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Book two of Soul Justice A powerful magic user is stealing people's faces in San Francisco, and empath Ella Walsh and shifter Vadim Morosov have been called in to investigate. Still adjusting to the closeness and permanence of their new relationship, the government-paired mates are soon hot on the trail of an Otherworld cultist from Vadim's past. But their target turns the tables, and after he gives Ella someone else's face, the couple will have to follow him to Otherworld to get hers back. There, in an ancient world of family ties, old grudges and monsters, where living memory stretches centuries, Ella will have to confront the dangerous truth of Vadim's bygone life. Because there's a reason the Fae call him Death Bringer, and if Ella can't unravel it, she may never see her mate—or her face—again. See how Ella met Vadim in Soul Sucker, available now! 78,000 words
The Necromancers no longer need Valkyrie to be their Death Bringer, and that's a good thing. The catch? They don't need her any more because they've found their Death Bringer already, the person who will dissolve the doors between life and death. And that's a very, very bad thing ...
Taladon the Swift has returned! But to Tom's horror, his father is a ghost. To save Taladon, Tom must battle the Ghost Beasts and collect the pieces of the shattered Amulet of Avantia. First is Nixa the Death-Bringer - will her deadly disguises lure Tom to his death?
Hundreds of years after civilisation has been destroyed by nuclear war, the Earth is divided between the Trackers of the Amtrak Federation – a community living in vast subterranean cities – and the Mutes, who have evolved to withstand the radiation that has driven their foes underground. A long war for possession of the overground has killed and enslaved many of the Mutes, leaving only the Plainfolk to resist the Federation. And now the Iron Masters – a powerful people living in the traditions of the Samurai – have joined the struggle for dominance. Steve Brickman, Tracker agent for the Amtrak Federation, and blood brother to the Mute clan M'Call, is struggling to maintain his double life. After evading the Iron Masters, Brickman's love – Mute summoner Clearwater – has finally been captured by the Federation. As she lays fighting for her life, Brickman must keep up the pretence of his disinterest in front of his Federation handlers. Pretending to orchestrate a plan to capture Cadillac and Mr Snow, who intimidate the Federation with their strong Mute earth-magic, Steve finds it increasingly difficult to outwit his Tracker comrades. Only Roz – his powerfully psychic kin-sister – knows of Brickman's predicament. Together they must work tirelessly under a false loyalty to the Federation. They must prepare themselves, for a great battle is coming, one which will test the Plainfolk magic to its limit, and prove Brickman worthy of the name 'Death Bringer.' As both the Federation and the Iron Masters plot revenge, all players will soon come under the power of the Talisman Prophesy. Death Bringer, first published in 1989, is the fifth instalment of Patrick Tilley's internationally best selling science fiction epic, The Amtrak Wars Saga.
Fight the Beasts. Fear the magic! Taladon the Swift has returned! But to Tom's horror, his father is a ghost. To save Taladon, Tom must battle the Ghost Beasts and collect the pieces of the shattered Amulet of Avantia. First is Nixa the Death Bringer. Will her deadly disguises lure Tom to his death?
Together for the first time, books 4, 5 and 6 in the Skulduggery Pleasant – the biggest, funniest, most thrilling comedy-horror-adventure series in the universe! From number-one-bestselling author Derek Landy.
At the end of BLOOD RIVER Clearwater is in trouble on board the wagon-train while Cadillac heads West. Caught up in double treachery Roz and Steve together pretend loyalty to the Federation. While Mutes mount a dranmatic raid on the train, Mr Snow is worrying about the whereabouts of Steve, Cadillac and Clearwater and decides to seek them out at the trading post. An elaborate plot sees Steve joining Cadillac to destroy the strongest Mute clan. Meanwhile the Iron Masters are determined to settle their score with the Mutes and increase their landholding. Having convened a meeting with the Summoners, Mr Snow raises a tidal wave and aborts the iron master' plan; sweeping their boats inland and breaking up the battle. Though Steve feaars for Clearwater's safety and appeals to Mr Snoe to intervene, the answer in severe. Steve and Clearwater must go back and face their destiny.

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