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Computer game company founders Grace MacBride and Annie Belinsky—along with Wisconsin deputy Sharon Mueller—are en route to Green Bay, following reports of a serial killer, when their car breaks down deep in the northern woods. A short walk through the forest leads them to the eerily quiet town of Four Corners, where they find severed phone lines and a complete absence of any life. But the quiet is deceptive. Before they know it, they witness a horrifying double murder—and discover that this is only the beginning of a race to save their own lives…and countless others.
An old couple knelt side by side in an otherwise empty small - town church - their heads resting on their hands in a picture of devotion. Both had small, tidy bullet holes in the backs of their skulls. To local police their slaying looks like a one-off act of retribution. At the same time, in Minneapolis, teams of detectives are scrambling to stop a sickeningly inventive serial killer striking again in a city paralysed by fear. No one makes a connection. But when the two separate investigations converge on an isolated Catholic boarding school, decades-old secrets begin to fall away. It seems an old killer has resurfaced. But one whose identity still remains dangerously out of reach. Crackling dialogue, pace and rich, vivid characters all distinguish this electrifying debut thriller. Make sure you've locked your door . . .
The Monkeewrench crew returns to face the city of Minneapolis’s worst nightmare—a rampant serial killer on the loose—in the electrifying new thriller. When Minneapolis homicide detectives Leo Magozzi and Gino Rolseth are called to a crime scene in a heavily wooded city park, everything about the setting is all too familiar. And when they discover a playing card on the victim's body, their worst fears are confirmed—there’s a serial killer operating in the city for the first time in years. Across town, Grace MacBride and her unconventional partners at Monkeewrench Software find themselves at both personal and career crossroads. Weary of the darker side of their computer work for law enforcement, they agree to take on a private missing-persons case in a small farming community in southwestern Minnesota. As the violence accelerates in Minneapolis, Magozzi and Gino soon realize their killer is planning to complete the deck, and they enlist Monkeewrench to help stop the rampage. As a baffling tangle of evidence accumulates, the cops and Monkeewrench make the unlikely connections among a farmer’s missing daughter, a serial killer, and a decades-old stabbing that brings them face-to-face with pure evil.
Minneapolis detectives Leo Magozzi and Gino Rolseth are bored - ever since they solved the Monkeewrench case, the Twin Cities have been in a murder-free dry spell, as people no longer seem interested in killing one another. But with two brutal homicides taking place in one awful night, the crime drought ends - not with a trickle, but with an eventual torrent. Who would kill Morey Gilbert, a man without an enemy, a man who might as well have been a saint? His tiny, cranky little wife, Lily, is no help, and may even be a suspect; his estranged son, Jack, an infamous ambulance-chasing lawyer, has his own enemies; and his son-in-law, former cop Marty Pullman, is so depressed over his wife's death a year ago that he's ready to kill himself, but not Morey. The number of victims - all elderly - grows, and the city is fearful once again." The detectives' investigation threatens to uncover a series of horrendous secrets, some buried within the heart of the police department itself, blurring the lines between heroes and villains. Grace MacBride's cold-case-solving software may find the missing link - but at a terrible price.
Evoking Krakauer's Into the Wild, Dan Schultz tells the extraordinary true story of desperado survivalists, a brutal murder, and vigilante justice set against the harsh backdrop of the Colorado wilderness On a sunny May morning in 1998 in Cortez, Colorado, three desperados in a stolen truck opened fire on the town cop, shooting him twenty times; then they blasted their way past dozens of police cars and disappeared into 10,000 square miles of the harshest wilderness terrain on the North American continent. Self-trained survivalists, the outlaws eluded the most sophisticated law enforcement technology on the planet and a pursuit force that represented more than seventy-five local, state, and federal police agencies with dozens of swat teams, U.S. Army Special Forces, and more than five hundred officers from across the country. Dead Run is the first in-depth account of this sensational case, replete with overbearing local sheriffs, Native American trackers, posses on horseback, suspicion of vigilante justice and police cover-ups, and the blunders of the nation's most exalted crime-fighters pursuing outlaws into territory in which only they could survive.
The slaying of an old couple in smalltown America looks like a one-off act of retribution. But at the same time, in Minneapolis, teams of detectives scramble to stop a sickeningly inventive serial killer striking again. The two investigations converge on an isolated Catholic boarding school.
When the corpses of three police officers are discovered entombed in snowmen, Grace MacBride and her team of crime-busting computer jocks at the Monkeewrench firm are called in to assist. What they discover is a terrifying link among the victims that reaches beyond the badge and crosses the line between hard justice and stone cold vengeance.

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