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Truman Capote's humble yet legendary aunt, Marie Rudisill, knows that fruitcakes are meant to be enjoyed not only during the Christmas holidays but year-round. The roots for her love of fruitcake in all its varieties run much deeper than sheer nostalgia for old-fashioned holidays. Rudisill's mythic stories of the Old South provide a poignant glimpse into holidays of a more gracious era while shedding new insight into the life of one of the most significant writers of the twentieth century. The twenty-two time-tested recipes in this book range from chocolate and rum fruitcakes to thematic cakes such as the Robert E. Lee fruitcake and one said to have come from Martha Washington's personal cookbook.
This book scrutinizes pervasive games from a technological perspective, focusing on the sub-domain of games that satisfy the criteria that they make use of virtual game elements. In the computer game industry, the use of a game engine to build games is common, but current game engines do not support pervasive games. Since the computer game industry is already rich with game engines, this book investigates: (i) if a game engine can be repurposed to stage pervasive games; (ii) if features describing a would-be pervasive game engine can be identified; (iii) using those features, if an architecture be found in the same ‘product line’ as an existing engine and that can be extended to stage pervasive games (iv) and, finally, if there any challenges and open issues that remain. The approach to answering these questions is twofold. First, a survey of pervasive games is conducted, gathering technical details and distilling a component feature set that enables pervasive games. Second, a type of game engine is chosen as candidate in the same product line as a would-be pervasive game engine, supporting as much of the feature set as possible. The architecture is extended to support the entire feature set and used to stage a pervasive game called Codename: Heroes, validating the architecture, highlighting features of particular importance and identifying any open issues. The conclusion of this book is also twofold: the resulting feature set is verified to coincide with the definition of pervasive games and related work. And secondly, a virtual world engine is selected as candidate in the same product line as a would-be pervasive game engine. Codename: Heroes was successfully implemented, reaping the benefits of using the selected engine; development time was low, spanning just a few months. Codename: Heroes was staged twice, with no stability issues or down time.
This book explores and problematises the war discourse regarding Egypt's victory in the 1973 War. It traces the process through which this discourse was constructed and reconstructed by the state throughout the periods of President Anwar Sadat, his successor Hosni Mubarak, and afterwards. It uses Critical Discourse Analysis to combine analysis of texts commemorating the war with a study of the socio-political milieu related to personal authoritarianism and the state’s intricate relations with the army, the press and Islamists.
"Helene Henderson used to teach small cooking classes and host large outdoor dinners at her farm in Malibu. When photographer Martin Lof caught wind, he came to shoot the events and sold the story all over the world. Soon the dinners became too big--and that's when the then-empty space at the end of the Malibu pier fell into the picture. Helene's casual restaurant was meant to be a six-month pop-up, but it never closed. Today, Malibu Farm is beloved for the freshly sourced ingredients, spectacular Pacific Ocean views, and warm vibe. In her debut cookbook, Henderson offers recipes that celebrate Southern California with dishes like Ricotta and Pea Frittata, Butterfly Beef Tenderloin with Horseradish, Seared Fava Beans, and Grilled Chocolate Cake with Caramel Sauce. She still captures the spirit of her own farm with recipes from the chicken coop to the vegetable beds to the sea; she even takes us to the vineyard, beehive, and olive grove. The Malibu Farm Cookbook is a stunning sensory experience that will transport readers right to the edge of the Pacific."
Sociomaterial research overcomes the dichotomy between social and material worlds by concentrating on organizational practices. These practices are constituted by, but also produce, material and social dynamics. This research is currently having an important impact in management studies and adopts a subjective investigation of time to explore materiality and materialization. Studying the institutional evolution of an organization implies long time spans and it is shown more clearly through the inclusion of material traces of past actions. Materiality and Time is split into three parts: Part I explores how time is materialized and performed in organizations, i.e. how artefacts and material space perform time and temporal dynamics in organizations. Part II examines how organizations and organizational members are constituted by and constitutive of material artefacts. Part III reflects on what a historical perspective on these materializations can bring to the study of organizations. Contributions focus on the materialization of time and the material dynamic of organizations.
"Hilarious, heartwarming, sexy and real-you'll fall in love, guaranteed!"-Lori Foster, New York Times bestselling author Welcome to Sultry Springs, Texas: where first loves find second chances... Nine years after June Augustine hightailed it out of Sultry Springs with her heart in pieces, one thing stands between her and her dream of opening an upscale martini bar: a bogus warrant from her tiny Texas hometown. Now she's stuck in the sticks for a month of community service under the supervision of the devilishly sexy Luke Gallagher, her first love and ex-best friend. If Texas wasn't already hot enough, working side-by-side with June would make any man melt. Luke wants nothing more than to strip her down and throw her in the lake-the same lake where they were found buck naked and guilty as sin all those years ago. In their heads, they're older and wise. But their hearts tell a different story...
Napoleon Bonaparte's ambitions for world domination are growing apace, when Captain Sir Thomas Kydd returns to take up command of his ship Tyger, he finds himself called to be part of a great armada on a mission of the utmost urgency. Britain is alone and isolated in Europe. If the kingdom is to thwart a deadly threat she must move very quickly to secure her position with neutral Denmark. A desperate decision is made by the Cabinet. It sends a sea force to the entrance to the Baltic and pressures the Crown Prince of Denmark to turn over the Danish fleet before it falls into the hands of Bonaparte. Unbeknownst to Kydd, his old friend, Renzi, has been called upon to undertake a parallel diplomatic mission to persuade the Danes to give up their fleet for the duration of the war. Renzi and Cecilia, Countess Farndon, are trapped in Copenhagen when everything comes to a terrible conclusion. In the meantime Kydd is lured ashore and captured by the French, but in a strange twist finds himself released to snatch the future king of France from exile. He returns to find a scene of chaos and terror. While attempting Renzi's rescue, Kydd is witness to the poignant sight, never to be forgotten, of the entire surrendered Danish fleet sailing out of Copenhagen harbor the ships slowly proceeding one by one.

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