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Daniel Abraham’s acclaimed adaptation of George R. R. Martin’s fantasy classic continues! In Winterfell, Bran, troubled by strange dreams of a three-eyed crow, learns from Maester Luwin of the children of the forest, the original inhabitants of Westeros. But his lesson is interrupted by another bird—a raven, bearing grim news from King’s Landing: Lord Eddard is dead. Meanwhile, it is to that once-proud city, now stained with blood and madness, that Tyrion Lannister is dispatched by his father, Tywin, to rule as regent for the young king Joffrey. And across the sea, Daenerys learns that her son is dead . . . and her husband worse than dead.
The kingdom of the royal Stark family faces its ultimate challenge in the onset of a generation-long winter, the poisonous plots of the rival Lannisters, the emergence of the Neverborn demons and the arrival of barbarian hordes. 75,000 first printing.
A graphic novel edition of The Mystery Knight, one of the thrilling Dunk and Egg novellas from George R. R. Martin’s A Knight of the Seven Kingdoms and a prequel of sorts to A Game of Thrones “Every wedding needs a singer, and every tourney needs a mystery knight.” Westeros is eerily peaceful. King Aerys I sits on the Iron Throne. A ravaging plague has abated. Yet beneath the surface, tensions linger sixteen years after a failed rebellion. In these restless times, noble hedge knight Ser Duncan the Tall—Dunk, to his friends—and his precocious boy squire, Egg, travel the Seven Kingdoms performing chivalrous deeds, though Egg’s bloodline must be concealed at all costs. After heading north for Winterfell, Dunk and Egg are lured off the kingsroad by a wedding feast—and an unusually lucrative tournament. The champion jouster will claim a rare trophy indeed: a dragon’s egg. Dunk, always better in a melee, would be satisfied with a hot meal, a cup of wine, and a purse full of coins. But a treasonous plot is more likely to hatch before another dragon ever stretches its wings. Someone’s on to Egg. And a mystery knight with designs on an even bigger prize soon throws the entire affair into chaos.
#1 NEW YORK TIMES BESTSELLER Novelist Daniel Abraham and illustrator Tommy Patterson are not merely turning George R. R. Martin’s epic fantasy A Game of Thrones into a graphic novel: They are meticulously translating one art form into another, and capturing the intricate nuances of Martin’s novels just as HBO is doing with the blockbuster series. The Abraham/Patterson collaboration is more than just a faithful adaptation. It is a labor of love—and a thrilling masterwork in its own right. Now, in the second volume, the sweeping action moves from the icy north, where the bastard Jon Snow seeks to carve out a place for himself among bitter outcasts and hardened criminals sworn to service upon the Wall . . . to the decadent south and the capital city of King’s Landing, where Jon’s father, Lord Eddard Stark, serves as the Hand of King Robert Baratheon amid a nest of courtly vipers . . . to the barbarian lands across the Narrow Sea, where the young princess Daenerys Targaryen has found the unexpected in her forced marriage to the Dothraki warlord Khal Drogo: love—and with it, for the first time in her life, power. Meanwhile, the dwarf Tyrion Lannister, accused by Lady Catelyn Stark of the attempted murder of her now-crippled youngest son, must call upon all his cunning and wit to survive when he is captured and imprisoned in the lofty dungeons of the Eyrie, where Lady Stark’s sister—a woman obsessed with vengeance against all Lannisters—rules. But Catelyn’s impulsive arrest of the Imp will set in motion a series of violent events whose outcome is fated to shake the world at the worst possible moment. For now is not the time for private feuds and bloodthirsty ambitions. Winter is coming . . . and with it, terrors beyond imagining. From the Hardcover edition.
In 1996, George R.R. Martin electrified fantasy fans around the world when he published A Game of Thrones, the first book in his acclaimed A Song of Ice and Fire series. Since then, Martin has published three more books in the series. The engrossing tale Martin spun with these first novels in his saga has gained more and more fans across the world and has resulted in a number of spin-off products, such including HBO's TV series, card and board games, computer games, sword replicas, comic books and calendars. Perhaps paradoxically, the number of years between each time Martin publishes a new book in the series has increased. Fans have been clamoring for the fifth volume, A Dance with Dragons, since 2005: A book that promises to pick up the storylines of fan-favorite characters left hanging since 1999. As Martin struggles to reach the finish line, or indeed even the halfway point in his epic, his fans wait for the next fix. One way to keep sane during the long waits is to re-read the already published novels. Journey to Westeros with Remy J. Verhoeve as he celebrates his tenth reading of A Game of Thrones. Chapter by chapter, the author, a Dutch-Norwegian English teacher and self-confessed fantasy geek, is both fellow traveler and tour guide as he shares his insightful reflections on Martin's writing techniques, major - and seemingly minor - plot points and characters, and much more. True to its origins as a blogging project undertaken while not-so-patiently waiting for A Dance With Dragons, the author does not hold back in this unauthorized companion book that is both an unabashed homage to the novel that started it all, as well as a candid - and at times controversial - commentary on the issues surrounding the delayed release of the fifth book. Whether or not they agree with everything the author has to say, all fans of A Song of Ice and Fire, from those who have loved the series since its inception in 1996 to those who have only just discovered it through the HBO series, will enjoy this thought-provoking and outspoken book.
George R.R. Martin's epic fantasy masterwork is brought to life in the pages of these full-colour graphic novels.
#1 NEW YORK TIMES BESTSELLER • The thrilling history of the Targaryens comes to life in this masterly work by the author of A Song of Ice and Fire, the inspiration for HBO’s Game of Thrones. Centuries before the events of A Game of Thrones, House Targaryen—the only family of dragonlords to survive the Doom of Valyria—took up residence on Dragonstone. Fire & Blood begins their tale with the legendary Aegon the Conqueror, creator of the Iron Throne, and goes on to recount the generations of Targaryens who fought to hold that iconic seat, all the way up to the civil war that nearly tore their dynasty apart. What really happened during the Dance of the Dragons? Why was it so deadly to visit Valyria after the Doom? What were Maegor the Cruel’s worst crimes? What was it like in Westeros when dragons ruled the skies? These are but a few of the questions answered in this essential chronicle, as related by a learned maester of the Citadel and featuring more than eighty all-new black-and-white illustrations by artist Doug Wheatley. Readers have glimpsed small parts of this narrative in such volumes as The World of Ice & Fire, but now, for the first time, the full tapestry of Targaryen history is revealed. With all the scope and grandeur of Gibbon’s The History of the Decline and Fall of the Roman Empire, Fire & Blood is the the first volume of the definitive two-part history of the Targaryens, giving readers a whole new appreciation for the dynamic, often bloody, and always fascinating history of Westeros. Praise for Fire & Blood “I love it so much. Fire & Blood is Martin Unbound . . . and I couldn’t put it down. . . . There’s an addictive quality to the prose that’s outright gossipy. . . . The obvious comparison here is J.R.R. Tolkien’s The Silmarillion. . . . Writing centuries after the events he’s describing, the Gyldayn voice complicates this game of thrones with a clash of perspectives and a storm of debatable facts. . . . Heavy stuff, but Fire & Blood flies.”—Entertainment Weekly “A masterpiece of popular historical fiction.” —The Sunday Times “The saga is a rich and dark one, full of both the title’s promised elements. . . . It’s hard not to thrill to the descriptions of dragons engaging in airborne combat, or the dilemma of whether defeated rulers should ‘bend the knee,’ ‘take the black’ and join the Night’s Watch, or simply meet an inventive and horrible end.”—The Guardian

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