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A guidebook for all who call themselves artists and those who need permission to re-insert creativity into their lives.
This extraordinary book is borne of loss: the loss of love, of certainty and assuredness, of knowing where we are or who we are, of beauty and youth, of health, of life itself, of privacy, and of roles and of knowing. When someone or something we love leaves us, we suddenly walk alone into new territory without them. We become strangers in new lands, places where the landscape is unalterably changed, where the center of gravity has somehow faltered and become weak, making us feel as if we might fall off the surface of the earth. Sometimes, that moment of loss defines the rest of our lives, becoming a center to our compass forever. This unique book is a guidebook, an atlas of those experiences of loss and grief, a map for living through and into change and impermanence, to moving on anew. You are the navigator through the three main sections: Embrace what is: walk into your new landscape Honor what was: be grateful for your old landscape Love what will be: live into your future landscape Illustrated throughout with art submitted from around the world, this book is an atlas of experience, utilizing map imagery and the richly metaphoric, evocative, and functional language of geography to help you place yourself on your own journey, to find your way through helpful exercises and an empathetic, expert guide.
Over the last decade research into design processes utilizing ideas and models drawn from artificial intelligence has resulted in a better understanding of design -- particularly routine design -- as a process. Indeed, most of the current research activity directly or indirectly deals only with routine design. Not surprisingly, many practicing designers state that the level of understanding represented by these models is only of mild interest because they fail to embody any ideas about creativity. This volume provides a set of chapters in the areas of modeling creativity and knowledge-based creative design that examines the potential role and form of computer-aided design which supports creativity. It aims to define the state-of-the-art of computational creativity in design as well as to identify research directions. Published at a time when the field of computational creativity in design is still immature, it should influence the directions of growth and assist the field in reaching maturity.
Teaching isn't merely transmitting knowledge to students; it’s also about teaching students to approach learning in engaging and unexpected ways. In Sparking Student Creativity: Practical Ways to Promote Innovative Thinking and Problem Solving, author and researcher Patti Drapeau explores and explains research related to creativity and its relevance in today’s standards-based, critical thinking–focused classroom. The book vividly and comprehensively shows * How creative lessons can meet and extend the expectations of curriculum standards such as the Common Core State Standards, * How to incorporate creativity and assessment into daily classroom practices, * How to develop a "Creativity Road Map" to guide instruction, and * How to design lessons that prompt and support creative thinking. In addition, the book includes 40 “grab and go” ideas that infuse lesson plans with a spirit of exploration. No matter what grade levels or content areas you teach, Sparking Student Creativity will help you to produce creative lesson components that directly address critical content, target specific standards, and require thoughtful products from students as they grow into independent learners and become successful students and adults.

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