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The first authoritative and comprehensive survey of the originsand current state of transhumanist thinking The rapid pace of emerging technologies is playing anincreasingly important role in overcoming fundamental humanlimitations. Featuring core writings by seminal thinkers in thespeculative possibilities of the posthuman condition, essaysaddress key philosophical arguments for and against humanenhancement, explore the inevitability of life extension, andconsider possible solutions to the growing issues of social andethical implications and concerns. Edited by the internationallyacclaimed founders of the philosophy and social movement oftranshumanism, The Transhumanist Reader is an indispensableguide to our current state of knowledge of the quest to expand thefrontiers of human nature.
The Game Design Reader is a one-of-a-kind collection on game design and criticism,from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and EricZimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroomsourcebook, a reference for working game developers, and a great read for game fans andplayers.Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists,media theorists, and others consider fundamental questions: What are games and how are theydesigned? How do games interact with culture at large? What critical approaches can game designerstake to create game stories, game spaces, game communities, and new forms of play?Salen andZimmerman have collected seminal writings that span 50 years to offer a stunning array ofperspectives. Game journalists express the rhythms of game play, sociologists tackle topics such asrole-playing in vast virtual worlds, players rant and rave, and game designers describe the sweatand tears of bringing a game to market. Each text acts as a springboard for discussion, a potentialclass assignment, and a source of inspiration. The book is organized around fourteen topics, fromThe Player Experience to The Game Design Process, from Games and Narrative to CulturalRepresentation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas andresearch fundamental to the study of games, and points to relevant texts within the Reader. Visualessays between book sections act as counterpoint to the writings.Like Rules of Play, The Game DesignReader is an intelligent and playful book. An invaluable resource for professionals and a uniqueintroduction for those new to the field, The Game Design Reader is essential reading for anyone whotakes games seriously.
The Computer Culture Reader brings together a multi-disciplinary group of scholars to probe the underlying structures and overarching implications of the ways in which people and computers collaborate in the production of meaning. The contributors navigate the heady and sometimes terrifying atmosphere surrounding the digital revolution in an attempt to take its measure through examinations of community and modes of communication, representation, information-production, learning, work, and play. The authors address questions of art, reality, literacy, history, heroism, commerce, crime, and death, as well as specific technologies ranging from corporate web portals and computer games to social networking applications and virtual museums. In all, the essayists work around and through the notion that the desire to communicate is at the heart of the digital age, and that the opportunity for private and public expression has taken a commanding hold on the modern imagination. The contributors argue, ultimately, that the reference field for the technological and cultural changes at the root of the digital revolution extends well beyond any specific locality, nationality, discourse, or discipline. Consequently, this volume advocates for an adaptable perspective that delivers new insights about the robust and fragile relationships between computers and people.
An entertaining almanac of fun-filled information…for girls only. We locked the bad boys at the BRI in the water closet and let the fairer gender run things for a while. The result: For Girls Only! You’ll discover a secret stash of cheeky stories written for girls of all ages (but mostly pre-teens and teens). In what other book would you find fortune-telling tips through the ages, the recipe for Love Potion #9, and the origin of underwear? In no other book in the world! So unlock your inner goddess with . . . * The woman who invented the bulletproof vest * The Hungarian countess who killed for her beauty secret * Ten teen gals who became millionaires (and spent it wisely) * Guns and roses: the real-life story of Annie Oakley * The not-so-glamorous life of a fashion model * The princess diaries: horrific tales of intermarriage among the royal families * What movie stars wear during “nude” scenes and other cinema secrets And much, much more!
Immigrant Fictions is a groundbreaking collection that brings together studies of world literature, book history, narrative theory, and the contemporary novel to challenge methods of critical reading based on national models of literary culture. Contributors suggest that contemporary novels by immigrant writers need to be read across several geographies of production, circulation, and translation. Analyzing work by David Peace, George Lamming, Caryl Phillips, Iva Pekarkova, Yan Geling, Theresa Hak Kyung Cha, Anchee Min, and Monica Ali, these essays take up a range of critical topics, including the transnational book and the migrant writer, the comparative reception history of postcolonial fiction, transnational criticism and Asian-American literature in the U. S., mobility and feminism in translation, linguistic mediation and immigrating fictions, migration and the politics of narrative form.
