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A new threat faces the world of Erdas in this continuation of the New York Times bestselling series. Split between two worlds, Conor, Abeke, Meilin, and Rollan are four young heroes who are racing to stop an ancient evil. Even the spirit animal bond, the sacred link between humans and animals, is on the brink of destruction. The friends face an enemy with the power to enslave others to its will-and to steal spirit animals away from their rightful partners. With their own allies falling to this darkness, the four must look to their bonds to light the way forward. But one of those lights is about to go out. Briggan, Uraza, Jhi, and Essix. Before their journey is over, one of these legends will be lost.
A new threat faces the world of Erdas in this continuation of the New York Times bestselling series. Part engrossing book series, part action role-playing game - discover your spirit animal and join the adventure.
A dark threat faces the world of Erdas in this riveting new saga from the New York Times bestselling series. A heart-pounding new adventure from the New York Times bestselling series. In the world of Erdas, every child must discover if they will summon a spirit animal, a rare and incredible gift. Conor, Abeke, Meilin, and Rollan were rare even among those few. They summoned legendary animals--brave guardians who were reborn to protect their world. Now more of these legends are appearing across Erdas, bonded to special children. But a dark force has emerged. Older than memory, it has slept for centuries beneath the surface of the world. With the power to tear away spirit animals, it begins a rampage that will be felt in every corner of Erdas. If the young heroes can't stop it, the darkness will first consume the spirit animals . . . and then the world.
A jaw-dropping adventure from the New York Times bestselling series is here. Long before humans walked the land, it came to Erdas. Wicked, patient, and hungry, it has slept beneath the surface of the world. Now the Wyrm is awakening. Conor, Abeke, Meilin, and Rollan are four heroes who are split between worlds, braving separate paths in order to stop this evil. With a strange and unlikely new group of allies behind them, the young guardians have a real chance at saving their home--but they will have to move fast. An ancient trap exists, hidden within the folds of Erdas itself. Though it has the power to end this war for good, the means of starting the trap have been lost. The young heroes only have one shot. They must work with their spirit animals to uncover a secret older than time. If they can't, then everything will be consumed.
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