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One of Sidney Sheldon’s most popular and bestselling titles, published in ebook format for a new generation of fans.
The interest in the performance of ancient Greek poetry has grown dramatically in recent years. But the competitive dimension of Greek poetic performances, while usually assumed, has rarely been directly addressed. This study provides for the first time an in-depth examination of a central mode of Greek poetic competition--capping, which occurs when speakers or singers respond to one another in small numbers of verses, single verses, or between verse units themselves. With a wealth of descriptive and technical detail, Collins surveys the wide range of genres that incorporated capping, including tragic and comic stichomythia, lament, forms of Platonic dialectic and dialogue, the sympotic performance of elegy, skolia, and related verse games, Hellenistic bucolic, as well as the rhapsodic performance of epic. Further, he examines historical evidence for actual performances as well as literary representations of live performances to explore how the features of improvisation, riddling, and punning through verse were developed and refined in different competitive contexts. Anyone concerned with the performance of archaic and classical Greek poetry, or with the agonistic social, cultural, and poetic gamesmanship that prompted one performer to achieve "mastery" over another, will find this authoritative volume indispensable.
From the bestselling author of The Predators’ Ball comes the story of the most flamboyant businessman and dealmaker of his generation, Steve Ross. When Steven Spielberg first heard Steve Ross tell his life story, it was such a dramatic rags-to-riches narrative that he thought it was a movie. In a career that started in Brooklyn and spanned Wall Street, Hollywood, and the Mafia, Steve Ross took his father-in-law’s funeral business and a parking lot company and grew them into the largest media and entertainment company in the world, Time Warner. In the upper strata of American business that Ross reached before his death, he was an anomaly. Outrageous, glamorous, charismatic, he presided over an enterprise that was more medieval fiefdom than corporate bureaucracy. He negotiated his enormous and complicated deals, from movies and records to cable and publishing, with shrewdness and brilliance. He rewarded his favorite aides and sidekicks extravagantly; he courted Hollywood stars like Barbra Streisand and Steven Spielberg with luxurious gifts; he charmed and out-smarted his rivals. Ross used whatever—or whomever—it took to romance someone into making a deal. He saved himself and let his best friend, Jay Emmett, take the fall in the government’s Westchester Premier Theatre investigation. White Atari was hemorrhaging money in the early ‘80s, Ross announced a stock buy-in to boost the price, and then sold off his own stock for a gross of more than $20 million before announcing the company’s failure. The principles upon which Ross built his domain would not be taught in any business school, and many of his peers were convinced that Ross’s ways would lead to his, and his company’s, undoing. But it was those very attributes—combined with mathematical wizardry and vision (or what one friend called “the ability to see around corners”)—that enabled Ross to best most adversaries, outnegotiate every dealmaker, confound his critics, and ultimately create the Time Warner empire.
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Explains the philosophy of being Master of the Game in role playing games, discusses the problems and rewards, and tells how to establish and manage RPG conventions and how to create an RPG publication
Can a student become the master? Uninspired by her mundane office job, Joanna Darrell decides to throw herself into a new way of life that revolves around giving and receiving punishment. Drawn in by a chain of coincidences, like Alice in a decadent wonderland, she enters a parallel world of perversity and unusual pleasure. But can her experimenting really become a way of life? From Portia Da Costa, the Sunday Times bestselling author of In Too Deep and How to Seduce a Billionaire
Simon is not your usual deviant killer. He chooses his prey carefully, patiently watching, waiting, until he knows her every move. Simon is a coworker, a friend. She likes him, trusts him. Then one day, she simply disappears, and a horrible new world awaits her. And that was before Simon became angry. Now, he challenges the FBI to a diabolical and deadly game. To John Hightower, the FBI's best, falls the task of stopping the mayhem. Simon enlists Frank Wycheck, a talented reporter, to chronicle the play. And for each of these players, the Game becomes more personal than they ever could have imagined.

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