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When he is fooled by the townsfolk into thinking that he is a skilled dragonslayer, Phoney Bone takes on the challenge to find the Red Dragon while Thorn deals with haunted dreams and missing Gran'ma Ben
First with his magisterial fantasy Bone to his mind-bending, time-warping sci-fi noir RASL, Paleolithic-set fantasy Tüki: Save the Humans, arthouse-styled superheroic miniseries Shazam!, and his latest children’s book Smiley’s Dream Book, Jeff Smith (b. 1960) has made an indelible mark on the comics industry. As a child, Smith was drawn to Charles Schulz’s Peanuts, Carl Barks’s Donald Duck, and Walt Kelly’s Pogo, and he began the daily practice of drawing his own stories. After writing his regular strip Thorn for The Ohio State University’s student paper, Smith worked in animation before creating, writing, and illustrating his runaway success, Bone. A comedic fantasy epic, Bone focuses on the Bone cousins, white, bald cartoon characters run out of their hometown, lost in a distant, mysterious valley. The self-published series ran from 1991 to 2004 and won numerous awards, including ten Eisner Awards. This career-spanning collection of interviews, ranging from 1999 to 2017, enables readers to follow along with Smith's development as an independent creator, writer, and illustrator.
To say that graphic novels, comics, and other forms of sequential art have become a major part of popular culture and academia would be a vast understatement. Now an established component of library and archive collections across the globe, graphic novels are proving to be one of the last kinds of print publications actually gaining in popularity. Full of practical advice and innovative ideas for librarians, educators, and archivists, this book provides a wide-reaching look at how graphic novels and comics can be used to their full advantage in educational settings. Topics include the historically tenuous relationship between comics and librarians; the aesthetic value of sequential art; the use of graphic novels in library outreach services; collection evaluations for both American and Canadian libraries; cataloging tips and tricks; and the swiftly growing realm of webcomics.
The continuing comic book saga finds the Bone cousins face-to-face with a dragon, providing Phoney with a good opportunity to sell beer and Thorn with an unexpected connection to her past; while danger lurks in the form of the rat creature Kingdok.
Here is the essential guide for librarians and teachers who want to develop a quality, curriculum-based graphic novel collection—and use its power to engage and inform middle and high school students. • Photos of school libraries, classrooms, and students • Model template lesson plans by subject area • A list of recommended resources, such as professional books, websites and blogs • A glossary of common graphic novel terms • Bibliographies of quality classic and contemporary graphic novel titles for libraries and classrooms, broken down into middle school and high school curricular areas
A new Character Codex containing specialist fantasy character classes that are strange and unconventional adding new flair to any Dice & Glory campaign! This book is a great resource for both Players and Game Masters wishing to introduce some eastern flavor into their game! Among those classes that can be found within the new Character Codex's pages are the Dragon-Blood Warrior, the Leatherneck, the Leopard-man, Skull-Cleavers, Bookworms, High Sages, and Zombie Creepers!
Includes categorical listings of collectible comic books, arranged by type of comic, with issue titles, current prices, dates, and cross-references
Featuring more than 35,000 updated prices, this easy-to-use guide covers all the new titles in the rapidly expanding comics market. 600 illustrations.
Listings and prices for more than 93,000 Golden Age through modern comics and images of 1,000 comic book covers, a first choice of comic book collectors seeking a user friendly reference.
Expand your teen collection beyond traditional print into exciting alternatives that will appeal to teens. Top YA librarians share their expertise on how to defy limits and create the kind of collection that appeals to the diverse range of today's teens. You'll find valuable guidelines and tips on how to broaden and enliven your collection with graphic novels, magazines (and zines), audiobooks, video, music, interactive software and games, and more; you'll also learn how to harness the power of the Internet, establish a virtual collection, and discover options for shelving and displaying these alternative media.
Packed with fun cartoons and images, informative sidebars, and commentary, "Comic Books 101" takes readers from the humble beginnings of the comic book all the way through to the popularity of today's comic-based blockbuster films.
Expand your BONE library with the second volume in these collectible gift editions. The adventure continues for Fone Bone, Phoney Bone, and Smiley Bone, as well as Gran'Ma Ben and Thorn, in BONE #4: The Dragonslayer, BONE #5: Rock Jaw: Master of the Eastern Border, and BONE #6: Old Man's Cave. The forces of evil are growing stronger, and the Bone cousins must stay out of trouble long enough to face off against Kingdok, ruler of the rat creatures, the Red Dragon, and Rock Jaw, the Master of the Eastern Border. Meanwhile, as The Hooded One incites his army to fullscale war, the showdown between him and the people of the valley begins. Expand your BONE collection with this brilliant, fullcolour gift edition -- which includes Books 4-6 of Jeff Smith's incredible comic book saga.
The adventure starts when cousins Fone Bone, Phoney Bone, and Smiley Bone are run out of Boneville and later get separated and lost in the wilderness, meeting monsters and making friends as they attempt to return home.
From Publishers WeeklyThe nine-volume Bone graphic novel series was the toast of the comics world when it was published by Smith's own Cartoon Books beginning in the early 1990s; in this first volume of Scholastic's new edition, the original b&w art has been beautifully converted into color. Smith's epic concerns three blobby creatures who have stumbled into a valley full of monsters, magic, farmers, an exiled princess and a huge, cynical dragon. The story is something like a Chuck Jones version of The Lord of the Rings: hilarious and action-packed, but rarely losing track of its darker subtext about power and evil. This volume is the most lighthearted of the bunch, though, featuring some of the wittiest writing of any children's literature in recent memory--a few of Smith's gags are so delicious that he repeated them for the rest of the series. It also introduces the Bone cast's unforgettable supporting characters: the leathery, tough-as-nails, racing-cow-breeding Gran'ma Ben; the carnivorous but quiche-loving "rat creatures"; a spunky trio of baby opossums; and Ted the Bug, whose minimalist appearance (a tiny semicircle) exemplifies Smith's gift for less-is-more cartooning. The way his clear-lined, exaggerated characters contrast with their subtle, detailed backgrounds is a product of his background in animation, and so is his mastery of camera angles and choreography. This is first-class kid lit: exciting, funny, scary and resonant enough that it will stick with readers for a long time.The Bone Collection includes all nine books from Jeff Smith's incredible graphic novel series.Bone #01: Out From BonevilleBone #02: The Great Cow RaceBone #03: Eyes of the StormBone #04: DragonslayerBone #05: Rock Jaw: Master of the Eastern BorderBone #06: Old Man's CaveBone #07: Ghost CirclesBone #08: Treasure Hunters Bone #09: Crown of Horns

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