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How did computers invade the homes and cultural life of 1980s Britain? Remember the ZX Spectrum? Ever have a go at programming with its stretchy rubber keys? How about the BBC Micro, Acorn Electron, or Commodore 64? Did you marvel at the immense galaxies of Elite, master digital kung-fu in Way of the Exploding Fist or lose yourself in the surreal caverns of Manic Miner? For anyone who was a kid in the 1980s, these iconic computer brands are the stuff of legend. In Electronic Dreams, Tom Lean tells the story of how computers invaded British homes for the first time, as people set aside their worries of electronic brains and Big Brother and embraced the wonder-technology of the 1980s. This book charts the history of the rise and fall of the home computer, the family of futuristic and quirky machines that took computing from the realm of science and science fiction to being a user-friendly domestic technology. It is a tale of unexpected consequences, when the machines that parents bought to help their kids with homework ended up giving birth to the video games industry, and of unrealised ambitions, like the ahead-of-its-time Prestel network that first put the British home online but failed to change the world. Ultimately, it's the story of the people who made the boom happen, the inventors and entrepreneurs like Clive Sinclair and Alan Sugar seeking new markets, bedroom programmers and computer hackers, and the millions of everyday folk who bought in to the electronic dream and let the computer into their lives.
Electric Dreams turns to the past to trace the cultural history of computers. Ted Friedman charts the struggles to define the meanings of these powerful machines over more than a century, from the failure of Charles Babbage’s “difference engine” in the nineteenth century to contemporary struggles over file swapping, open source software, and the future of online journalism. To reveal the hopes and fears inspired by computers, Electric Dreams examines a wide range of texts, including films, advertisements, novels, magazines, computer games, blogs, and even operating systems. Electric Dreams argues that the debates over computers are critically important because they are how Americans talk about the future. In a society that in so many ways has given up on imagining anything better than multinational capitalism, cyberculture offers room to dream of different kinds of tomorrow.
This critical examination of two dystopian television series--Black Mirror and Electric Dreams--focuses on pop culture depictions of technology and its impact on human existence. Representations of a wide range of modern and futuristic technologies are explored, from early portrayals of artificial intelligence (Rossum's Universal Robots, 1921) to digital consciousness transference as envisioned in Black Mirror's "San Junipero." These representations reflect societal anxieties about unfettered technological development and how a world infused with invasive artificial intelligence might redefine life and death, power and control. The impact of social media platforms is considered in the contexts of modern-day communication and political manipulation.
Collected together for the first time, these wild stories--the inspiration for the highly anticipated new TV show--present a master of the form at work, combining out-of-this world ideas with a keen understanding of just what makes us all human.
In the last decade, design in the consumer electronics market has moved from the sidelines to centre stage. Personal computers, mobile phones and all manner of digital products have become essential lifestyle accessories as well as the vital tools with which we organise our lives. From Macs to mobiles, Siemens to Samsung, Electric Dreams tells the stories behind the products that are transforming our modern world. Electric Dreams charts the seismic shifts that have transformed the monochrome product world of 1980s consumer electronics into a 21st century landscape full of shape, colour and variety. It considers the economic and technological imperatives which brought design to the heart of electronic innovation and marketing culture. David Redhead focuses on key companies such as Apple, Nokia and Palm and examines how designers such as Jonathan Ive, Frank Nuovo and IDEO have given form to the innovative technologies that surround us. Based on interviews with designers and commentators and illustrated with a wealth of cutting-edge products, Electric Dreams is essential reading for anyone interested in contemporary design, technology and fashion.
Adult readers, especially those who have read Ian Hunter's first book 'e-Love', about sex and relationships in the electronic age, will recognise the next stage of a man's sexual journey in this erotically charged volume. eDreams, the second book in the series trilogy, re-introduces John, who embarks upon his second of three unique cyber-adventures while seeking a greater understanding of himself.The first book left John hungry for another cyber relationship. This time around, when John reviews the Yahoo Personals intending to place another advertisement, he spots a potential kindred spirit in Nathalie, who possesses 'motherly' strength. Though childless, this married woman admits to a great capacity for love, while introducing John not only to the extremes of eroticism, but also ensnares him in the Web of pornography.With Nathalie's encouragement, John embarks upon new writing adventures. The scenes he conjures are enticing to her, yet almost deranging to him. Ultimately, he bombards her with ideas he never knew were inside him, including vampirism, conquest, and bestiality. Theirs seems a meeting of minds and bodily ambitions. e-Dreams reaches the highest levels of the e-erotic scale.
