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Provides step-by-step instructions for building a variety of LEGO Mindstorms NXT and Arduino devices.
Make amazing robots and gadgets with two of today’s hottest DIY technologies. With this easy-to-follow guide, you’ll learn how to build devices with Lego Mindstorms NXT 2.0, the Arduino prototyping platform, and some add-on components to bridge the two. Mindstorms alone lets you create incredible gadgets. Bring in Arduino for some jaw-dropping functionality—and open a whole new world of possibilities. Build a drink dispenser, music synthesizer, wireless lamp, and more Each fun and fascinating project includes step-by-step instructions and clear illustrations to guide you through the process. Learn how to set up an Arduino programming environment, download the sketches and libraries you need, and work with Arduino’s language for non-programmers. It’s a perfect book for students, teachers, hobbyists, makers, hackers, and kids of all ages. Build a Drawbot that roams around and traces its path with a marker pen Construct an analog Mindstorms clock with hands that display the correct time Create a machine that mixes a glass of chocolate milk at the touch of a button Make a Gripperbot rolling robotic arm that you control wirelessly with Arduinos mounted on your arms Explore electronic music by building a guitar-shaped Lego synthesizer Build a Lego lamp with on/off and dimmer switches that you control with a smartphone application Jump feet first into the world of electronics, from learning Ohm’s Law to working with basic components You'll need the Bricktronics shield created for this book by Open Source Hardware kit maker Wayne and Layne, or you can build a breadboarded equivalent (see Chapter 10) for about $25 in parts.
We all know how awesome LEGO is, and more and more people are discovering how many amazing things you can do with Arduino. In Arduino and LEGO Projects, Jon Lazar shows you how to combine two of the coolest things on the planet to make fun gadgets like a Magic Lantern RF reader, a sensor-enabled LEGO music box, and even an Arduino-controlled LEGO train set. Learn that SNOT is actually cool (it means Studs Not on Top) See detailed explanations and images of how everything fits together Learn how Arduino fits into each project, including code and explanations Whether you want to impress your friends, annoy the cat, or just kick back and bask in the awesomeness of your creations, Arduino and LEGO Projects shows you just what you need and how to put it all together. What you’ll learn LEGO SNOT (Studs Not On Top) technique for smooth-sided LEGO projects How to incorporate sensors into your LEGO projects Using Arduino to control motors in LEGO projects How to make an LEGO pet How to create your own Crystal Ball RF reader How to make an Arduino-animated LEGO TARDIS Who this book is for Both LEGO and Arduino enthusiasts, and anyone interested in making fun, unique gadgets with LEGO and Arduino. Table of Contents LEGO, Arduino, and The Ultimate Machine Using Sensors with the Android Twitter Pet RFID and the Crystal Ball Animating the TARDIS Controlling LEGO Trains With Arduino Building a Light-Sensitive Box
Basic Robot Building with LEGO® Mindstorms® NXT 2.0 ABSOLUTELY NO EXPERIENCE NEEDED! Learn LEGO® Mindstorms® NXT 2.0 from the ground up, hands-on, in full color! Ever wanted to build a robot? Now’s the time, LEGO® Mindstorms® NXT 2.0 is the technology, and this is the book. You can do this, even if you’ve never built or programmed anything! Don’t worry about where to begin: start right here. John Baichtal explains everything you need to know, one ridiculously simple step at a time… and shows you every key step with stunningly clear full-color photos! You won’t just learn concepts–you’ll put them to work in three start-to-finish projects, including three remarkable bots you can build right this minute, with zero knowledge of programming or robotics. It’s going to be simple–and it’s going to be fun. All you need is in the box–and in this book! Unbox your LEGO® Mindstorms® NXT 2.0 set, and discover exactly what you’ve got Build a Backscratching Bot immediately Connect the NXT Intelligent Brick to your computer (Windows or Mac) Navigate the Brick’s menus and upload programs Start writing simple new programs–painlessly Build the Clothesline Cruiser, a robot that travels via rope Program your robot’s movements Learn to create stronger, tougher models Help your robot sense everything from distance and movement to sound and color Build a miniature tank-treaded robot that knows how to rebound Write smarter programs by creating your own programming blocks Discover what to learn next, and which additional parts you might want to buy JOHN BAICHTAL is a contributor to MAKE magazine and Wired’s GeekDad blog. He is the co-author of The Cult of Lego (No Starch) and author of Hack This: 24 Incredible Hackerspace Projects from the DIY Movement (Que). Most recently he wrote Make: Lego and Arduino Projects for MAKE, collaborating with Adam Wolf and Matthew Beckler. He lives in Minneapolis, Minnesota, with his wife and three children.
Minecraft has sold more than one hundred million copies worldwide (about 25 million of those units for the PC and Mac). According to Mojang, since the beginning of 2016 Minecraft continues to average 53,000 copies sold per day. Microsoft bought Minecraft (and Mojang) in 2014 for $2.5 billion. In 2016, Microsoft released a version of Minecraft specifically for educators called MinecraftEdu that is used by thousands of teachers around the world. Minecraft for Makers explores the intersection of this creative and beloved electronic game with the real world. It gives readers the opportunity to take familiar objects from the game - such as blocks, jack o'lanterns, and mobs - and make real-world versions of them. Begin with simple crafting projects using wood, paint, and LEGOs. Then move up to projects that involve basic electronics with LEDs. And, finally, advance to Arduino microcontroller projects that teach programming skills and basic robotics. The skills build progressively on one another, from chapter to chapter, and the emphasis is on fun all the way! Chapters include: Basic Projects (Item Frame with Diamond Sword, LEGO Minecraft Block, Minecraft Chess Pieces) LED Projects (Glowing Minecraft Block, Glowstone Chandelier, Minecraft Chess Board) Arduino Projects (Minecraft Jack O'Lantern, Night and Day Clock, Robot Creeper)
ARDUINO for BEGINNERS ESSENTIAL SKILLS EVERY MAKER NEEDS Loaded with full-color step-by-step illustrations! Absolutely no experience needed! Learn Arduino from the ground up, hands-on, in full color! Discover Arduino, join the DIY movement, and build an amazing spectrum of projects… limited only by your imagination! No “geekitude” needed: This full-color guide assumes you know nothing about Arduino or programming with the Arduino IDE. John Baichtal is an expert on getting newcomers up to speed with DIY hardware. First, he guides you gently up the learning curve, teaching you all you need to know about Arduino boards, basic electronics, safety, tools, soldering, and a whole lot more. Then, you walk step-by-step through projects that reveal Arduino’s incredible potential for sensing and controlling the environment–projects that inspire you to create, invent, and build the future! · Use breadboards to quickly create circuits without soldering · Create a laser/infrared trip beam to protect your home from intruders · Use Bluetooth wireless connections and XBee to build doorbells and more · Write useful, reliable Arduino programs from scratch · Use Arduino’s ultrasonic, temperature, flex, and light sensors · Build projects that react to a changing environment · Create your own plant-watering robot · Control DC motors, servos, and stepper motors · Create projects that keep track of time · Safely control high-voltage circuits · Harvest useful parts from junk electronics · Build pro-quality enclosures that fit comfortably in your home
This book looks at how to integrate iOS devices into distributed sensors network, both to make use of its own on-board sensors in such networks, but also as a hub. Beyond the discussion of basic client-server architectures, and making use of the existing wireless capabilities, this book examines how to connect iOS devices to microcontroller platforms via serial connections.

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