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A practical introduction to Java programming—fully revised for long-term support release Java SE 11 Thoroughly updated for Java Platform Standard Edition 11, this hands-on resource shows, step by step, how to get started programming in Java from the very first chapter. Written by Java guru Herbert Schildt, the book starts with the basics, such as how to create, compile, and run a Java program. From there, you will learn essential Java keywords, syntax, and commands. Java: A Beginner's Guide, Eighth Edition covers the basics and touches on advanced features, including multithreaded programming, generics, Lambda expressions, and Swing. Enumeration, modules, and interface methods are also clearly explained. This Oracle Press guide delivers the appropriate mix of theory and practical coding necessary to get you up and running developing Java applications in no time. •Clearly explains all of the new Java SE 11 features•Features self-tests, exercises, and downloadable code samples•Written by bestselling author and leading Java authority Herbert Schildt
The Definitive Java Programming Guide In Java: The Complete Reference, Eighth Edition, bestselling programming author Herb Schildt shows you everything you need to develop, compile, debug, and run Java programs. Updated for Java Platform, Standard Edition 7 (Java SE 7), this comprehensive volume covers the entire Java language, including its syntax, keywords, and fundamental programming principles. You'll also find information on key elements of the Java API library. JavaBeans, servlets, applets, and Swing are examined and real-world examples demonstrate Java in action. In addition, new Java SE 7 features such as try-with-resources, strings in switch, type inference with the diamond operator, NIO.2, and the Fork/Join Framework are discussed in detail. Coverage includes: Data types and operators Control statements Classes and objects Constructors and methods Method overloading and overriding Interfaces and packages Inheritance Exception handling Generics Autoboxing Enumerations Annotations The try-with-resources statement Varargs Multithreading The I/O classes Networking The Collections Framework Applets and servlets JavaBeans AWT and Swing The Concurrent API Much, much more
Absolute Beginner's Guide to Minecraft® Mods Programming Minecraft® is a registered trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB. Now you can mod your Minecraft game environment into anything you can imagine, without becoming a technical expert! This book is the fastest way to master Minecraft modding and use Java to transform the Minecraft game's worlds, tools, behavior, weapons, structures, mobs… everything! Plus, you'll learn Java programming skills you can use anywhere. Learn how to do what you want, the way you want, one incredibly easy step at a time. Modding the Minecraft game has never been this simple! This is the easiest, most practical beginner’s guide to creating killer Minecraft mods in Java… simple, reliable, full-color instructions for doing everything you really want to do! Here's a small sample of what you'll learn: Set up your Minecraft server and mod development tools Master Java basics every Minecraft game modder needs to know Read, write, store, and change information throughout your mod Build mods that can make decisions and respond to player actions Understand object-oriented programming and the objects you can program in Minecraft Handle errors without crashing the Minecraft game Use threads to create mobs that can do many things at once Customize your mobs, and build on existing objects to write new mods Spawn new mobs, find hidden mobs, and make one mob ride another Dig holes and build structures Create projectile weapons and potion effects Share your mods with the world
The world's leading programming author updates his internationally bestselling guide to Java, covering all the new features in Java SE 8. In Java: The Complete Reference, Ninth Edition, Herb Schildt uses the clear, concise, uncompromising style that has made the previous eight editions so successful worldwide. This comprehensive volume covers the entire language, including its syntax, keywords, and fundamental programming principles. Schildt also presents detailed information about Java's core libraries and key programming techniques. Of course, coverage of new features added by Java 8, such as lambda expressions and modules, are included. Schildt also condenses material pertaining to AWT, shifting the focus to Swing and adding three new chapters on JavaFX, Java’s GUI technology. Comprehensive coverage – covers the entire Java language, its core libraries, and several important programming techniques, making this book a lasting resource for all Java programmers, from novice to experienced pro Fully updated for Java SE 8 – includes coverage of new features in, including modules and lambda expressions Free source code for all the examples and projects in the book is available for download In-depth details on core concepts supported by hands-on practice Dynamic code examples show key features in action
Using a step-by-step approach, this book will lead you through the process of building up complex, multi-page comic/Manga art, along with industry insights along the way. Manga Studio Beginner's Guide is for beginners in comic creation. The more you know about how comics are made, the better you will be, but it's not essential to get the most out of this book. Even if you're a professional comic artist, this book will get you up to speed on using Manga Studio 5.
Java is revolutionizing software development with multimedia-intensive, platform-independent, object-oriented code for conventional, Internet-, Intranet- and Extranet-based applets and application. This Third Edition of the worlds most widely used university-level Java textbook includes on CD two complete Java Integrated Development Environment (IDEs). In Java How to Program: Third Edition, the Deitels introduce the fundamentals of object-oriented programming and client/server development in Java. Key topics include: *Swing GUI, JavaBeans, event handling, graphics *Distributed computing: Servlets, RMI, networking *Database (JDBC), data structures, collections, files *Multimedia, animation, audio *Internet, World Wide Web *Multithreading, exceptions Java How to Program: Third Edition includes: *Hundreds of live-code programs with screen captures that show exact outputs *Extensive exercises (many with answers) accompanying every chapter *Hundreds of tips, recommended practices and cautions-all marked with icons Java How to Program is the centerpiece of a family of resources for teaching and learning Java, including a Web site (http: //www.prenhall.com/deitel) with the books code ex
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