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The third edition of Java Gently by Judith Bishop continues the successful approach that made earlier versions popular and has added improvements which will maintain its place as a worldwide bestseller. Java Gently teaches the reader how to program and how to do it in the best possible style in Java. In the process, it details the fundamental structures of the Java 2 language and most of its core libraries and utilities. The book covers object-orientation, software design, structured programming, graphical user interfacing, event-driven programming, networking, and an introduction to data structures. Java Gently gets students started on meaningful input/output in an object-oriented way without hiding basic concepts. Applets, multimedia, graphics, and networking are introduced as students encounter and can handle classes, objects, instantiation, and inheritance. The textbook's excellent pedagogy reinforces understanding and demonstrates good programming practice. The three kinds of diagrams include model, form, and algorithm diagrams. The fully worked examples have been carefully chosen to illustrate recently introduced concepts and solve real-world problems in a user-friendly manner. End of chapter multiple choice quizzes and problems allow students to test their comprehension of the material. Features - NEW! Updated for Java 2 including an introduction to the Swing set - NEW! Model diagrams easier to draw and brought into line with UML-based notation - NEW! Expanded form diagrams include a semantics section and are collected at the end of the book as a useful reference - NEW! A Web site containing quizzes, examples, FAQs, a discussion board and emailcontact with the author and the Java Gently team can be found at www.booksites.net Java Gently is intended for first time programmers as well as those fascinated by the possibilities of Java and the Internet. Judith Bishop is Professor of Computer Science at the University of Pretoria, and has a wealth of experience teaching programming to undergraduates. She is the author of nine other textbooks. She serves on IFIP and IEEE committees concerned with the technical programming issues and the worldwide promotion of computing.
Concurrency is at the heart of many topics within computer science and is the focus of this book from Jean Bacon. The successful straightfoward approach, coupled with new material on operating system functions, synchronization, shared memory, middleware, mobile computing and transaction processing will make this book a key core text for courses on concurrent or distributed systemsThe coverage in this third edition is now wholly relevant to a distributed computing course It provides students with the most up-to-date knowledge of the theory behind modern distributed systems, enabling them to move seamlessly from a first programming course to being able to program operating systems. The book is also suitable for self-study or distance learning and has been proven on a user base of many thousands of students.
It's no longer enough for today's students to master the basic concepts and constructs of a programming language. The new generation of computer users also need to be able to write programs that include menus, windows, web pages and interactive media. With a new, smoother introduction to object oriented concepts, this book gives students a thorough and accessible grounding in the basics of programming, while ensuring that modern techniques are used throughout.
Up-to-date coverage of the latest development in this fast moving area, including the debate between components and web services as the way for the industry to go, increased emphasis on security and the arrival of ubiquitous computing in the form of, among other things, The Grid.
Prolog Programming for Artificial Intelligence Third edition Ivan Bratko The third edition of this best-selling guide to Prolog and Artificial Intelligence has been updated to include key developments in the field while retaining its lucid approach to these topics. Divided into two parts, the first part of the book introduces the programming language Prolog, while the second part teaches Artificial Intelligence using Prolog as a tool for the implementation of AI techniques. Prolog has its roots in logic, however the main aim of this book is to teach Prolog as a practical programming tool. This text therefore concentrates on the art of using the basic mechanisms of Prolog to solve interesting problems. The third edition has been fully revised and extended to provide an even greater range of applications, which further enhance its value as a self-contained guide to Prolog, AI or AI Programming for students and professional programmers alike. Features - Combined approach to Prolog and AI allows flexibility for learning and teaching - Provides a thorough representation of AI, emphasizing practical techniques and Prolog implementations - Prolog programs for use in projects and research are available for download on the World Wide Web. New for this edition: - Constraint Logic Programming - Qualitative Reasoning - Inductive Logic Programming - The addition of belief networks for handling uncertainty - A major update on machine learning - Additional techniques for improving program efficiency - Meta-programming is updated to show how Prolog can be used to implement other languages (including object-oriented programming) - A new Companion Web Site will contain further teaching materials and updates Author: Professor Ivan Bratko leads the AI groups in the Faculty of Computer and Information Science at both Ljubljana University and the Jozef Stefan Institute in Slovenia. He has taught Prolog world-wide as well as applying Prolog in medical expert systems, robot programming, qualitative modelling and computer chess research.
The second edition of Haskell: The Craft of Functional Programming is essential reading for beginners to functional programming and newcomers to the Haskell programming language. The emphasis is on the process of crafting programs and the text contains many examples and running case studies, as well as advice on program design, testing, problem solving and how to avoid common pitfalls.
Both theory and practice are blended together in order to learn how to build real operating systems that function within a distributed environment. An introduction to standard operating system topics is combined with newer topics such as security, microkernels and embedded systems. This book also provides an overview of operating system fundamentals. For programmers who want to refresh their basic skills and be brought up-to-date on those topics related to operating systems.

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