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Brand new game cards reveal the most dramatic Cahill secrets yet! IT'S NEVER TOO LATE TO JOIN THE HUNT! The hunt for the 39 Clues approaches its explosive finale. Card Pack 4 contains all the information you need to find the remaining Clues and solve the mystery of the Cahills' power. What secrets have the elusive Madrigals been hiding for centuries? What really happened to Amy and Dan's parents?! The shocking answers and more can be found inside the 39 Clues Card Pack 4: End Game.
TOP SECRET! The second 39 Clues Card Pack is out, and has 80 cards with startling - and very hush-hush - new Cahill Clue information. JOIN ANYTIME TO PLAY FOR THE CHANCE TO WIN! The second 39 Clue card pack introduces 80 hot new cards with TOP SECRET information! Discover new: Agents and Founders: A whole new cast of sneaks, cheats, and double-crossers. Locations: Hidden Cahill headquarters around the globe. Secrets: The information you SHOULD NOT KNOW! Bonuses: New ways to win.
The paratext framework is now used in a variety of fields to assess, measure, analyze, and comprehend the elements that provide thresholds, allowing scholars to better understand digital objects. Researchers from many disciplines revisit paratextual theories in order to grasp what surrounds text in the digital age. Examining Paratextual Theory and its Applications in Digital Culture suggests a theoretical and practical tool for building bridges between disciplines interested in conducting joint research and exploration of digital culture. Helping scholars from different fields find an interdisciplinary framework and common language to study digital objects, this book serves as a useful reference for academics, librarians, professionals, researchers, and students, offering a collaborative outlook and perspective.
A brand new adventure from the world of The 39 Clues! After 500 years, the Cahill family's most dangerous secrets are about to be revealed. Read at your own risk . . . Young Harry Houdini's family is eager for a fresh start in America, but secrets from their past have followed them to New York. When the aspiring magician is kidnapped by a dangerous enemy, the Vespers, Houdini discovers a secret talent: death-defying escapes. Will his rare talent allow him to survive the attack? Or will it get him into deeper trouble than he ever imagined?

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