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In spite of the proliferation of online learning, creating online courses can still evoke a good deal of frustration, negativity, and wariness in those who need to create them. The second edition of Essentials of Online Course Design takes a fresh, thoughtfully designed, step-by-step approach to online course development. At its core is a set of standards that are based on best practices in the field of online learning and teaching. Pedagogical, organizational, and visual design principles are presented and modeled throughout the book, and users will quickly learn from the guide’s hands-on approach. The course design process begins with the elements of a classroom syllabus which, after a series of guided steps, easily evolve into an online course outline. The guide’s key features include: a practical approach informed by theory clean interior design that offers straightforward guidance from page one clear and jargon-free language examples, screenshots, and illustrations to clarify and support the text a checklist of online course design standards that readers can use to self-evaluate. a Companion Website with examples, adaptable templates, interactive learning features, and online resources: http://essentialsofonlinecoursedesign.com Essentials of Online Course Design serves as a best practice model for designing online courses. After reading this book, readers will find that preparing for online teaching is a satisfying and engaging experience. The core issue is simply good design: pedagogical, organizational, and visual. For more of Marjorie Vai in her own words, listen to this 2011 interview from the On Teaching Online podcast: http://onteachingonline.com/oto-16-essentials-of-online-course-design-with-marjorie-vai/
Whether you are teaching a single lesson, designing self-guided resources, or developing an entire information literacy course, Instructional Design Essentials: A Practical Guide for Librarians provides a practical blueprint to understanding the theory, concepts, tools, and strategies for analyzing learner needs; designing and implementing systematic instruction; and conducting assessment in face-to-face and online library learning environments. A one-stop guide for library teaching, Instructional Design Essentials provides real-life examples and documents, professional insight from teaching librarians and instructional designers, and templates and exercises designed to increase library instruction effectiveness for teaching librarians and staff at all experience levels.
With an innovative, business-model approach, Game Development Essentials: Online Game Development provides the essentials needed to achieve long-term success with Massively Multiplayer Online Games (MMOGs). This book takes a significant and valuable departure from traditional game development books by addressing MMOG development as a complex, multi-faceted, service-oriented business, instead of focusing solely on technical, artistic, or design techniques. The resulting multi-dimensional focus allows readers to design their game and organize their development process with the entire business in mind. Coverage includes the key differences between single player games and MMOGs, as well as how the various components of the development process, such as the business model, marketing plan, gaming community and technical constraints, influence one another and determine the success of the MMOG. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Covering the complex topic of game interface design, GAME DEVELOPMENT ESSENTIALS: GAME INTERFACE DESIGN, is back with an all new Second Edition. This comprehensive introductory text immerses readers in the foundation, theory, and practice of interface creation, while including interviews with working professionals, examples from every gaming era and many genres, and hundreds of screenshots from contemporary games. Also featured are an expanded practice section with a wide variety of real world design examples, coverage of interface design for mobile and motion-sensing devices, multiplayer games, and much more. Readers will explore everything from the history of game interface design and basic design theories to practical strategies for creating winning, interactive interfaces and user experiences. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
GAME DEVELOPMENT ESSENTIALS: AN INTRODUCTION, 3E is an authoritative, industry-driven introduction to the world of game development, with updates that keep readers current and well-prepared for a successful career in the field. This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development. With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Explore a comprehensive examination of the art and technology of one of the fastest-growing segments of the game industry with GAME DEVELOPMENT ESSENTIALS: MOBILE GAME DEVELOPMENT. This ground breaking text walks students through the overall process of designing videogames and applications for mobile and handheld hardware. Through coverage of team building, production, QA and a look at the black box of the publication process both for independent and publisher backed studios; students learn the entire development process from initial concept to game design. Utilizing real-life examples, interviews and advice from developers already well established in the mobile industry, MOBILE GAME DEVELOPMENT serves as the ’how to’ guide for students looking to break into the mobile game development industry. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
"[This book] is an excellent resource for the diverse practitioners and educators who are involved in this nascent area."--Cruse Bereavement Care "[This] book is innovative and timely, challengingthe reader to think 'out of the box.' Sofka,Cupit, and Gilbert provide a framework to explore thanatologyin an online universe while encouraging continuousresearch to adapt to this ever-changing digital world."--Death Studies "Historically we have always employed our foremost technology in the service of the dead. We have used whatever we had at our disposal to mourn, to support, to share memories and to tell stories. Carla J. Sofka, Illene Noppe Cupit, and Kathleen R. GilbertÖ reaffirm that principle reminding us that this new digital world both offers dramatic technologies and creates considerable opportunities to deal with dying, death, and grief. The editors are extraordinarily sensitive to the multiple ways that this new technology has impacted upon the death system or the ways that a society organizes behavior around dying and death. Dying, Death, and Grief in an Online Universe is bound to be a classic." Kenneth J Doka, PhD Professor, The College of New Rochelle Senior Consultant, The Hospice Foundation of America Modern communication technology has profoundly influenced societal practices and views about dying, death, and loss. This text, written for death educators, clinicians, researchers, and students of thanatology, provides current information about "thanatechnology," the communication technology used in providing death education, grief counseling, and thantology research. The book offers a broad overview of how the communication technology revolution affects individuals coping with end-of-life issues, death-related and non-death loss and grief, and implications of the "digital divide" between those who are knowledgeable about and have access to modern technology, and those who are not. It describes the proliferation of online support groups and social network sites to cope with loss, and mechanisms for the memorialization and commemoration of loss. It also highlights blogging as a mechanism for storytelling and SKYPE as a communication tool during times of loss and grief. The unique issue of disenfranchised grief experienced by online community members is also explored along with ethical issues. Appendices provide guidance regarding the online availability of different types of informational support, tools to evaluate the integrity of online resources, and ethical standards. Key Features: Examines the ways in which modern communication technology has revolutionized societal practices and views about dying, death, and loss Offers time-tested strategies for providing death education online Addresses ethical issues related to availability and use of technology Explores the implications of the "digital divide" between technology and non-technology users in relation to issues of death and loss Analyzes how technology has shaped and changed thanatology research

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