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This revised and updated second edition maintains the content and spirit of the first edition and includes a new chapter, "Recent Experiences", that provides examples of experimental mathematics that have come to light since the publication of the first edition in 2003. For more examples and insights, Experimentation in Mathematics: Computational Paths to Discovery is a highly recommended companion.
Mathematics is not, and never will be, an empirical science, but mathematicians are finding that the use of computers and specialized software allows the generation of mathematical insight in the form of conjectures and examples, which pave the way for theorems and their proofs. In this way, the experimental approach to pure mathematics is revolutionizing the way research mathematicians work. As the first of its kind, this book provides material for a one-semester course in experimental mathematics that will give students the tools and training needed to systematically investigate and develop mathematical theory using computer programs written in Maple. Accessible to readers without prior programming experience, and using examples of concrete mathematical problems to illustrate a wide range of techniques, the book gives a thorough introduction to the field of experimental mathematics, which will prepare students for the challenge posed by open mathematical problems.
Thirty years ago mathematical, as opposed to applied numerical, computation was difficult to perform and so relatively little used. Three threads changed that: the emergence of the personal computer; the discovery of fiber-optics and the consequent development of the modern internet; and the building of the Three “M’s” Maple, Mathematica and Matlab. We intend to persuade that Maple and other like tools are worth knowing assuming only that one wishes to be a mathematician, a mathematics educator, a computer scientist, an engineer or scientist, or anyone else who wishes/needs to use mathematics better. We also hope to explain how to become an `experimental mathematician' while learning to be better at proving things. To accomplish this our material is divided into three main chapters followed by a postscript. These cover elementary number theory, calculus of one and several variables, introductory linear algebra, and visualization and interactive geometric computation.
With the continued advance of computing power and accessibility, the view that "real mathematicians don't compute" no longer has any traction for a newer generation of mathematicians. The goal in this book is to present a coherent variety of accessible examples of modern mathematics where intelligent computing plays a significant role and in so doing to highlight some of the key algorithms and to teach some of the key experimental approaches.

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