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This is the only book that combines conceptual and practical instruction on creating polished and eloquent images for film and video with the technical know-how to achieve them. Loaded with hundreds of full-color examples, The Filmmaker's Eye is a focused, easy-to-reference guide that shows you how to become a strong visual storyteller through smart, effective choices for your shots. This book has struck a chord worldwide and is being translated into several languages After a short introduction to basic principles, a variety of shots are deconstructed in the following format: - Why It Works: an introduction to a particular type of shot - How It Works: callouts point out exactly how the shot works the way it does--the visual rules and technical aspects in action - Technical Considerations: the equipment and techniques needed to get the shot. - Breaking the Rules: examples where the "rules" are brilliant subverted
Understanding the language of the lens is key for today's filmmakers and cinematographers. Lenses and the different images they produce have the power to propel story, evoke dramatic/emotional responses from the audience, as well as give a film a certain aesthetic. Today, interchangeable lens systems are more accessible than ever due to their decreasing prices and the increasing amounts of cameras that allow for interchangeable lens use. While some cinematography books touch on the use of different lenses, this is the first book to treat the topic with the breadth it commands. Following the same format of the author's first book, the very successful, Filmmaker's Eye: Learning (and Breaking) the Rules of Cinematic Composition, Filmmaker's Eye: Language of the Lens shows readers in a visually-stunning way how crucial lens selection is to the design and intentions of a filmmaker's visual story. Scenes from a wide range of movies are shown in 4-color, and then broken down to convey what lens was used, why it was used, and how the reader can use that lens on their own film to achieve the look, story, and emotions they seek.
As newspapers and broadcast news outlets direct more resources toward online content, print reporters and photojournalists are picking up video cameras and crafting new kinds of stories with their lenses. Creating multimedia video journalism requires more than simply adapting traditional broadcast techniques: it calls for a new way of thinking about how people engage with the news and with emerging media technologies. In this guide, Kurt Lancaster teaches students and professional journalists how to shoot better video and tell better stories on the web, providing a strong understanding of cinematic storytelling and documentary production so their videos will stand out from the crowd. Video Journalism for the Web introduces students to all the basic skills and techniques of good video journalism and documentary storytelling, from shots and camera movements to sound and editing—as well as offering tips for developing compelling, character-driven narratives and using social media to launch a successful career as a "backpack journalist." Shooting, editing, and writing exercises throughout the book allow students to put these techniques into practice, and case studies and interviews with top documentary journalists provide real-world perspectives on a career in video journalism. This book gives aspiring documentary journalists the tools they need to get out in the field and start shooting unforgettable multimedia stories.
The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.
إن نجاحنا في الحياة يعتمد في المقام الأول على حسن تقديرنا للأمور، وعلى تمييز الطيب من الخبيث. فمهما يكن الأمر، علينا أولًا إعمال العقل؛ لأن فقدانه يعني فقدان كل شيء. هذه هي الرسالة التى أراد أن يرسلها لنا «شكسبير»؛ فلو أن الملك «لير» عقل الأمور لما انخدع في حب ابنتيه «غونوريل» و«ريغان» وفقد كل شيء. لقد عمل شكسبير على التأكيد على انتصار الشر بمقتل الملك وابنته، وأصرَّ على هذه النهاية التراجيدية كي يبقى أثرها في نفس المتلقي. وقد تجاوزت الرواية حدود المحلية الإنجليزية وانطلقت نحو العالمية، وكان لها أثر كبير في الأدب العالمي؛ فتُرجمت إلى عدة لغات لأكثر من مرة — كان منها العربية — كما مُثِّلت على المسرح العالمي والعربي، واعتبرها بعض النقاد أكثر المسرحيات المأساوية إثارة للنفس.

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