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Since it first aired in 2011, Game of Thrones galloped up the ratings to become the most watched show in HBO’s history. It is no secret that creator George R.R. Martin was inspired by late 15th century Europe when writing A Song of Ice and Fire, the sprawling saga on which the show is based. Aside from the fantastical elements, Game of Thrones really does mirror historic events and bloody battles of medieval times—but how closely? Game of Thrones versus History: Written in Blood is a collection of thought-provoking essays by medieval historians who explore how the enormously popular HBO series and fantasy literature of George R. R. Martin are both informed by and differ significantly from real historical figures, events, beliefs, and practices of the medieval world. From a variety of perspectives, the authors delve into Martin’s plots, characterizations, and settings, offering insights into whether his creations are historical possibilities or pure flights of fantasy. Topics include the Wars of the Roses, barbarian colonizers, sieges and the nature of medieval warfare, women and agency, slavery, celibate societies in Westeros, myths and legends of medieval Europe, and many more. While life was certainly not a game during the Middle Ages, Game of Thrones versus History: Written in Blood reveals how a surprising number of otherworldly elements of George R. R. Martin’s fantasy are rooted deeply in the all-too-real world of medieval Europe. Find suggested readings, recommended links, and more from editor Brian Pavlac at gameofthronesversushistory.com.
A wall in the distant north cuts the world in two. Ruthless seaborne warriors raid the coasts from their war galleys, yearning to regain lost glories. A young nobleman and his kin are slaughtered under a banner of truce within a mighty castle. A warrior king becomes a legend when he smites his foe with one swing of his axe during a nation-forging battle. Yet this isn’t Westeros – it’s Scotland. Game of Thrones is history re-imagined as fantasy; The History Behind Game of Thrones turns the tables, using George R. R. Martin’s extraordinary fictional universe as a way to understand the driving forces and defining moments from Scotland’s story. Why were castles so important? Was there a limit to the powers a medieval king could use – or abuse? What was the reality of being under siege? Was there really anything that can compare to the destructive force of dragons? By joining forces, Westeros and Scotland hold the answers. Writer and presenter David C. Weinczok draws on a vast array of characters, events, places, and themes from Scottish history that echo Game of Thrones at every dramatic turn. Visit the castle where the real Red Wedding transpired, encounter the fearsome historical tribes beyond Rome’s great wall, learn how a blood-red heart became the most feared sigil in Scotland, and much more. By journey’s end, the cogs in the wheels of Martin’s world and Scottish history will be laid bare, as well as the stories of those who tried to shape – and sometimes even break – them.
Get the confidence you need to ace the Praxis Core Prepping for the Praxis Core can feel like a pain—but it doesn't have to! Beginning with a thorough overview of the exam to ensure there are no surprises on test day, Praxis Core For Dummies with Online Practice Tests arms you with expert test-taking strategies and gives you access to the types of questions you're likely to encounter on the reading, writing, and mathematics portions of the Praxis Core Academic Skills For Educators exam. As a future educator, you know how thorough preparation can affect performance—and this is one exam that requires your very best. This hands-on study guide gives you all the study guidance, tried-and-true strategies, and practice opportunities you need to brush up on your strong suits, pinpoint where you need more help, and gain the confidence you need to pass the Praxis Core with flying colors. Get a detailed overview of the exam Take six full-length practice tests (two in the book and four additional tests online) Answer hundreds of practice questions Hone your test-taking skills This is the ultimate study guide to one of the most important tests you'll ever take.
This lively text offers a brief history of Western civilization. Providing a focused narrative and interpretive structure, Pavlac uses the joined terms “supremacies and diversities” to develop themes of conflict and creativity. His easily accessible yet deeply knowledgeable book covers the basic information that all educated adults should know.
"Offers a brief history of Western civilization, providing a focused narrative and interpretive structure, using the joined terms "supremacies and diversities" to develop themes of conflict and creativity."--Provided by publisher.
