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"Game of Thrones versus History: Written in Blood is a collection of thought-provoking essays by medieval historians who explore how the enormously popular HBO series and fantasy literature of George R.R. Martin are both informed by and differ significantly from real historical figures, events, beliefs, and practices of the medieval world. From a variety of perspectives, the authors delve into Martin's plots, characterizations, and settings, offering insights into whether his creations are historical possibilities or pure flights of fantasy."--
Is the world of George R. R. Martin’s A Song of Ice and Fire and HBO’s Game of Thrones really medieval? How accurately does it reflect the real Middle Ages? Historians have been addressing these questions since the book and television series exploded into a cultural phenomenon. For scholars of medieval and early modern women, they offer a unique vantage point from which to study the intersections of elite women and popular understandings of the premodern world. This volume is a wide-ranging study of those intersections. Focusing on female agency and the role of advice, it finds a wealth of continuities and contrasts between the many powerful female characters of Martin’s fantasy world and the strategies that historical women used to exert influence. Reading characters such as Daenerys Targaryen, Cersei Lannister, and Brienne of Tarth with a creative, deeply scholarly eye, Queenship and the Women of Westeros makes cutting-edge developments in queenship studies accessible to everyday readers and fans.
Game of Thrones has changed the landscape of television during an era hailed as the Golden Age of TV. An adaptation of George R.R. Martin's epic fantasy A Song of Fire and Ice, the HBO series has taken on a life of its own with original plotlines that advance past those of Martin's books. The death of protagonist Ned Stark at the end of Season One launched a killing spree in television--major characters now die on popular shows weekly. While many shows kill off characters for pure shock value, death on Game of Thrones produces seismic shifts in power dynamics--and resurrected bodies that continue to fight. This collection of new essays explores how power, death, gender, and performance intertwine in the series.
This lively text offers a brief history of Western civilization. Providing a focused narrative and interpretive structure, Pavlac uses the joined terms “supremacies and diversities” to develop themes of conflict and creativity. His easily accessible yet deeply knowledgeable book covers the basic information that all educated adults should know.
Game of Thrones, one of the hottest series on television, leaves hundreds of critics divided on how “feminist” the show really is. Certainly the female characters, strong and weak, embody a variety of archetypes—widow queens, warrior women, damsels in distress, career women, priestesses, crones, mothers and maidens. However, the problem is that most of them play a single role without nuance—even the “strong women” have little to do besides strut about as one-note characters. This book analyzes the women and their portrayals one by one, along with their historical inspirations. Accompanying issues in television studies also appear, from the male gaze to depiction of race. How these characters are treated in the series and how they treat themselves becomes central, as many strip for the pleasure of men or are sacrificed as pawns. Some nude scenes or moments of male violence are fetishized and filmed to tantalize, while others show the women’s trauma and attempt to identify with the scene’s female perspective. The key is whether the characters break out of their traditional roles and become multidimensional.
The official, definitive oral history of the blockbuster show from Entertainment Weekly's James Hibberd, published with HBO's official support. It was supposed to be impossible. That was the whole idea. George R.R. Martin was a frustrated former television writer who created his bestselling A Song of Ice and Fire fantasy novels to be an unfilmable saga bound only by the limits of his vast imagination. Then HBO took an enormous gamble and launched Game of Thrones anyway, and everyone knows what happened next: The show became a global ratings blockbuster, an Emmy record-breaker and an endlessly debated pop-culture obsession. But there is one Game of Thrones story that has yet to be told: the epic, decade-long struggle to pull off this extraordinary series. In All Men Must Die, Entertainment Weekly's James Hibberd chronicles the inside tale of making Game of Thrones, from the producers' very first meeting with Martin to the staging of the fiery series finale to all the epic battles in between. The book features revealing new interviews, rare and stunning behind-the-scenes photos, and unprecedented access to the creators, cast, and crew who took an impossible idea and made it into the biggest show in the world.
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

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