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All artists are tired of persuading their nearest and dearest to look sad…look glad…look mad…madder…no, even madder…okay, hold it. For those artists (and their long-suffering friends), here is the best book ever. Facial Expressions includes more than 2,500 photographs of 50 faces—men and women of a variety of ages, shapes, sizes, and ethnicities—each demonstrating a wide range of emotions and shown from multiple angles. Who can use this book? Oh, only every artist on the planet, including art students, illustrators, fine artists, animators, storyboarders, and comic book artists. But wait, there’s more! Additional photos focus on people wearing hats and couples kissing, while illustrations show skull anatomy and facial musculature. Still not enough? How about a one-of-a-kind series of photos of lips pronouncing the phonemes used in human speech? Animators will swoon—and artists will show a range of facial expressions from happy to happiest to ecstatic. From the Trade Paperback edition.
Clearly written, comprehensive coverage of psychiatric mental-health nursing delivers what nursing students need to meet the challenges of health care today. Its evidence-based, holistic approach to nursing practice focuses on both physiological and psychological disorders. Designed to be used in longer psychiatric mental-health nursing courses, this text provides students with a comprehensive grounding in therapeutic approaches as well as must-know DSM-5 disorders and nursing interventions.
Describes the facial muscles and the structure of the head, and provides variations on the six basic facial expressions of sadness, anger, joy, fear, disgust, and surprise
What features or information can we observe from a face, and how can these information help us to understand the person concerned, in terms of their well-being and what can we learn about and from each given feature? This book answers these questions by first dividing a face's multiple characteristics into two main categories: original (or physiological) features and features that change over a lifetime. The first category, original features, may be further divided into two sub-classes: features special (or unique) to an individual, and features common to a particular group. The second, changed features, can also be subdivided into two groups: features altered due to disease or features altered by other external factors. From these four sub-categories, four different applications — facial identification using original and special features; beauty analysis using original common features; facial diagnosis by disease changed features; and expression recognition through affect-changed features — are identified.The book will benefit researchers, professionals, and graduate students working in the field of computer vision, pattern recognition, security/clinical practice, and beauty analysis, and will also be useful for interdisciplinary research. remove
This is an informative, visually led overview of fashion drawing, presentation and illustration. It teaches students how to draw the fashion figure as well as featuring the work of established illustrators - both past and present - encouraging readers not only to observe but also to develop their confidence and skills as an illustrator. Illustrated with case studies, examples, practical exercises and tips, the book covers all aspects of fashion illustration, including: step-by-step exploration of different media (collage, drawing, computer-imaging and embroidery); understanding the figure; and how to experiment with different illustrative styles. Influential fashion illustrators and other industry professionals are profiled and interviewed to provide an insight into life after graduation. There is guidance on portfolio presentation and interview procedures, and careers for the fashion illustrator are outlined in a series of discussions with industry specialists.
up to date with today?s tools and techniques. Written to teach 3D artists, designers, and animators how to add realism to their character?s expressions, this is a one-of-a-kind reference you?ll want to add to your collection. The book begins by teaching you about the anatomy of the human head, facial features, and facial muscles. From there it teaches you how to recreate the human face and muscle structure in 3D and then how to make it move in realistic, believable fashion. The book is filled with detailed instruction for lyp synching and creating visual expressions for speech and sound under a variety of conditions (sad, happy, stuttering, etc.). It provides visual reference charts of morph targets for weighted human expressions, typical human phonemes, cartoon expressions, facial expressions, and just-for-fun cartoon expressions. In this edition there are also two new chapters that teach you how to use 3ds Max and Maya for animating facial expressions. All of these techniques can also be applied to your own aliens, animals, creatures, and other animated creations. If you want your characters to have truly realistic facial expressions, you?ll learn everything you need to know in this indispensable resource.
As animation software becomes more advanced and graphics become more refined, the opportunity to create informative detail becomes more achievable in your characters. You can't give every character the same facial contours anymore. Today's graphic engines and hi-definition screens enhance detail, and the features in your character can make or break the believability of your game or movie. Face It provides you with the resources that you need to ensure an accurate character model. By examining the skulls of people of different ages, ethnicities, and geographical areas, authors Patricia Beckmann-Wells and Scott Wells showcase the intricacies of the human head and face, and show you how to apply that to your models. Whether it be a Caucasion women in her 50s or an African man in his late 20s, you'll know how to properly shape a forehead, an eye socket, and even cheekbones to ensure the 100% accuracy of your 3D character.

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