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The year is 2099, SF. The planet is Ecliptic Earth. The population is approximately two and a half billion, a combination of Humanoids, Androids, and Soligrams. The problem is an egocentric and overriding Oligarchy, a dimwitted Dictatorship, and a damaged Democracy, locked in a fierce and blatantly personal fight to stay afloat in a tumultuous, combative, broken civilization. Welcome to Ecliptic Earth. The Glyph Saga: Book Two, Mad at Truth, is the second installment of this series. The war torn region of Maurasia is at the center of this story. After Randu, Rachale, Que, and Gina made their Great Escape from Panga Uno Animo, they find themselves lost and clueless about life outside the silvery Gates. With the cruel onslaught of a natural winter imminent, they shed their royal guises and hide in a salvage yard on the Old New Engle coast. They manage to make many allies, such as Donny, the jovial Soligram owner of the salvage yard, and Jacob, a half-Android Maurasian war hero. They also meet a powerful little Homo radians girl named Viky, and it seems that the PUA would love to get their hands on her. In the meantime, the PUA replaces their absconders, by recruiting outside the NQLC. The PUA also has yet another Lifeform Warfare scheme, attempting to gain the trust of Guandaland or Maurasia, so they can double-team the remaining region.