Format Type: PDF, ePub, Mobi
Read Online: 356
Of an estimated 80,000 students who signed up for a Massively Open Online Class - MOOC - titled Gamification, only one student published a book about the experience. He is Bill Ritchie, seventy-years old at the time, and probably the oldest among the students around the world. His class is called the digital immigrants. This book is his writings, or class notes, made over the course of time it took him to complete the class. He calls his experience a quest because he's searching for a way to share his experience in an old-world form of mass communication - printmaking. Print is the ancestor of all technologies. Print enabled MOOCs, for example.The Coursera class was in 2012 now, being 2018, it's a fitting time to publish this book in the on-demand form, despite that this book is coming out six years after Bill's initial experience. The title, Gaming Rembrandt's Ghost, comes from Bill Ritchie's novel project in turning his story, Rembrandt's Ghost in the New Machine, into a collectible trading card game. It's the gamification of a back story that Bill had in mind when began his quest for an online teaching printmaking method - bringing the domain of his expertise into the digital domain.