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Answer the call to arms with the Pathfinder Player Companion: Knights of the Inner Sea! Join the fray as a noble Knight of Ozem, crush the servants of anarchy as a merciless Hellknight, slay the demons of the Worldwound as a veteran Mendevian Crusader, or take up the banner of any of Golarion's most esteemed knighthoods. Knights of the Inner Sea reveals the most stalwart martial orders of the Pathfinder Campaign Setting, with details supporting crusaders of any class and new options for all manner of knights - be their armor shining or jet black. Recruit a squire customized to your individual quest, make your steed more than just a horse with new mounts and equine breeds, adopt a knightly code of conduct to give your quest a cause, or take up a diverse array of spells and magic items designed empower knights - or destroy them! Whether you're an armored champion, a militant magic-user, or a slayer from the shadows, launch your character's crusade with the Pathfinder Player Companion: Knights of the Inner Sea!
Pathfinder Campaign Setting: Castles of the Inner Sea provides a detailed overview of six of Golarion's most storied citadels, bastions that might serve as the setting of entire adventures, homes to allies and enemies, or the headquarters of the land's most capable adventurers. Each features elaborate overview maps and detailed descriptions of the most noteworthy floors, structures, or dungeons. Famous and infamous castles explored in this 64-page book include: - Castle Everstand, a magically created bastion of heroic knights that protects Lastwall from endless tides of rampaging orcs. - Castle Kronquist, the haunted keep of a vampirc conqueror and his legion of ancient undead abominations. - The Cloud Castle of the Storm King, an elusive, soaring structure inhabited by a tempestuous clan of cloud giant wanderers. - Citadel Vriad, the infamous fortress of Varisia's Hellknights, a grim edifice from which the lawless never return. - Highhelm, an unbreechable mountain fortress that holds the capital of an entire dwarven nation. - Icerift Castle, ruins chilled by arctic cold and a tragedy that endlessly hungers for mortal life. Pathfinder Campaign Setting: Castles of the Inner Sea is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game setting.
England, 1191. Richard Lionheart has left the realm bankrupt and leaderless in his quest for glory. Only Prince John seems willing to fight back the tide of chaos threatening England ? embodied by the traitorous ?Hood.? But John has a secret weapon: Guy of Gisburne, outcast, mercenary, and now knight. His first mission: to intercept the jewel-encrusted skull of John the Baptist, sent by the Templars to Philip, King of France. Gisburne?s quest takes him from the Tower of London to the hectic crusader port of Marseilles ? and into increasingly bloody encounters with ?The White Devil?: the fanatical Templar de Mercheval. Relentlessly pursued back to England, and aided by the beautiful and secretive M‚lisande, Gisburne battles his way with sword, lance and bow to a bitter confrontation at the Castel de Mercheval. But beyond it ? if he survives ? lies an even more unpredictable adversary.
This lively and dramatic book brings roaring to life the grand sweep of 5,000 years of history in the cradle of civilization. A wonderfully illustrated account of the civilizations that rose and fell on the lands bordering the Mediterranean, The Middle Sea represents the culmination of a great historian’s unparalleled art and scholarship. John Julius Norwich provides brilliant portraits of the Phoenicians, the Egyptians, the Greeks, the Romans, the Byzantines, the Arabs, the French, the Venetians, the Popes, and the pirates of the Gulf. Above all, he deftly traces the intermingling of ancient conflicts and modern sensibilities that shapes life today on the shores of the Middle Sea.
The final thrilling chapter in the Tristan and Isolde trilogy . . . Isolde, heir to the throne of the queens, is now a sovereign in her own right. With the glories of the throne comes the responsibility of a queen, and Isolde knows she must return to her beloved Western Isle. She can no longer tolerate her marriage to King Mark of Cornwall, a marriage she has accepted for years in order to save her country from the threat of war and to be near her only love, Mark’s nephew Tristan of Lyonesse. King Mark, always cowardly and spiteful, is too heavily influenced by his monks and counselors, who loathe the powerful and independent Isolde. And so she leaves Cornwall for good and comes home to Ireland, where her lords face a growing threat from the warlike Picti, who live in the barren highlands to the north of England. The Picti have a bold new king, Darath, who is determined to take the riches of Ireland for his own people, whether by war or by marriage with Isolde. Isolde gathers her armies to confront the Picti and faces a violent conflict as well with King Mark, who vows he will not let a prize like Isolde, and Ireland, slip from his grasp. Isolde is last in a line of famous warrior queens who have guarded Ireland from time before memory, and now she—and her knight, Tristan—must play out their fate and face her enemies in a final battle, a war that could spell ruin for them both.
More than fifty specialists have contributed to this new edition of volume 1 of The Cambridge Bibliography of English Literature. The design of the original work has established itself so firmly as a workable solution to the immense problems of analysis, articulation and coordination that it has been retained in all its essentials for the new edition. The task of the new contributors has been to revise and integrate the lists of 1940 and 1957, to add materials of the following decade, to correct and refine the bibliographical details already available, and to re-shape the whole according to a new series of conventions devised to give greater clarity and consistency to the entries.

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