Game of Thrones, one of the hottest series on television, leaves hundreds of critics divided on how “feminist” the show really is. Certainly the female characters, strong and weak, embody a variety of archetypes—widow queens, warrior women, damsels in distress, career women, priestesses, crones, mothers and maidens. However, the problem is that most of them play a single role without nuance—even the “strong women” have little to do besides strut about as one-note characters. This book analyzes the women and their portrayals one by one, along with their historical inspirations. Accompanying issues in television studies also appear, from the male gaze to depiction of race. How these characters are treated in the series and how they treat themselves becomes central, as many strip for the pleasure of men or are sacrificed as pawns. Some nude scenes or moments of male violence are fetishized and filmed to tantalize, while others show the women’s trauma and attempt to identify with the scene’s female perspective. The key is whether the characters break out of their traditional roles and become multidimensional.
The official, definitive oral history of the blockbuster show from Entertainment Weekly’s James Hibberd, published with HBO’s official support. It was supposed to be impossible. George R.R. Martin was a frustrated television writer who created his bestselling A Song of Ice and Fire fantasy novels to be an unfilmable saga bound only by the limits of his vast imagination. Then a pair of first-time TV writers teamed with HBO to try and adapt Martin’s epic. We’ve all seen the eight seasons of the Emmy-winning fantasy series that came next. But there is one Game of Thrones tale that has yet to be told: the 13-year behind-the-scenes struggle to pull off this extraordinary phenomenon. In All Men Must Die, award-winning Entertainment Weekly writer James Hibberd chronicles the untold story of Game of Thrones, from the creative team’s first meetings to staging the series finale and all the on-camera battles and off-camera struggles in between. The book draws from more than 50 revealing new interviews, rare and stunning photos, and unprecedented access to the producers, cast, and crew who took an impossible idea and made it into the biggest show in the world.
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
As a photographer it’s possible to train your mind to see inspiration in any situation, and this book will show you how. By introducing you into her creative process, Brooke Shaden—one of the most recognized names in modern art photography—reveals techniques and exercises that you can undertake in order to be inspired by your environment, everyday, everywhere. In addition to the exercises, you’ll learn how to compose, plan and shoot colorful, atmospheric, fairy-tale artistic photography, so you can adapt Shaden’s techniques and apply them to your own photographic style. Indeed, all artistic photographers seek to achieve their own style, but it’s not always easy to see how to get there. This book provides the perfect balance of insight and instruction to help you find inspiration whenever you need it, and capitalize on it every time.
To adjudicate between continental and analytic philosophy this book looks at the Star Trek television series, as well as Nazi cinema. Popular culture is germane to philosophy and contemporary politics because television creators attract viewers by conveying authentic philosophical and political motifs.
When Vikings invaders from across Europe storm into Ireland, Nordic sagas say a hero arose to save his people, Wolf the Quarrelsome. His story spans 15 years, leading up to Clontarf, a decisive battle. It is also the story of a young woman who develops a network of female spies and two young Irish men who lead medieval special operations forces.
Vols. for 1898-1968 include a directory of publishers.
Laiel Brockade is a broodling of Hell, one of the children of the Devil, and a master of black magic. Hearing rumors of the discovery of the scroll of Abaddon, the Destroying Angel, a magical artifact whose purpose is to summon said bringer of the biblical Apocalypse to the earth, Laiel sets out to gain possession of it. He is soon joined by allies such as a gang of ruthless biker outlaws and a vampire, and with enemies arrayed against him at every turn such as witches, cultists, warlocks, and monsters of every stripe, as well as his own siblings, among them the Antichrist, himself. Determined to gain control of the scroll, and increasingly desperate, the various forces involved use every power of magic at their disposal to defeat and destroy one another. Treachery, deception, and murder abound as every villain and monster (un)imaginable arise from behind every shadow and out from under every bed to fight for dominance. As the body count rises, and the destruction mounts to epic proportions, the question becomes: How many battles can be fought, how many must die, and how much of the earth must lie in ruins before we acknowledge that a magical war has begun?

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