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Describes the Arduino system, components, and concepts and offers instructions for sixty-five projects, including a digital thermometer, a GPS logger, a keyboard-controlled lock, and a binary quiz game.
The Arduino is a cheap, flexible, open source microcontroller platform designed to make it easy for hobbyists to use electronics in homemade projects. With an almost world around you. countless ways to create devices that interact with the unlimited range of input and output add-ons, sensors, indicators, displays, motors, and more, the Arduino offers you In Arduino Workshop, you’ll learn how these add-ons You’ll also learn to build Arduino toys and games like: • An electronic version of the classic six-sided die • A binary quiz game that challenges your number conversion skills • A motorized remote control tank with collision detection to keep it from crashing Arduino Workshop will teach you the tricks and design principles of a master craftsman. Whatever your skill level, you’ll have fun as you learn to harness the power of the Arduino for your own DIY projects. reviews for years. Arduino Workshop is his first book. A BOU T THE AU THOR John Boxall ( ) has been writing Arduino tutorials, projects, and kit and accessory • A handy tester that lets you check the voltage of any single-cell battery • A keypad-controlled lock that requires a secret code to open but quickly move on to coverage of various electronic You’ll start off with an overview of the Arduino system components and concepts. Hands-on projects throughout work and how to integrate them into your own projects. the book reinforce what you’ve learned and show you how to apply that knowledge. As your understanding grows, the projects increase in complexity and sophistication. Among the book’s 65 projects are useful devices like: on an LCD • A digital thermometer that charts temperature changes • A GPS logger that records data from your travels, which can be displayed on Google Maps Acknowledgments First of all, a huge thank you to the Arduino team: Massimo Banzi, David Cuartielles, Tom Igoe, Gianluca Martino, and David Mellis. Without your vision, thought, and hard work, none of this would have been possible. Many thanks to my technical reviewer Marc Alexander for his contributions, expertise, suggestions, support, thoughts, and long conversations, and for having the tenacity to follow through with such a large project. I also want to thank the following organizations for their images and encouragement: adafruit industries, Agilent Technologies, Gravitech, Freetronics, Oomlout, Seeed Studio, Sharp Corporation, and SparkFun. Furthermore, a big thanks to Freetronics for the use of their excellent hardware products. And thank you to all those who have contributed their time making Arduino libraries, which makes life much easier for everyone. Kudos and thanks to the Fritzing team for their wonderful open source circuit schematic design tool, which I’ve used throughout this book. xx Acknowledgments And a thank you to the following people (in no particular order) from whom I’ve received encouragement, inspiration and support: Iraphne Childs, Limor Fried, Jonathan Oxer, Philip Lindsay, Nicole Kilah, Ken Shirriff, Nathan Kennedy, David Jones, and Nathan Seidle. Finally, thank you to everyone at No Starch Press, including Sondra Silverhawk for suggesting the book; Serena Yang for her dedicated editing, endless patience, and suggestions; and Bill Pollock for his support and guidance and for convincing me that sometimes there is a better way to explain something.
Arduino Project Handbook is a beginner-friendly collection of electronics projects using the low-cost Arduino board. With just a handful of components, an Arduino, and a computer, you’ll learn to build and program everything from light shows to arcade games to an ultrasonic security system. First you’ll get set up with an introduction to the Arduino and valuable advice on tools and components. Then you can work through the book in order or just jump to projects that catch your eye. Each project includes simple instructions, colorful photos and circuit diagrams, and all necessary code. Arduino Project Handbook is a fast and fun way to get started with micro­controllers that’s perfect for beginners, hobbyists, parents, and educators. Uses the Arduino Uno board.
The Arduino microcontroller makes it easy to learn about electronics, but it can be hard to know where to start. The 10 projects in this book will teach you to build, code, and invent with the super-smart Arduino and a handful of parts. First, you’ll master the basics with a primer that explains how a circuit works, how to read a wiring schematic, and how to build and test projects with a solderless breadboard. Then you’ll learn how to make your hardware move, buzz, flash, and interact with the world using motors, LEDs, sensors, and more as you build these 10 projects: *The classic first Arduino project: blinking an LED *A miniature traffic light *An LED screen that displays animated patterns and shapes *A fast-paced button-smashing game to test your reflexes *A light-sensitive, color-changing night-light *A challenging ball-balancing game *A temperature-sensing mini greenhouse with an automated fan and vent *A motorized robot that you can control *A racing timer for toy cars *A tiny electric piano that you can actually play! With each project, you’ll learn real coding skills so you can tell your inventions what to do, like how to store temperature readings with variables, start a timer or spin a motor with functions, and make decisions using loops. You’ll even find tips and tricks to put your own twist on each gadget and take things further. Uses the Arduino Uno board or SparkFun RedBoard
If makerspaces allow young people to collaborate on building projects, then Arduino allows them to go to the next level. Arduino is a do-it-yourself kit that includes a microcontroller that makes using electronics more accessible. Basically, this means that even those who are not experts in electronics can do amazing things, such as build and program robots. This book opens young people up to the possibilities of this exciting world by explaining exactly what makerspaces and Arduino are and how virtually anyone can use these tools to build programmable devices, a skill that is essential in any STEM field.
This volume teaches young people how members of the maker movement are producing their own unmanned aerial vehicles (UAVs) for productive purposes.

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