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while (dead_horse) beat (): If you’re like most people, the above seems like nonsense.Actually, it’s computer sense—C programming. Afterdigesting C For Dummies, 2nd Edition,you’ll understand it. C programs are fast, concise andversatile. They let you boss your computer around for a change. Soturn on your computer, get a free compiler and editor (the booktells you where), pull up a chair, and get going. You won’thave to go far (page 13) to find your first program example.You’ll do short, totally manageable, hands-on exercises tohelp you make sense of: All 32 keywords in the C language (that’sright—just 32 words) The functions—several dozen of them Terms like printf(), scanf(), gets (), and puts () String variables, numeric variables, and constants Looping and implementation Floating-point values In case those terms are almost as intimidating as the idea ofprogramming, be reassured that C For Dummies was written byDan Gookin, bestselling author of DOS For Dummies, the bookthat started the whole library. So instead of using expletives andgetting headaches, you’ll be using newly acquired skills andgetting occasional chuckles as you discover how to: Design and develop programs Add comments (like post-it-notes to yourself) as you go Link code to create executable programs Debug and deploy your programs Use lint, a common tool to examine and optimize your code A helpful, tear-out cheat sheet is a quick reference forcomparison symbols, conversion characters, mathematical doodads, Cnumeric data types, and more. C For Dummies takes themystery out of programming and gets you into it quickly andpainlessly.
Learn the basics of programming with C with this fun and friendly guide! C offers a reliable, strong foundation for programming and serves as a stepping stone upon which to expand your knowledge and learn additional programming languages. Written by veteran For Dummies author Dan Gookin, this straightforward-but-fun beginner's guide covers the fundamentals of using C and gradually walks you through more advanced topics including pointers, linked lists, file I/O, and debugging. With a special focus on the subject of an Integrated Development Environment, it gives you a solid understanding of computer programming in general as you learn to program with C. Encourages you to gradually increase your knowledge and understanding of C, with each chapter building off the previous one Provides you with a solid foundation of understanding the C language so you can take on larger programming projects, learn new popular programming languages, and tackle new topics with confidence Includes more than 100 sample programs with code that are adaptable to your own projects Beginning Programming with C For Dummies assumes no previous programming language experience and helps you become competent and comfortable with the fundamentals of C in no time.
A comprehensive, empathetic guide for anyone suffering from this serious liver disease Approximately 4 million Americans and 170 million people worldwide suffer from hepatitis C, a viral liver disease that is treatable but not curable. It accounts for more than 40 percent of U.S. liver disease deaths-about 8,000 to 10,000 people annually-and is the most common reason for liver transplantation. This compassionate guide explains how hepatitis C affects the liver and the body and provides solid advice on today's treatment options-from drugs (and their side effects) to transplants and alternative therapies-as well as tips on dealing with the emotional and financial burdens the disease brings with it. Nina L Paul, PhD (New York, NY) earned her doctorate in infectious disease epidemiology and immunology from Yale University. She has researched viruses (human immunodeficiency virus and others) and the immune system.
Introduction to C ProgrammingThis textbook was written with two primary objectives. The first is to introduce the C program-ming language. C is a practical and still-current software tool; it remains one of the most popular programming languages in existence, particularly in areas such as embedded systems. C facilitates writing code that is very efficient and powerful and, given the ubiquity of C compilers, can be easily ported to many different platforms. Also, there is an enormous code-base of C programs developed over the last 30 years, and many systems that will need to be maintained and extended for manyyears to come.The second key objective is to introduce the basic concepts of software design. At one-level thisis C-specific: to learn to design, code and debug complete C programs. At another level, it is moregeneral: to learn the necessary skills to design large and complex software systems. This involves learning to decompose large problems into manageable systems of modules; to use modularity andclean interfaces to design for correctness, clarity and flexibility.C is a general-purpose programming language, and is used for writing programs in many differ-ent domains, such as operating systems, numerical computing, graphical applications, etc. It is asmall language, with just 32 keywords (see [HS95, page 23]). It provides "high-level" structured-programming constructs such as statement grouping, decision making, and looping, as well as "low-level" capabilities such as the ability to manipulate bytes and addresses.Since C is relatively small, it can be described in a small space, and learned quickly. Aprogrammer can reasonably expect to know and understand and indeed regularly use theentire language [KR88, page 2].C achieves its compact size by providing spartan services within the language proper, foregoingmany of the higher-level features commonly built-in to other languages. For example, C providesno operations to deal directly with composite objects such as lists or arrays. There are no memorymanagement facilities apart from static definition and stack-allocation of local variables. And thereare no input/output facilities, such as for printing to the screen or writing to a file.Much of the functionality of C is provided by way of software routines calledfunctions.Thelanguage is accompanied by astandard libraryof functions that provide a collection of commonly-used operations. For example, the standard functionprintf()prints text to the screen (or, moreprecisely, tostandard output-which is typically the screen). The standard library will be usedextensively throughout this text; it is important to avoid writing your own code when a correct andportable implementation already exists.
A step-by-step guide to understanding object-oriented programming with Objective-C As the primary programming language for iPhone, iPad, and Mac OS X applications, Objective-C is a reflective, object-oriented language that all programmers must know before creating apps. Assuming no prior programming language experience, this fun-and-friendly book provides you with a solid understanding of Objective-C. Addressing the latest version of Xcode, debugging, code completion, and more, veteran author Neal Goldstein helps you gain a solid foundation of this complex topic, and filters out any unnecessary intricate technical jargon. Assumes no prior knowledge of programming and keeps the tone clear and entertaining Explains complicated topics regarding Objective-C with clarity and in a straightforward-but-fun style that has defined the For Dummies brand for 20 years Features all material completely compliant with the latest standards for Objective-C and Apple programming Objective-C Programming For Dummies is the ideal beginner book if your objective is to venture into iPhone, iPad, and Mac OS X development for the first time!
Market_Desc: C All-in-One Desk Reference For Dummies targets beginning and intermediate C programmers. As such, it appeals to a wide audience. In particular, readers of Dan's C For Dummies Volumes One and Two will likely be buyers of this book. Special Features: · Proven track record. Dan Gookin's popular C For Dummies Volume One and C For Dummies Volume Two have netted over 194,000 units in sales. · Informative and fun. Dan Gookin's inimitable style gets readers up and running with the C language in an informative and entertaining way. · Complete coverage of C. Provides thorough coverage of keywords, program flow, conditional statements, constants and variables, numberic values, arrays, strings, functions, pointers, debugging, prototyping, and much more. · Basics and beyond. Basic concepts as well as more advanced topics, such as graphics and game programming and Windows and Linux programming, are explained in a way that makes C fun and easy to understand. · ANSI standard. The book is updated to comply with the ANSI standard. · Numerous examples. Includes over 100 sample programs with code you can readily adapt for your own projects. · Dedicated Web site. There will be a dedicated web site that will include all the code samples from the book. · Renowned author. Written by the original For Dummies author, Dan Gookin- known for his ability to take complex material and present it in a way that makes it simple and funny. About The Book: C All-in-One Desk Reference For Dummies covers everything you need to begin writing C programs. It explains the entire development cycle- designing and developing the program, writing source code, compiling the code, linking the code to create the executable program, debugging, and deployment. It explains all the intricacies of writing the code- the basic and not-so-basic building blocks that make up the source code. It even gets into more advanced programming techniques that can take your programming skills to the next level. Some of the more advanced topics include programming for the Linux/Unix console, Windows programming, graphics programming, games programming, Internet and network programming, and hardware programming projects.

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