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Before Sora and Shiro set foot on Disboard, there was another remarkable duo!! Tet, the One True God, takes a break to amuse himself among the mortals only to collapse on the streets of Elkia. When a familiar face finds him and lends a helping hand, the God of Play regales her with a tale from the Great War about a human man who challenged the world and a strange girl who sought to comprehend the human heart... Let the games begin!
Are there...TWO Izunas?! That's too damn many, please! When the old gods come calling, there's no end to the craziness... Later, a snack thief is on the loose and it's up to Izuna to sniff them out! Can the girls corner the culprit, or will they be outsmarted? LET THE GAMES BEGIN!
Gamer siblings Sora and Shiro have at last defeated the Old Deus Holou, and now they're switching gears: their next endeavor is to make Holou the number-one idol pop star in all of Disboard! But amid the chaos of their pet project comes a strange message from the representative of the 10th-ranked race, the Ex Machina... Is another arduous battle on the horizon for Sora and Shiro?!
In the world of Disboard, everything is decided by games. Since arriving in this strange place, genius gamer siblings Sora and Shiro have risen to become king and queen of what's left of Disboard's humans. Their latest challenge is winning an unwinnable romance game against the races of Dhampir and Siren. To uncover the true strategy to beat this sadistic game of love, they head for the home of the angelic Flügel: the midair city of Avant Heim. But the Flügel are a hideously powerful race, created specifically to kill gods. Will things really go as planned?
A twist of fate landed Sora and Shiro in a bizarre world where everything, even war and politics, is decided by the outcome of games. For a couple of pro-gaming savants like them, it's the ultimate playground. With the fate of mankind's last kingdom on the line, they're ready to wager everything! The rules are stacked against them, the enemy is only too happy to cheat, and there's even magic involved, but one thing's for sure--no one plays a better game than they do.
In a world where everything is decided by games, adorable (but foulmouthed) Izuna Hatsuse is a young Werebeast girl who wants to learn more. As she follows Sora, Shiro, and the others, what answers will she find for herself? LET THE GAMES BEGIN!
Situation critical! The monarchs of Elkia--and Izuna and Holou too!--have been trapped inside the bathhouse for four days and counting. It's beyond time to stage a rescue mission, but how? When even the power of the mighty flügel isn't enough to get past the barrier, Stuch is at her wits' end. What would Sora and Shiro do in a situation like this...? Let the games begin!

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