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Making mistakes has never been this much fun! Sculpt your very own creations with eraser clay, and then bake them in the oven to make absolutely adorable, slightly squishy erasers that really work. With 8 bright colors of clay and 35 eraser designs to choose from, you'll never have to worry about making an error again. Make no mistake, this kit is fun for the whole family! Comes with: 48-page book 1 pencil clay shaping tool 2 sheets of papercraft displays
We’ve come a long way from the Peashooter Era: with the advent of modern household products and office supplies—binder clips, clothespins, rubber bands, ballpoint pens, toothpicks, paper clips, plastic utensils, and (of course) matches and barbeque lighters—troublemakers of all stripes have the components needed to build an impressive, if somewhat miniaturized, arsenal. Toy designer John Austin provides detailed, step-by-step instructions for each project, including materials and ammo lists, clear diagrams, and construction tips, for mayhem-loving MacGyvers. The 35 devices include catapults, slingshots, minibombs, darts, and combustion shooters. Build a tiny trebuchet from paper clips and a D-cell battery. Wrap a penny in a string of paper caps to create a surprisingly impressive “bomb.” Several of the projects even include variations where combatants mount laser pointer sights to their shooters to increase their accuracy. Finally, once you’ve built your armory, the author provides plans for a Top Secret Concealing Book to hide your stash, as well as targets for shooting practice. Never let your personal space go undefended again!
From a seminal turn on Superboy and the Legion of Super-Heroes and creating the lost world of the Warlord, to his work on Green Arrow—first relaunching the Green Lantern/Green Arrow series with Denny O’Neil, and later redefining the character in Green Arrow: The Longbow Hunters—Mike Grell made an indelible mark at DC Comics in the 1970s and ’80s. But his greatest contribution to the comics industry was in pioneering creator-owned properties like Jon Sable, Starslayer, and Shaman’s Tears. Grell even tried his hand at legendary literary characters like Tarzan and James Bond, adding to his remarkable tenure in comics. This career-spanning tribute to the master storyteller is told in Grell’s own words, full of candor, optimism, and humor. Lending insights are colleagues Paul Levitz, Dan Jurgens, Denny O’Neil, Mike Gold, and Mark Ryan. Full of illustrations from every facet of his long career, with a Foreword by Chad Hardin, it also includes a checklist of his work and an examination of “the Mike Grell method.” It is a fitting tribute to the artist, writer, and storyteller who has made the most of every opportunity set before him, living up to his own mantra, “Life is Drawing Without an Eraser.” By Dewey Cassell, with Jeff Messer.
Beginning with wonderful tips and advice about the art and presentation of storytelling, this is a complete resource about how to build a storytelling career. Storytellers come to their careers centered on the stories they love and soon realize that in order to make a living at what they love, they must build a business. This in-depth book tells them just how and what to do in every detail, from choosing a sound system to building a website to using podcasts and setting up an office. Resource lists and tried and true ideas abound as the author shares her marketing and business success story throughout. Each chapter is a story in itself, beginning and ending with different traditional folktale openings and closings. There is even a chapter on how to plan for retirement.
The Asperkid's Game Plan looks from the inside at the learning style of children with Asperger syndrome and explains how to introduce structured play that engages Asperkids and explicitly addresses ASD weaknesses while reinforcing ASD strengths. Showing how just about anything can be turned into an opportunity for learning and growth, the book is full of go-to ideas for making simple play equipment in the home or classroom and using it to develop core skills that Asperkids struggle with, from fine motor and social skills, to planning and organization. Whether it's origami math, fried marbles, or a bug's eye view scavenger hunt, every game, project, and idea in the book is explained with clear directions and learning objectives and illustrated with color photographs. Jennifer O'Toole's enthusiastic approach and fun lessons, based on Montessori principles, will inspire and motivate parents, educators, and therapists to make purposeful play a part of every Asperkid's day.
Explains how to get free things through the mail, from crafts and games to magazines and super sports stuff.

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