Download Free The Genesis Of Animal Play Testing The Limits Mit Press Book in PDF and EPUB Free Download. You can read online The Genesis Of Animal Play Testing The Limits Mit Press and write the review.

A scientist examines the origins and evolutionary significance of play in humans and animals.
Animal Play, first published in 1998, is an interdisciplinary study of play in animals and humans.
Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field.Murray explains that innovative interaction designers should think of all objects made with bits -- whether games or Web pages, robots or the latest killer apps -- as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations -- creative exercises for students and thought experiments for practitioners -- that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.
For centuries the phenomenon of play has perplexed scientists across the board. Studies by biologists, psychologists, neuroscientists, anthropologists, and educators have excited keen debate and contention, producing diverse opinions that pose play as both a childish waste of time and a necessary tool in the development of a healthy fulfilled individual. But so far the lack of empirical research has meant that questions about functionality of play, its origins, and variety amongst different species remain unanswered. In this fully integrated study Sergio and Vivien Pellis address these questions synthesizing three decades of empirical research to create a truly seminal study into the whys and wherefores of play. With implications for so many disciplines, the Pellis’ original research and novel findings will not only expand our current knowledge of play behaviour, but will inspire change and progress from the laboratory to the playground. Professor Sergio Pellis and Associate Professor Vivien Pellis both work at the Canadian Centre for Behavioural Neuroscience at the University of Lethbridge, Alberta, Canada.
Examines the role of playfulness in animal and human development, highlighting its links to creativity and, in turn, to innovation.
Is it possible that what looks like play is something else entirely? German author Mechtild Käufer presents findings from scores of researchers worldwide who study why dogs play, the benefits they get from play and how to recognize the “rules” of play that dogs follow to keep their play behaviors fun and safe. There are dozens of color photographs included to help illustrate the actions of dogs at play.
An interdisciplinary anthology of essays on animal cognition.
DMCA - Contact