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Scott Lukas, famed industry expert on designing themed spaces, brings you a book that focuses on the imaginative world of themed, immersive and consumer spaces. Whether or not you are involved in designing a theme park, cultural museum, shop, or other entertainment space, you will benefit from the insider tips, experiences, and techniques highlighted in this practical guide. Make your themed spaces come to life and become true, immersive worlds. The book features informative sidebars addressing possible design issues and current trends; case studies and interviews with real-world designers, and further reading suggestions. The book also includes a companion website, as well as exercises that accompany each chapter, lavish photos, illustrations, and tables. * Practical guide for designers of entertainment spaces on how to create convincing and effective immersive worlds (whether theme parks, museums, shopping malls, lifestyle stores, or entertainment venues) * Lavish photos: Peek into immersive worlds in the stunning photos that line the pages of the book * Practical charts and tables offer clear and concise summaries of key concepts * Inspiration to stimulate design process with real world examples * Interviews with expert voices in the field covering practical hard-won techniques
The New Companion to Urban Design continues the assemblage of rich and critical ideas about urban form and design that began with the Companion to Urban Design (Routledge, 2011). With chapters from a new set of contributors, this sequel offers a more comparative perspective representing multiple voices and perspectives from the Global South. The essays in this volume are organized in three parts: Part I: Comparative Urbanism; Part II: Challenges; and Part III: Opportunities. Each part contains distinct sections designed to address specific themes, and includes a list of annotated suggested further readings at the end of each chapter. Part I: Comparative Urbanism examines different variants of urbanism in the Global North and the Global South, produced by a new economic order characterized by the mobility of labor, capital, information, and technology. Part II: Challenges discusses some of the contemporary challenges that cities of the Global North and the Global South are facing and the possible role of urban design. This part discusses spatial claims and conflicts, challenges generated by urban informality, explosive growth or dramatic shrinkage of the urban settlement, gentrification and displacement, and mimesis, simulacra and lack of authenticity. Part III: Aspirations discusses some normative goals that urban design interventions aspire to bring about in cities of the Global North and the Global South. These include resilience and sustainability, health, conservation/restoration, justice, intelligence, access and mobility, and arts and culture. The New Companion to Urban Design is primarily intended for scholars and graduate students interested in cities and their built environment. It offers an invaluable and up-to-date guide to current thinking across a range of disciplines including urban design, planning, urban studies, and geography.
This worldwide study examines how religion gets into theme parks – as mission, as an aspect of culture, as fable, and by chance. Gods and Rollercoasters analyses religion in theme parks, looking at how it relates to modernism, popular culture, right-wing politics, nationalism, and the rise of the global middle class. Crispin Paine argues that religion has discovered a major new means of expression through theme parks. From the reconstruction of Biblical Jerusalem at the Holy Land Experience in Orlando, through the world of Chinese mythology at Haw Par Villa in Singapore, to the great temple/theme park Akshardham in New Delhi, this book shows how people are encountering and experiencing religion in the context of fun, thrills and leisure time. Drawing on examples from six of the seven continents, and exploring religious traditions including Christianity, Daoism, Buddhism, Hinduism and Islam, Gods and Rollercoasters provides a significant contribution to the study of religion, sociology, anthropology, and popular culture.
This book investigates the transnational dimensions of European cultural memory and how it contributes to the construction of new non-, supra, and post-national, but also national, memory narratives. The volume considers how these narratives circulate not only within Europe, but also through global interactions with other locations. The Changing Place of Europe in Global Memory Cultures responds to recent academic calls to break with methodological nationalism in memory studies. Taking European memory as a case study, the book offers new empirical and theoretical insights into the transnational dimensions of cultural memory, without losing sight of the continued relevance of the nation. The articles critically examine the ways in which various individuals, organizations, institutions, and works of art are mobilizing future-oriented memories of Europe to construct new memory narratives. Taking into account the heterogeneity and transnational locations of commemorative groups, the multidirectionality of acts of remembrance, and a variety of commemorative media such as museums, film, photography, and literature, the volume not only investigates how memory discourses circulate within Europe, but also how they are being transferred, translated, or transformed through global interactions beyond the European continent.
How do the multifaceted realities of city regions interrelate in practice with new technologies in different ways in different places? This reader explores this question, providing an international and interdisciplinary analysis of the relationships between cities, urban life and new technologies.
Welcome Aboard! Space is only 100 miles away from anywhere on Earth. Since the early 1980s a small group of visionaries have been pioneering the frontier of off-world tourism. Overcoming significant obstacles, their quest to start the space tourism industry was achieved on 28 April 2001, when American businessman Dennis Tito lifted-off from Russia into Earth orbit for a week-long voyage aboard the International Space station. He was the first space tourist. Upon boarding the Station he said "I love space." He paid millions of his own dollars to fulfil his life-long quest to experience space. Since then another space tourist has flown, and many more are lining up for the opportunity. In the future, space passengers will float and dance in zero gravity, swim in spheres of warm coloured water, enjoy games, saunas, exercise, massage, shopping and world class entertainment. Several private enterprise space tourism companies have recently been formed, some by multibillionaires including the co-founder of Microsoft, Paul Allen, and the founder of Amazon.com, Jeff Bezos. They are spending millions of dollars of their own money. Why? Because they are positioning themselves to be leaders -- the Walt Disney and Baron Hilton of the space tourism industry; an industry destined to be the largest, most prestigious, and profitable industry off-world. This is the first book published in the US on the space tourism theme. It was written and designed by one of the worlds leading authorities and pioneers in the growing field of space tourism, space architect, John Spencer. The book premieres his vision, the "Destiny" orbital super yacht design and master development industry plan for expanding the space tourism movement and creating the long-term space tourism industry. His plan offers opportunities for non-rocket scientists to participate today, to make a difference, and to have a wonderful time in the process.

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