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Introducing Your Guide to Learning PythonIllustrated Guide to Learning Python is designed to bring developers and others who are anxious to learn Python up to speed quickly. Not only does it teach the basics of syntax, but it condenses years of experience. You will learn warts, gotchas, best practices and hints that have been gleaned through the years in days. You will hit the ground running and running in the right way.Learn Python QuicklyPython is an incredible language. It is powerful and applicable in many areas. It is used for automation of simple or complex tasks, numerical processing, web development, interactive games and more. Whether you are a programmer coming to Python from another language, managing Python programmers or wanting to learn to program, it makes sense to cut to the chase and learn Python the right way. You could scour blogs, websites and much longer tomes if you have time. Treading on Python lets you learn the hints and tips to be Pythonic quickly.Packed with Useful Hints and TipsYou'll learn the best practices without wasting time searching or trying to force Python to be like other languages. I've collected all the gems I've gleaned over years of writing and teaching Python for you.A No Nonsense Guide to Mastering Basic PythonPython is a programming language that lets you work more quickly and integrate your systems more effectively. You can learn to use Python and see almost immediate gains in productivity and lower maintenance costs.What you will learn: Distilled best practices and tips How interpreted languages work Using basic types such as Strings, Integers, and Floats Best practices for using the interpreter during development The difference between mutable and immutable data Sets, Lists, and Dictionaries, and when to use each Gathering keyboard input How to define a class Looping constructs Handling Exceptions in code Slicing sequences Creating modular code Using libraries Laying out code Community prescribed conventions
The financial industry has recently adopted Python at a tremendous rate, with some of the largest investment banks and hedge funds using it to build core trading and risk management systems. Updated for Python 3, the second edition of this hands-on book helps you get started with the language, guiding developers and quantitative analysts through Python libraries and tools for building financial applications and interactive financial analytics. Using practical examples throughout the book, author Yves Hilpisch also shows you how to develop a full-fledged framework for Monte Carlo simulation-based derivatives and risk analytics, based on a large, realistic case study. Much of the book uses interactive IPython Notebooks.
Learn math by getting creative with code! Use the Python programming language to transform learning high school-level math topics like algebra, geometry, trigonometry, and calculus! Math Adventures with Python will show you how to harness the power of programming to keep math relevant and fun. With the aid of the Python programming language, you'll learn how to visualize solutions to a range of math problems as you use code to explore key mathematical concepts like algebra, trigonometry, matrices, and cellular automata. Once you've learned the programming basics like loops and variables, you'll write your own programs to solve equations quickly, make cool things like an interactive rainbow grid, and automate tedious tasks like factoring numbers and finding square roots. You'll learn how to write functions to draw and manipulate shapes, create oscillating sine waves, and solve equations graphically. You'll also learn how to: - Draw and transform 2D and 3D graphics with matrices - Make colorful designs like the Mandelbrot and Julia sets with complex numbers - Use recursion to create fractals like the Koch snowflake and the Sierpinski triangle - Generate virtual sheep that graze on grass and multiply autonomously - Crack secret codes using genetic algorithms As you work through the book's numerous examples and increasingly challenging exercises, you'll code your own solutions, create beautiful visualizations, and see just how much more fun math can be!
Practical Python 3 for experienced developers: use the right idioms, techniques, and features to write great code * *Written from a completely 'Python 3' point of view: teaches best practices for making the most of today's newest version of Python. *Designed to help developers get productive fast... then learn how to write any program, use any library, create any library module. *Includes expert guidance on migrating Python 2 code to Python 3. Around the world, programmers appreciate Python for its simplicity, power, expressiveness, and the sheer pleasure of writing Python code. Python 3.1 is the newest and best version of the language yet: more convenient, more consistent, and easier to use. Mark Summerfield demonstrates how to write code that takes full advantage of the latest Python 3 features and idioms. Programming in Python 3, 2/e, brings together all the knowledge needed to write programs, use any library, and even create new library modules. The book teaches every aspect of the Python 3 language. It covers all the built-in functionality, as well as key components of Python's standard library. Structured so readers can write Python programs from chapter 1, each subsequent chapter provides further depth and broader coverage. Two new chapters have been added to this edition increasing the coverage to include parsing, debugging, testing, and profiling. Readers will master Python procedural and object-oriented techniques; creation of custom modules and packages; writing and reading files; multithreading; networking; database programming; GUIs; regular expressions; application debugging, testing, and profiling; and more. Detailed appendices include coverage of migrating applications from Python 2 to Python 3, plus a complete language reference. All sample code has been tested with the final version of Python 3 on Windows, Linux, and Mac OS X.
Provides parents with step-by-step instructions for helping children learn the basics of computer programming, with simple projects and exercises and information about coding in Scratch and Python.
Discusses the air-to-air, air-to-surface, and anti-tank missiles of the United States, the Soviet Union, Great Britain, and other countries

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