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Written for anyone interested in learning about how the game business works, this book provides insights from industry pros. All business aspects of game development and publishing are covered, including game publishing, financing, development operations, personnel management and marketing.
Definitive account of the New England Patriots. Analyzes "success factors" responsible for three Super Bowl victories in four seasons. Vol. 2 covers training, planning, collaborating, and motivating. Entertains and informs with humorous, insightful quotations from players, coaches, executives and owners. Essential for fans of Bill Belichick's Patriots and anyone building a great organization. Author earned his economics Ph.D. at Stanford, where he analyzed "high-performance work organizations" like the Patriots.
It Is The Full Secret Of Game Coding. You can Also call It A complete Game Coding Guide. The book is organized into four parts: Game Programming Fundamentals (Chapters 1–4): Exposes some stuff that you’ll want in your game programming toolbox, like a good random-number generator. It also introduces the major components of games and how they interact. After you read the chapters in this part, you’ll have a good working knowledge of the real architecture that game developers use. Get Your Game Running (Chapters 8–9): It’s now time to learn how to get all of the main building blocks of your game together, including the initialization and shutdown code, the main loop, game actors, user interfaces, and input device code. You’ll find your first meaty game code examples. Often, many programming books just gloss over this stuff and jump right into the cool 3D code. But, in reality, this is the stuff you really need to know to create a successful game, no matter what type of game you want to build. Core Game Technologies (Chapters 10–18): The tougher code examples are in this section, such as 3D programming, scripting with Lua, game audio, physics, and AI programming. Advanced Topics and Bringing It All Together (Chapters 19–24): In this section, you’ll find chapters on networking, programming with threads, creating tools in C#, and bringing all the code in the book together to make a little game. You’ll also see some great debugging tricks and an entire chapter on how it feels to be there when you release a commercial game.
Winner of the 2016 PEN/ESPN Award for Literary Sports Writing: The true story of the game that never should have happened -- and of a nation on the brink of monumental change. In the fall of 1943, at the little-known North Carolina College for Negroes, Coach John McLendon was on the verge of changing basketball forever. A protégé of James Naismith, the game's inventor, McLendon taught his team to play the full-court press and run a fast break that no one could catch. His Eagles would become the highest-scoring college team in America -- a basketball juggernaut that shattered its opponents by as many as sixty points per game. Yet his players faced danger whenever they traveled backcountry roads. Across town, at Duke University, the best basketball squad on campus wasn't the Blue Devils, but an all-white military team from the Duke medical school. Composed of former college stars from across the country, the team dismantled everyone they faced, including the Duke varsity. They were prepared to take on anyone -- until an audacious invitation arrived, one that was years ahead of anything the South had ever seen before. What happened next wasn't on anyone's schedule. Based on years of research, The Secret Game is a story of courage and determination, and of an incredible, long-buried moment in the nation's sporting past. The riveting, true account of a remarkable season, it is the story of how a group of forgotten college basketball players, aided by a pair of refugees from Nazi Germany and a group of daring student activists, not only blazed a trail for a new kind of America, but helped create one of the most meaningful moments in basketball history.
A highly controversial work of satirical fiction, mocking the obsessions, trends and rules of the modern society, challenging scientific theories, questioning political decisions and suggesting astonishing and original solutions to the dilemmas of our era.
This is he only book on the new breed of casino games, including Caribbean stud poker, let it ride, pai gow poker, Spanish 21, and three-card poker. All the games are covered in complete detail, along with descriptions of pai gow (Chinese dominos), red dog, sic bo, and war. You'll learn the preferred playing methods and strategies, the complete rules of play and etiquette, the betting options, the best and worst wagers to make, the values of different hands, and the odds of getting pat hands. 144 pages

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