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How can you consistently pull off hands-on tinkering with kids? How do you deal with questions that you can't answer? How do you know if tinkering kids are learning anything or not? Is there a line between fooling around with real stuff and learning? The idea of learning through tinkering is not so radical. From the dawn of time, whenever humanity has wanted to know more, we have achieved it most effectively by getting our hands dirty and making careful observations of real stuff. Make: Tinkering (Kids Learn by Making Stuff) lets you discover how, why--and even what it is--to tinker and tinker well. Author Curt Gabrielson draws on more than 20 years of experience doing hands-on science to facilitate tinkering: learning science while fooling around with real things. This book shows you how to make: A drum set from plastic bottles, tape, and shrink-wrap Magnetic toys that dance, sway, and amaze Catapults, ball launchers, and table-top basketball A battery-powered magic wand and a steadiness game (don't touch the sides!) Chemical reactions with household items Models of bones and tendons that work like real arms and ankles Spin art machine and a hovercraft from a paper plate! Lifelong learners hungry for their next genuine experience
Tinkering is a way of learning through hands-on activity -- experimenting with materials and devices to see how they work, taking things apart, making small changes and improvements, exploring and inventing. Tinkering may seem like a form of play -- and it is -- but it is also a powerful way of discovering truths about science, engineering, and math. With this book, Curt Gabrielson follows up on his best-seller Tinkering: Kids Learn by Making Stuff with this all-new volume that features more than three dozen fun and educational tinkering projects based on his years of working with kids in the tropical island nation of Timor-Leste. Step-by-step instructions accompanied by full-color photos take you through a range of enjoyable projects that explore life sciences, physics, chemistry, earth sciences, and mathematics. You'll discover how math is used to make baskets, how fungi create fermentation, how electricity can make a magnet, how the greenhouse effect creates warming, and much more. The author also enlivens his latest batch of tinkering projects with colorful tales of his experiences in the tropic and the lives of the people he' s met there. Inside you'll find: Clear directions for making simple projects and doing activities that teach science, mathematics and engineering Projects rooted in day to day life and experience in a small, developing nation in the Asian tropics Full-color photographs throughout Explicit connections to standard STEAM concepts, K-12 Activities doable with less than $5 worth of common materials This book is perfect for parents, teachers, and students with an interest in hands-on, tinkering-based science and mathematics education, whether in traditional schools or in home-schooling situations. It will also be of interest to anyone who wants to learn more about developing nations, the culture and unique history of Timor-Leste, tropical nations or Asian cultures, with specific links to Indonesia, Portugal, or Australia.
You've created a STEAM program in your library, but how do you work literacy into the curriculum? With this collection of resource recommendations, direction for program development, and activities, you'll have students reading proficiently in no time. • Presents complementary annotated books and discussion questions to engage students in STEAM topics • Offers topical project and problem-solving activity ideas for students in the library makerspace • Provides research and additional resources for teachers and librarians to use in implementing successful STEAM programs
Dale Dougherty, creator of MAKE: magazine and the Maker Faire, provides a guided tour of the international phenomenon known as the Maker Movement, a social revolution that is changing what gets made, how it’s made, where it’s made, and who makes it. Free to Make is a call to join what Dougherty calls the “renaissance of making,” an invitation to see ourselves as creators and shapers of the world around us. As the internet thrives and world-changing technologies—like 3D printers and tiny microcontrollers—become increasingly affordable, people around the world are moving away from the passivity of one-size-fits-all consumption and command-and-control models of education and business. Free to Make explores how making revives abandoned and neglected urban areas, reinvigorates community spaces like libraries and museums, and even impacts our personal and social development—fostering a mindset that is engaged, playful, and resourceful. Free to Make asks us to imagine a world where making is an everyday occurrence in our schools, workplaces, and local communities, grounding us in the physical world and empowering us to solve the challenges we face.
The urge to experiment and create has been strong in humankind since time immemorial. So, too, has the need to gather together for the greater good. Makerspaces, where innovators meet to advance technologies through physical computing, answer the call of both these motivating factors. Once a wave of the future, makerspaces are quickly becoming a fixture in the here and now. This books lets students discover where to find, and how to make the best use of, these creative spaces.
Now in hardcover, this practical guide has become known worldwide as the "bible of the classroom maker movement." It provides K-12 educators with the how, why, and cool stuff that supports every classroom becoming a makerspace where kids and teachers learn together through direct experience with an assortment of high and low-tech materials.
A fantastic K-4 song and activity book for music and classroom teachers using 2-tone, 3-tone, pentatonic and other scale songs with Orff settings, rhythmic speech, body percussion and instrumental ensembles Expertly prepared by Grace Nash and Janice Rapley.

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