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As media law becomes more complicated and some of the leading textbooks thicker and larger, this concise guide provides core information without patronizing those with existing knowledge or bamboozling those with little expertise. Suitable for journalists, media workers, and anyone in the cultural or publishing industries, the book engages and addresses the Internet and blogging, social networking, instant messaging, digital multi-media publication and consumption as well as traditional print and broadcast. Each chapter covers substantive 'black letter law' and regulation/ethics, and kept in mind throughout will be the difference in duties and obligations between words and pictures, print and broadcasting. The focus is on the law relating to England & Wales, but with references to key differences to bear in mind in Scotland and Northern Ireland. Chapters start with bullet points, then flesh out the details and summarize pitfalls to avoid. Readers are left in no doubt about liabilities and potential penalties. Anticipating a dynamically changing arena, the text is also backed up by downloadable sound podcasts, videocasts, Internet source links throughout the book text, and a companion website so that any significant updates are immediately accessible direct from the ebook. Visit: https://ukmedialawpocketbook.wordpress.com/
THREE COMPLETE NOVELS, ONE MEGABOOK SERIES! The first three novels in the epic science fiction/fantasy series from Bestselling author Christopher W Wilcox Sr., including: Aethereal: The investigation of a series of mysterious terrorist bombings leads Special Agents Judy Deavers and Eric Johansson into a secret world where myth and reality collide. What they discover is so explosive that it could tear the very fabric of the civilized world apart. The ultimate fate of humanity is in the balance and it is a race against time to stop the last clock from ticking down. Aethereal Revealed: "We are not now, nor have we ever been, alone on this planet." With those words, the President of the United States reveals to the world the existence of the Æthereal, the nearly immortal beings who serve as guardians against the Gray menace. Is humanity ready to share their world with real fire-breathing dragons? For many normal humans like Danny Trasker, their lives are turned upside down as they become partners with the Guardians. For terrorists, the revelation of the Æthereals is a call for jihad. Aethereal's Clans: Spyder, the irreverent cyberpunk turned Head of the Guardian Science Support Staff, finds himself the de facto ambassador to the Ursars, a race of twenty-foot tall, telepathic and telekinetic purple bears. Forming unbreakable bonds with Korin, son of the Clan Father, Spyder soon finds there are some things that are worth more than your own life. Family, friends, and Clan, Spyder risks them all in a life-or-death struggle against the marauding Grays. GET THE COMPLETE FIRST THREE BOOKS OF THE SERIES IN THIS MEGABOOK RELEASE!
Key Concepts in Contemporary Popular Fiction represents an invaluable starting point for students wishing to familiarise themselves with this exciting and rapidly evolving area of literary studies. It provides an accessible, concise and reliable overview of core critical terminology, key theoretical approaches, and the major genres and sub-genres within popular fiction. Because popular fiction is significantly shaped by commercial forces, the book also provides critical and historical contexts for terminology related to e-books, e-publishing, and self-publishing platforms. By using focusing in particular on post-2000 trends in popular fiction, the book provides a truly up-to-date snapshot of the subject area and its critical contexts.
Purchase one of 1st World Library's Classic Books and help support our free internet library of downloadable eBooks. Visit us online at www.1stWorldLibrary.ORG - - He didn't want to go. He loathed the very thought of it. Every flinching nerve in him protested. A masked ball - a masked ball at a Cairo hotel! Grimacing through peep-holes, self-conscious advances, flirtations ending in giggles! Tourists as nuns, tourists as Turks, tourists as God-knows-what, all preening and peacocking! Unhappily he gazed upon the girl who was proposing this horror as a bright delight. She was a very engaging girl - that was the mischief of it. She stood smiling there in the bright, Egyptian sunshine, gay confidence in her gray eyes. He hated to shatter that confidence.
Arduino Adventures: Escape from Gemini Station provides a fun introduction to the Arduino microcontroller by putting you (the reader) into the action of a science fiction adventure story. You'll find yourself following along as Cade and Elle explore Gemini Station—an orbiting museum dedicated to preserving and sharing technology throughout the centuries. Trouble ensues. The station is evacuated, including Cade and Elle's class that was visiting the station on a field trip. Cade and Elle don’t make it aboard their shuttle and are trapped on the station along with a friendly artificial intelligence named Andrew who wants to help them get off the damaged station. Using some old hardware, a laptop, and some toolboxes full of electronics parts, you will follow along and build eight gizmos with Cade and Elle that will help them escape from Gemini Station. The hardware is Arduino. Each new challenge opens a new area of Arduino and basic electronics knowledge. You’ll be taken incrementally from a simple task such as turning on a light through to a complex combination of microcontroller, electronic components, and software programming. By the end of the book you’ll be well on your way towards being able to create and implement any sort of electronically controlled device you can imagine, using the stunningly popular Arduino microcontroller. Provides eight challenges, each challenge increasing in complexity Builds around a fictional storyline that keeps the learning fun Leaves you on a solid foundation of electronic skills and knowledge What you’ll learn Install and configure Arduino’s programming environment Build understanding of LEDs, Resisters, capacitors, and other basic components Build and test electronic circuits involving breadboarding and basic wiring Program behavior using the Arduino Programming Language Interface and influence the physical world through motors and sensors Who this book is for Escape from Gemini Station: An Arduino Hands-On Adventure is suitable for ages 8 and up. No experience is required, and complete instructions are provided on using the Arduino microcontroller. Teachers will find the book useful for the downloadable teacher handouts available from the authors' website. The book is perfect for anyone learning Arduino, or preparing to teach it to first-time users.

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