Download Free Hackers Heroes Of The Computer Revolution 25th Anniversary Edition Book in PDF and EPUB Free Download. You can read online Hackers Heroes Of The Computer Revolution 25th Anniversary Edition and write the review.

This 25th anniversary edition of Steven Levy's classic book traces the exploits of the computer revolution's original hackers -- those brilliant and eccentric nerds from the late 1950s through the early '80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zuckerberg, Richard Stallman, and Steve Wozniak, Hackers is a fascinating story that begins in early computer research labs and leads to the first home computers. Levy profiles the imaginative brainiacs who found clever and unorthodox solutions to computer engineering problems. They had a shared sense of values, known as "the hacker ethic," that still thrives today. Hackers captures a seminal period in recent history when underground activities blazed a trail for today's digital world, from MIT students finagling access to clunky computer-card machines to the DIY culture that spawned the Altair and the Apple II.
Hacking Europe traces the user practices of chopping games in Warsaw, hacking software in Athens, creating chaos in Hamburg, producing demos in Turku, and partying with computing in Zagreb and Amsterdam. Focusing on several European countries at the end of the Cold War, the book shows the digital development was not an exclusively American affair. Local hacker communities appropriated the computer and forged new cultures around it like the hackers in Yugoslavia, Poland and Finland, who showed off their tricks and creating distinct “demoscenes.” Together the essays reflect a diverse palette of cultural practices by which European users domesticated computer technologies. Each chapter explores the mediating actors instrumental in introducing and spreading the cultures of computing around Europe. More generally, the “ludological” element--the role of mischief, humor, and play--discussed here as crucial for analysis of hacker culture, opens new vistas for the study of the history of technology.
A new industrial revolution. The age of making. From bits to atoms. Many people are excited by the possibilities offered by new fabrication technologies like 3D printers, and the way in which they are being used in hacker and makerspaces. But why is the power of hacking and making an idea whose time has come? Hackerspaces: Making the Maker Movement takes the rise of the maker movement as its starting point. Hacker and makerspaces, fab labs, and DIY bio spaces are emerging all over the world. Based on a study of hacker and makerspaces across the US, the book explores cultures of hacking and making in the context of wider social changes, arguing that excitement about the maker movement is not just about the availability of new technologies, but the kinds of citizens we are expected to be.
Geeks, hackers and gamers share a common ‘geek culture’, whose members are defined and define themselves mainly in terms of technology and rationality. The members of geek culture produce and circulate stories to express who they are and to explain and justify what they do. Geek storytelling draws on plots and themes from the wider social and cultural context in which geeks live. The author surveys many stories of heated exchanges and techno-tribal conflicts that date back to the earliest days of personal computing, which construct the “self” and the “enemy”, and express and debate a range of political positions. Geek and Hacker Stories will be of interest to students of digital social science and media studies. Both geeky and non-technical readers will find something of value in this account.
With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.
A culture hacking how to complete with strategies, techniques, and resources for securing the most volatile element of information security—humans People-Centric Security: Transforming Your Enterprise Security Culture addresses the urgent need for change at the intersection of people and security. Esentially a complete security culture toolkit, this comprehensive resource provides you with a blueprint for assessing, designing, building, and maintaining human firewalls. Globally recognized information security expert Lance Hayden lays out a course of action for drastically improving organizations’ security cultures through the precise use of mapping, survey, and analysis. You’ll discover applied techniques for embedding strong security practices into the daily routines of IT users and learn how to implement a practical, executable, and measurable program for human security. Features downloadable mapping and surveying templates Case studies throughout showcase the methods explained in the book Valuable appendices detail security tools and cultural threat and risk modeling Written by an experienced author and former CIA human intelligence officer

Best Books