Title Selling Points Sales Ranking: AAA - Details on the hundreds of new items and monsters - Crucial information on the 20 new planar zones - Solo play and multiplayer-cooperative tactics - Quest maps detailed - Strategies for encounters and combat with friends and enemies - Covers character creation and RPG basics
A guide for beginners covers Internet basics, including hardware and software, online chat, legal issues, games, Web site design, and remote access
Complemented by exclusive interviews with Sony game developers and the creators of the original EverQuest game, this entertaining volue traces the history of the popular game, its creation, its significance in terms of the online game revolution, and the new features of the upcoming EverQuest II release in all its versions. Original. (Beginner)
As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game’s player base? In this book, Timothy Rowlands brings a diverse mix of ethnographic, semiotic, and analytical approaches to the virtual world of EverQuest. Through first-hand player experiences and interviews of other gamers, Rowlands analyzes a gaming environment that, as time goes on, looks less like leisure and more like a workspace. This groundbreaking fusion of sociology and the world of MMOs is a must read for scholars and gamers alike.
Prepare to enter an enormous environment--an entire world with its own diverse species, economic systems, alliances, and politics--an enchanting moonscape packed with new adventures, new characters, new items, and an all-new playable character race. This guide is a valuable tool to guide readers through this unreal world with vital maps, strategies, and detailed information on each aspect of the game.
Massively multiplayer online gaming.
Return to a Time in Norrath's Past - Critical stats for all 10 races and all 13 classes - Crucial strategies for all beginning quests on a class-by-class basis-- from Barbarian to Troll - Detailed lists of all abilities up to level 20 - Essential maps of every beginning area - Exhaustive tactics for creating a winning character
Explore the New Worlds and Claim Your Destiny ·Vital information for both Legacy of Ykesha and Lost Dungeons of Norrath ·Complete coverage of the new features ·Extensive storyline behind the emergence of the new Froglok race and Troll history ·All Froglok class stats ·Maps for all Ykesha zones ·Crucial information on new monsters, spells, and tradeskill recipes
It's your world now! It reigns supreme as the world's #1 Mulitiplayer Online Roleplaying Game, and now the setting and characters of EverQuest are available in the original roleplaying format -the book. The EverQuest Roleplaying Game puts the entire world of Norrath the heroes as well as the villains in your hands for the first time. Created under the Open Game License, the EverQuest Roleplaying Game is 100% compatible with 3rd Edition rules of the world's most popular fantasy tabletop roleplaying system. The EQrpg Player's Handbook contains everything you need to create characters and begin experiencing EverQuest in a whole new way. All the character classes from paladin to shadow knight. All the races from dark elf to the lizardmen iksar. Hundreds of spells, skills, feats, equipment and more are packed into this essential volume. Harcover. Full-color. cover art by Kieth Parkinson.
A man without a past, Rileigh is pursued through the port city of Qeynos by a necromancer and a shadownight. After hiding aboard a ship, he finds himself embroiled in a quest to retrieve four stolen objects of power that once belonged to an ancient dragon.
Welcome back to the world of Everquest, a multi-player fantasy role-playing game capable of supporting more than 1,000 online players per server. Prepare to enter an enormous virtual environment - an entire world with its own diverse species, economic systems, alliances, and politics. Choose from a variety of races and classes, and begin your quest in any number of cities or villages throughout several continents. A multitude of quests and adventures await, but you choose your role, you define your destiny. Everquest: The Scars of Velious -- Prima's Official Strategy Guide provides you with the information you'll need to conquer this latest expansion pack - plus, many important tips and facts from the hit Ruins of Kunark.

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