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A valuable, one-stop guide to collection development and finding ideal subject-specific activities and projects for children and teens. • Provides an excellent resource for libraries considering creating makerspaces • Helps educators locate instructions for entertaining and educational program and curricular activities that range from cooking and e-drawing to performing magic tricks, solving puzzles, mask-making, and outdoor games • Utilizes a subject heading organization and indexes multi-topic titles by chapter for ease of use • Supplies plans targeted for distinct age ranges: lower elementary (K–3rd grade), elementary (3rd–6th grade), middle school (6th–9th grade), and high school (9th grade and above) • Includes an appendix containing additional online sources of information that augment the book's content
Bringing together authors from the fields of architecture, landscape architecture and art, this book addresses the question ‘Why draw?’ by examining the various dynamic relationships between media, process, thought and environment.
Over the past decade, the healthcare industry has adopted games as a powerful tool for promoting personal health and wellness. Utilizing principles of gamification to engage patients with positive reinforcement, these games promote stronger attention to clinical and self-care guidelines, and offer exciting possibilities for primary prevention. Targeting an audience of academics, researchers, practitioners, healthcare professionals, and even patients, the Handbook of Research on Holistic Perspectives in Gamification for Clinical Practices reviews current studies and empirical evidence, highlights critical principles of gamification, and fosters the increasing application of games at the practical, clinical level.
Steve Jobs was an American visionary who immeasurably altered the way the world uses technology. From the Apple II to minimalist iMacs and from the foundation of Pixar to the invention of the iPad, Jobs' products and ideas confounded expectations perpetually redefined markets to make Apple the most successful technology company on the planet. Inside Steve's Brain is a unique and revealing look at one of the greatest entrepreneurs of the internet age. Part biography, part leadership manual, Kahney's book is a rich and insightful examination of a man who was at once a business poineer, and a cultural icon.

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