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Start animating right away with this tutorial-based guide to Autodesk 3ds Max 2016 Autodesk 3ds Max 2016 Essentials is your perfect hands-on guide to start animating quickly. Using approachable, real-world exercises, you'll master the fundamentals of this leading animation software by following full-color screen shots step by step. Each chapter opens with a quick discussion of concepts and learning objectives, and then launches into hands-on tutorials that give you firsthand experience and a good start on preparing for the 3ds Max certification exam. You'll learn the basics of modeling, texturing, animating, and visual effects as you create a retro-style alarm clock, animate a thrown knife, model a chair, and more. Whether you're a complete beginner or migrating from another 3D application, this task-based book provides the solid grounding you need in Autodesk 3ds Max 2016. Model your character with polygons, meshes, and more Add motion with simple and complex animations Add color and textures to visualize materials and surfaces Render interior scenes with great lighting and camera placement If you want to learn 3ds Max quickly and painlessly, Autodesk 3ds Max 2016 Essentials helps you start animating today.
The Autodesk 3ds Max 2016 - Modeling and Shading Essentials offers a hands-on exercises based strategy for all those digital artists [no experience required] who have just started working on the 3ds Max and interested in learning modeling, shading, and texturing in 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, shading, and texturing. All tools, features, and concepts are discussed in detail. In this book, the author has covered polygon and spline modeling techniques, modeling processes using Ribbon, material editors, Autodesk Materials, standard materials/maps, and mental ray's Arch & Design material. A better understanding of materials and maps gives you ability to add realism to your artwork. The concepts you will learn using this book will immensely help you in creating realistic looking models. What You Will Learn? * Navigating the workspace * Customizing the interface and understanding various UI components * Working with the file management commands * Understanding workspaces * Understanding the enhanced menu system * Using the navigational gizmos * Polygon modeling techniques * Modeling and painting processes using the Ribbon * Spline modeling techniques * Effecting use of modifiers * Working with the useful but less talked about tools * Efficiently use Compact and Slate material editors * Create shading networks using material editors * Quickly apply shading to models using the Autodesk Materials * Create variety of shading models using mental ray's Arch & Design material * Learn the mental ray's features such as Global Illumination, Final Gather, and Caustics * Work with UVs using UV Editor What you need? To complete the examples and hands-on exercises in this book, you need v2016 of Autodesk 3ds Max. To know more about 3ds Max, visit the following links: http: //www.autodesk.com/products/3ds-max/overview If you are an educator or student, you can access free Autodesk software from the Autodesk Education Community. The Autodesk Education Community is an online resource with more than five million members that lets educators and students to download free Autodesk software. In addition, you can connect with millions of other digital artists to know about latest and greatest in the CG industry. What are the main features of the book? * Content written using 3ds Max 2016 in an easy to understand language * 43 Hands-on exercises to hone your skills * Detailed coverage of tools and features * Additional tips, guidance, and advice are provided * Important terms are in bold face so that you never miss them * Support for technical aspect of the book * Free textures, background design, and 3ds max files available for download from the accompanying website How This Book Is Structured? This book is divided into following units: Unit M1 - Introduction to 3ds Max - I Unit M2 - Introduction to 3ds Max - II Unit M3 - Working with Geometric Primitives and Architectural Objects Unit M4 - Working with Polygons Unit M5 - Graphite Modeling Tools Unit M6 - Working with Shapes Unit M7 - Modifiers Unit MH1- Hands-on Exercises [Modeling] Unit S1 - Material Editors Unit S2 - Standard Materials and Maps Unit S3 - Mental Ray and Autodesk Materials Unit SH1 - Hands-on Exercises [Shading - I] Unit SH2 - Hands-on Exercises [Shading - II] Unit SH3 - Hands-on Exercises [Shading - III] More info: bit.ly/modeling-texturing
