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This easy-to-follow textbook introduces the mathematical language, knowledge and problem-solving skills that undergraduates need to study computing. The language is in part qualitative, with concepts such as set, relation, function and recursion/induction; but it is also partly quantitative, with principles of counting and finite probability. Entwined with both are the fundamental notions of logic and their use for representation and proof. Features: teaches finite math as a language for thinking, as much as knowledge and skills to be acquired; uses an intuitive approach with a focus on examples for all general concepts; brings out the interplay between the qualitative and the quantitative in all areas covered, particularly in the treatment of recursion and induction; balances carefully the abstract and concrete, principles and proofs, specific facts and general perspectives; includes highlight boxes that raise common queries and clear confusions; provides numerous exercises, with selected solutions.
This clearly written textbook presents an accessible introduction to discrete mathematics for computer science students, offering the reader an enjoyable and stimulating path to improve their programming competence. The text empowers students to think critically, to be effective problem solvers, to integrate theory and practice, and to recognize the importance of abstraction. Its motivational and interactive style provokes a conversation with the reader through a questioning commentary, and supplies detailed walkthroughs of several algorithms. This updated and enhanced new edition also includes new material on directed graphs, and on drawing and coloring graphs, in addition to more than 100 new exercises (with solutions to selected exercises). Topics and features: assumes no prior mathematical knowledge, and discusses concepts in programming as and when they are needed; designed for both classroom use and self-study, presenting modular and self-contained chapters that follow ACM curriculum recommendations; describes mathematical processes in an algorithmic manner, often supported by a walkthrough demonstrating how the algorithm performs the desired task; includes an extensive set of exercises throughout the text, together with numerous examples, and shaded boxes highlighting key concepts; selects examples that demonstrate a practical use for the concept in question. Students embarking on the start of their studies of computer science will find this book to be an easy-to-understand and fun-to-read primer, ideal for use in a mathematics course taken concurrently with their first programming course.
Logic is a branch of philosophy, mathematics and computer science. It studies the required methods to determine whether a statement is true, such as reasoning and computation. Proofs and Algorithms: Introduction to Logic and Computability is an introduction to the fundamental concepts of contemporary logic - those of a proof, a computable function, a model and a set. It presents a series of results, both positive and negative, - Church's undecidability theorem, Gödel’s incompleteness theorem, the theorem asserting the semi-decidability of provability - that have profoundly changed our vision of reasoning, computation, and finally truth itself. Designed for undergraduate students, this book presents all that philosophers, mathematicians and computer scientists should know about logic.
John Vince describes a range of mathematical topics to provide a foundation for an undergraduate course in computer science, starting with a review of number systems and their relevance to digital computers, and finishing with differential and integral calculus. Readers will find that the author's visual approach will greatly improve their understanding as to why certain mathematical structures exist, together with how they are used in real-world applications. Each chapter includes full-colour illustrations to clarify the mathematical descriptions, and in some cases, equations are also coloured to reveal vital algebraic patterns. The numerous worked examples will consolidate comprehension of abstract mathematical concepts. Foundation Mathematics for Computer Science covers number systems, algebra, logic, trigonometry, coordinate systems, determinants, vectors, matrices, geometric matrix transforms, differential and integral calculus, and reveals the names of the mathematicians behind such inventions. During this journey, John Vince touches upon more esoteric topics such as quaternions, octonions, Grassmann algebra, Barycentric coordinates, transfinite sets and prime numbers. Whether you intend to pursue a career in programming, scientific visualisation, systems design, or real-time computing, you should find the author’s literary style refreshingly lucid and engaging, and prepare you for more advanced texts.
This engaging text presents the fundamental mathematics and modelling techniques for computing systems in a novel and light-hearted way, which can be easily followed by students at the very beginning of their university education. Key concepts are taught through a large collection of challenging yet fun mathematical games and logical puzzles that require no prior knowledge about computers. The text begins with intuition and examples as a basis from which precise concepts are then developed; demonstrating how, by working within the confines of a precise structured method, the occurrence of errors in the system can be drastically reduced. Features: demonstrates how game theory provides a paradigm for an intuitive understanding of the nature of computation; contains more than 400 exercises throughout the text, with detailed solutions to half of these presented at the end of the book, together with numerous theorems, definitions and examples; describes a modelling approach based on state transition systems.
Recent years have seen the development of powerful tools for verifying hardware and software systems, as companies worldwide realise the need for improved means of validating their products. There is increasing demand for training in basic methods in formal reasoning so that students can gain proficiency in logic-based verification methods. The second edition of this successful textbook addresses both those requirements, by continuing to provide a clear introduction to formal reasoning which is both relevant to the needs of modern computer science and rigorous enough for practical application. Improvements to the first edition have been made throughout, with extra and expanded sections on SAT solvers, existential/universal second-order logic, micro-models, programming by contract and total correctness. The coverage of model-checking has been substantially updated. Further exercises have been added. Internet support for the book includes worked solutions for all exercises for teachers, and model solutions to some exercises for students.
A Concise Introduction to Computation Models and Computability Theory provides an introduction to the essential concepts in computability, using several models of computation, from the standard Turing Machines and Recursive Functions, to the modern computation models inspired by quantum physics. An in-depth analysis of the basic concepts underlying each model of computation is provided. Divided into two parts, the first highlights the traditional computation models used in the first studies on computability: - Automata and Turing Machines; - Recursive functions and the Lambda-Calculus; - Logic-based computation models. and the second part covers object-oriented and interaction-based models. There is also a chapter on concurrency, and a final chapter on emergent computation models inspired by quantum mechanics. At the end of each chapter there is a discussion on the use of computation models in the design of programming languages.