You have to go deeper. Inception is more than just a nail-biting heist story, more than just one of the greatest movies of all time. The latest neuroscience and philosophy of mind tell us that shared dreams and the invasion of dreams may soon become reality. Inception and Philosophy: Ideas to Die For takes you through the labyrinth, onto the infinite staircase, exploring the movie’s hidden architecture, picking up its unexpected clues. How will Inception change your thinking? You can’t imagine. How will Inception and Philosophy change your life? You simply have no idea.
Forty-five scenes from classic and contemporary films shot in Tokyo, accompanied by essays.
Documents the invention of the synthesizer and its impact on popular culture, tracing analog technology and sharing interviews with inventors and musicians about their visions on synthetic technology's potential. (Technology)
I no longer know how to live and this is the only way I can tell you, if only my words would reach you. About the author ================Kean Ghiero was born in Agerola, a mountain village on the outskirts of Naples. Since 1999 he writes and lives with his family in the Netherlands, near his beloved city of Amsterdam.
2012 Jolt Award Finalist! Even experienced software professionals find it difficult to apply patterns in ways that deliver substantial value to their organizations. In Elemental Design Patterns, Jason McC. Smith addresses this problem head-on, helping developers harness the true power of patterns, map them to real software implementations more cleanly and directly, and achieve far better results. Part tutorial, part example-rich cookbook, this resource will help developers, designers, architects, and analysts successfully use patterns with a wide variety of languages, environments, and problem domains. Every bit as important, it will give them a deeper appreciation for the work they’ve chosen to pursue. Smith presents the crucial missing link that patterns practitioners have needed: a foundational collection of simple core patterns that are broken down to their core elements. If you work in software, you may already be using some of these elemental design patterns every day. Presenting them in a comprehensive methodology for the first time, Smith names them, describes them, explains their importance, helps you compare and choose among them, and offers a framework for using them together. He also introduces an innovative Pattern Instance Notation diagramming system that makes it easier to work with patterns at many levels of granularity, regardless of your goals or role. If you’re new to patterns, this example-rich approach will help you master them piece by piece, logically and intuitively. If you’re an experienced patterns practitioner, Smith follows the Gang of Four format you’re already familiar with, explains how his elemental patterns can be composed into conventional design patterns, and introduces highly productive new ways to apply ideas you’ve already encountered. No matter what your level of experience, this infinitely practical book will help you transform abstract patterns into high-value solutions.
Transformers began with toys and a cartoon series in 1984 and has since grown to include comic books, movies, and video games — its science fiction story has reached an audience with a wide range second only to that of Star Wars. Here, in Transformers and Philosophy, a dream team of philosophers pursues the fascinating questions posed by humankind’s encounter with an artificially intelligent mechanical civilization: Is genuine artificial intelligence possible? Would a robotic civilization come with its own morality and artistic life, and would it find a need for romantic love? Should we be more careful about developing robots that may eventually develop ideas of their own? Transformers and Philosophy puts Transformers under a microscope and exposes its philosophical implications in an instantly readable way.
Kaija Saariaho is internationally recognized as a leading figure in contemporary music, enjoying a well-deserved reputation for works that are both creatively original and of considerable appeal. Uncovering the compositional, historical, cultural and sociological issues that have resulted in such critical acclaim lies at the heart of this collection of essays.
Tricksters are known by their deeds. Obviously not all the examples in American Tricksters are full-blown mythological tricksters like Coyote, Raven, or the Two Brothers found in Native American stories, or superhuman figures like the larger-than-life Davy Crockett of nineteenth-century tales. Newer expressions of trickiness do share some qualities with the Trickster archetype seen in myths. Rock stars who break taboos and get away with it, heroes who overcome monstrous circumstances, crafty folk who find a way to survive and thrive when the odds are against them, men making spectacles of themselves by feeding their astounding appetites in public--all have some trickster qualities. Each person, every living creature who ever faced an obstacle and needed to get around it, has found the built-in trickster impulse. Impasses turn the trickster gene on, or stimulate the trick-performing imagination--that's life. To explore the ways and means of trickster maneuvers can alert us to pitfalls, help us appreciate tricks that are entertaining, and aid us in fending off ploys which drain our resources and ruin our lives. Knowing more about the Trickster archetype in our psyches helps us be more self-aware.
Vols. for 1853- include the transactions of the Royal Photographic Society of Great Britain.
Compiles career biographies of over 1,200 artists and rock music reviews written by fans covering every phase of rock from R&B through punk and rap.
Discusses the implications of computers on the telephone industry, television, satellites, business, factories, and the home

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