Put Autodesk Revit Architecture 2016 to work for you with this real-world focused guide Autodesk Revit Architecture 2016 Essentials helps you get acquainted and quickly become productive with the leading Building Information Modeling software. With a real-world focus and a tutorial-based approach, this invaluable guide features concise, straightforward explanations and hands-on exercises that walk you through the entire design process. Each chapter opens with a quick discussion of concepts and learning goals, and then briskly moves into step-by-step instruction illustrated by compelling full-color screen shots. This new edition includes expanded information on rendering and visualization, and a new discussion surrounding effective work sharing, details and annotations, drawing sets, and professional workflows. The companion website features additional tutorials, plus downloadable data sets that allow you to jump in at any point and compare your work to the pros. Revit Architecture 2016 is a powerful, sophisticated BIM application designed to boost productivity with automated documentation for every design and update. This guide takes you through the entire design process, and shows you how to get the most out of Revit every step of the way. Design walls, floors, roofs, ceilings, stairs, ramps, railings, and more Work with families, groups, and phasing, and add color fills and rendering Create compelling drawing sets with details and annotations Learn the tips and tricks experts use to get the most out of Revit Autodesk Revit Architecture 2016 Essentials gets you up to speed quickly, so you can win more bids and expedite the project approval process.
Learn AutoCAD 2016 quickly and painlessly with this practical hands-on guide AutoCAD 2016 Essentials gets you up to speed quickly, with hands-on instruction on the program's core features and functions. This new edition provides more manufacturing and landscape examples, a stronger emphasis on skills rather than tools, starting and ending files for every exercise, and a more clearly defined layout that separates the step-by-step instructions from the "why" discussion. Based on the real-world task of designing a house, the hands-on exercises help you quickly develop confidence and become productive with the software as you master the major 2D functions and move into 3D modeling. From layout to presentation, this in-depth guide takes you through the entire design process, and provides downloadable data so you can compare your work to the pros. If you're preparing for AutoCAD certification, this book is the ideal study guide — and the only one officially endorsed by Autodesk. This book is your unique learning resource that features concise, straightforward explanations and hands-on exercises. Each chapter opens with a quick discussion of concepts, and then briskly moves into an approachable, practical tutorial that helps you gain confidence in your new AutoCAD 2016 skills. Master the AutoCAD interface and basic 2D drawing skills Work with splines, polylines, hatch patterns, and gradients Organize objects with layers, groups, blocks, and cross-referencing Use constraints and layouts, print and export, model in 3D, and much more If you're a design professional, AutoCAD is need-to-know software. You have to be comfortable with it to be productive. AutoCAD 2016 Essentials gets you up and running quickly, with patient instruction and plenty of hands-on practice.
Master the basics of Unreal Engine 4 to build stunning video games About This Book Get to grips with the user interface of Unreal Engine 4 and find out more about its various robust features Create dream video games with the help of the different tools Unreal Engine 4 offers Create video-games and fully utilize the power of Unreal Engine 4 to bring games to life through this step-by-step guide Who This Book Is For If you have a basic understanding of working on a 3D environment and you are interested in video game development, then this book is for you. A solid knowledge of C++ will come in handy. What You Will Learn Download both the binary and source version of Unreal Engine 4 and get familiar with the UI Get to know more about the Material Editor and how it works Add a post process to the scene and alter it to get a unique look for your scene Acquaint yourself with the unique and exclusive feature of Unreal Engine 4—Blueprints Find out more about Static and Dynamic lighting and the difference between various lights Use Matinee to create cut scenes Create a health bar for the player with the use of Unreal Motion Graphics (UMG) Get familiar with Cascade Particle Editor In Detail Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today. This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal Engine by getting familiar with the UI and Content Browser. Next, we'll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn more about Blueprints, Lights, UMG, C++ and more. Style and approach This step-by-step guide will help you gain practical knowledge about Unreal Engine through detailed descriptions of all the tools offered by Unreal Engine.

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