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This easy-to-follow textbook introduces the mathematical language, knowledge and problem-solving skills that undergraduates need to study computing. The language is in part qualitative, with concepts such as set, relation, function and recursion/induction; but it is also partly quantitative, with principles of counting and finite probability. Entwined with both are the fundamental notions of logic and their use for representation and proof. Features: teaches finite math as a language for thinking, as much as knowledge and skills to be acquired; uses an intuitive approach with a focus on examples for all general concepts; brings out the interplay between the qualitative and the quantitative in all areas covered, particularly in the treatment of recursion and induction; balances carefully the abstract and concrete, principles and proofs, specific facts and general perspectives; includes highlight boxes that raise common queries and clear confusions; provides numerous exercises, with selected solutions.
This book provides an introduction to the essential concepts in programming languages, using operational semantics techniques. It presents alternative programming language paradigms and gives an in-depth analysis of the most significant constructs in modern imperative, functional and logic programming languages. The book is designed to accompany lectures on programming language design for undergraduate students. Each chapter includes exercises which provide the opportunity to apply the concepts and techniques presented.
Mathematics plays a key role in computer science, some researchers would consider computers as nothing but the physical embodiment of mathematical systems. And whether you are designing a digital circuit, a computer program or a new programming language, you need mathematics to be able to reason about the design -- its correctness, robustness and dependability. This book covers the foundational mathematics necessary for courses in computer science. The common approach to presenting mathematical concepts and operators is to define them in terms of properties they satisfy, and then based on these definitions develop ways of computing the result of applying the operators and prove them correct. This book is mainly written for computer science students, so here the author takes a different approach: he starts by defining ways of calculating the results of applying the operators and then proves that they satisfy various properties. After justifying his underlying approach the author offers detailed chapters covering propositional logic, predicate calculus, sets, relations, discrete structures, structured types, numbers, and reasoning about programs. The book contains chapter and section summaries, detailed proofs and many end-of-section exercises -- key to the learning process. The book is suitable for undergraduate and graduate students, and although the treatment focuses on areas with frequent applications in computer science, the book is also suitable for students of mathematics and engineering.
This engaging text presents the fundamental mathematics and modelling techniques for computing systems in a novel and light-hearted way, which can be easily followed by students at the very beginning of their university education. Key concepts are taught through a large collection of challenging yet fun mathematical games and logical puzzles that require no prior knowledge about computers. The text begins with intuition and examples as a basis from which precise concepts are then developed; demonstrating how, by working within the confines of a precise structured method, the occurrence of errors in the system can be drastically reduced. Features: demonstrates how game theory provides a paradigm for an intuitive understanding of the nature of computation; contains more than 400 exercises throughout the text, with detailed solutions to half of these presented at the end of the book, together with numerous theorems, definitions and examples; describes a modelling approach based on state transition systems.
This text for the first or second year undergraduate in mathematics, logic, computer science, or social sciences, introduces the reader to logic, proofs, sets, and number theory. It also serves as an excellent independent study reference and resource for instructors. Adapted from Foundations of Logic and Mathematics: Applications to Science and Cryptography © 2002 Birkhӓuser, this second edition provides a modern introduction to the foundations of logic, mathematics, and computers science, developing the theory that demonstrates construction of all mathematics and theoretical computer science from logic and set theory. The focuses is on foundations, with specific statements of all the associated axioms and rules of logic and set theory, and provides complete details and derivations of formal proofs. Copious references to literature that document historical development is also provided. Answers are found to many questions that usually remain unanswered: Why is the truth table for logical implication so unintuitive? Why are there no recipes to design proofs? Where do these numerous mathematical rules come from? What issues in logic, mathematics, and computer science still remain unresolved? And the perennial question: In what ways are we going to use this material? Additionally, the selection of topics presented reflects many major accomplishments from the twentieth century and includes applications in game theory and Nash's equilibrium, Gale and Shapley's match making algorithms, Arrow's Impossibility Theorem in voting, to name a few. From the reviews of the first edition: "...All the results are proved in full detail from first principles...remarkably, the arithmetic laws on the rational numbers are proved, step after step, starting from the very definitions!...This is a valuable reference text and a useful companion for anybody wondering how basic mathematical concepts can be rigorously developed within set theory." —MATHEMATICAL REVIEWS "Rigorous and modern in its theoretical aspect, attractive as a detective novel in its applied aspects, this paper book deserves the attention of both beginners and advanced students in mathematics, logic and computer sciences as well as in social sciences." —Zentralblatt MATH
This textbook provides an engaging and motivational introduction to traditional topics in discrete mathematics, in a manner specifically designed to appeal to computer science students. The text empowers students to think critically, to be effective problem solvers, to integrate theory and practice, and to recognize the importance of abstraction. Clearly structured and interactive in nature, the book presents detailed walkthroughs of several algorithms, stimulating a conversation with the reader through informal commentary and provocative questions. Features: no university-level background in mathematics required; ideally structured for classroom-use and self-study, with modular chapters following ACM curriculum recommendations; describes mathematical processes in an algorithmic manner; contains examples and exercises throughout the text, and highlights the most important concepts in each section; selects examples that demonstrate a practical use for the concept in question.

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