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Indispensable book for magicians, containing many methods and sleights not found in other standard books. 68 illustrations.
Publisher: Solstice Publishing Printer: Createspace Devastated and confused by his father's death, Andrew, almost thirteen and dubbed 'a gifted artist', abandons his painting and turns his back on those who care. He trudges through school and his job delivering newspapers, mainly expending his energy to stay one step ahead of the Thickwit Twits, the local thugs. A gift from his dying father sits abandoned in the corner of the kitchen in the tiny flat he now shares with his mom. That is, until Andrew meets Max, an aging and eccentric artist, at the local markets in their coastal Australian town. Max's stall is filled with dozens of paintings, but they portray only one thing - a specific 19th century cottage. Through his friendship with Max, Andrew embarks on a quest to discover the importance of his father's gift and whether Max's obsession with the cottage is touched with magic - or madness.
Dating back to the 1930s, this illustrated compendium of magic tricks offers lots of practical instructions and advice for beginners and provides some interesting information on the history of magic. Contents include: Magic Tricks - Becoming A Master Magician - The First Programme - Make The Most of Your Show - Magic At Your Finger Tips - Wrinkles for Wizards - Masters of Magic - The Second Program - A Magical Medley - More Masters of Magic - inventing Your Own Tricks - An Advanced Programme. Featuring the original text and artwork and a new introduction, we are republishing this vintage work in a high quality and affordable edition, making it an excellent companion for anyone interested in trying out a trick or two.
Have you ever wished for death? Taken capture as a ten year old child, Serenity has to battle through a new world of lies, adventure to find out the truth of who she really is. With the help of her two best friends and the Commander of the Elite Guard, Sabien Campbell, Serenity is spiraled out of normality and into a world of intrigue, fear, hilarity and love.
The first of its kind! A series of massive hardcover art books featuring the incredible images of Magic: The Gathering®!! The fourth book in VIZ Media’s new series of massive hardcover art books featuring the incredible images of Magic: The Gathering®! “When the Second Sun rests between the horns on the horizon, so begins the Hour of Revelation. Then the Hour of Glory, the Hour of Promise, and finally the Hour of Eternity.” —The Accounting of Hours The Second Sun creeps across the sky, growing ever closer to the horns of the God-Pharaoh. These pages, lavishly illustrated with the award-winning art of Magic: The Gathering®, will introduce you to the people of Amonkhet, whose life is a series of trials meant to prepare them for the great God-Pharaoh’s return. Join the heroic Planeswalkers of the Gatewatch as they come here to face the evil dragon Nicol Bolas, whose schemes span the planes of the Multiverse. The glorious hope and desolate despair of Amonkhet await you as the final hours draw near!
Magnificent hardcover art books featuring the incredible images and lore of Magic: The Gathering®! Danger and adventure await in these pages, lavishly illustrated with the award-winning art of Magic: The Gathering®! The seventh book in VIZ Media’s acclaimed series of massive hardcover art books featuring the incredible images of Magic: The Gathering®! “The alliances were already frayed. All we do is find the loose threads and pluck.” —Lazav, House Dimir Guildmaster An eternity of winding streets, dark alleys, towering structures, and rubble-strewn ruins make up the world of Ravnica. In this sprawling city, ten guilds are locked in a perpetual struggle for influence and dominance, each one seeking to advance its own agenda and philosophy—and now it’s time to choose your place in this conflict. In these pages, lavishly illustrated with the award-winning art of Magic: The Gathering®, you’ll learn the deepest secrets of the guilds and the plots unfolding in their ranks. Choose your guild and take your place in Ravnica, the greatest city in the Multiverse!

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