for the Fifth Edition rules"--Amazon.com.
The Book of the Righteous presents the most comprehensive pantheon ever seen in the d20 System. This massive, 320-page hardback provides more than 20 pick-up-and-play churches corresponding to gods that feature in most fantasy campaigns (god of war, god of justice, etc.). Each church features lavish detail, including in-depth information on its clerics, holy orders, dogma, prayers, and rituals. These churches can be used in any campaign to bring a whole new level of detail to the religious characters. Plus, for those who don't have a complete cosmology in their game, The Book of the Righteous provides a comprehensive mythology that unifies all of the gods in the book. That mythology, and its corresponding cosmology, is not tied to an existing campaign setting, making it as portable and useful as Green Ronin's critically acclaimed Freeport series. The Book of the Righteous also features a new core class, the holy warrior, and new prestige classes, feats, spells, domains, magic items, and artifacts. Third in Green Ronin's Arcana series, The Book of the Righteous is a divine sourcebook like no other.
To seasoned adventurers, the doom-laden chanting of priests and the cackling of evil wizards can only mean one thing: deadly peril, and the chance for treasure! (Okay, those are two things.) Eldritch Lairs brings you eight complete 5th Edition adventures for 4th to 8th level player characters, set in magic-blasted wilderness, dungeons, and deserts. Take them into the dark depths of the earth, through the twisted alleys of a supernaturally plague stricken town, and beyond, to brave the dangers of: * A trap-laden lair that requires stealth and clever tactics to survive! * A labyrinthine mausoleum, where wormhearted invaders sow chaos and madness among the dead! * The schemes of a demon-cult of thieves and unscrupulous wizards! * An unstable magical artifact built in a ruined ley line conduit! * A flying palace seized by an army of gnoll bandits! And much more! Eldritch Lairs offers ready-to-go adventures full of magic and horror for your 5e game.
The setting guide for Lands of Lunacy intended for use with the fifth edition of the world's favorite Role Playing Game. A universe created from chaos and consisting of limitless dimensions connected to limitless planes. Herein, domineering lords rule domains interconnected by webs of lunar gates surrounded by the utter madness of the Chaos Void.

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