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General Adult. In the sequel to The Silent Blade, Wulfgar the barbarian embarks on a perilous path to redemption as he journeys from the dark streets of Luskan to the windswept peaks of the Spine of the World, struggling to find himself after enduring the unimaginable tortures of the Abyss, in a new deluxe edition of the best-selling fantasy. 28,600 first printing.
A never-ending winterÕs night is slowly driving an isolated town in the depths of Icewind Dale to the brink of insanity. To save them all, a perilous journey awaits a band of adventurers as they uncover the plot of an ancient primordial evil! Based on the massively popular game and featuring a cast of brand-new characters written by New York Times bestselling author AJ Mendez plus writer and actor Aimee Garcia!
As Runa, Saarvin, Patience, Amos, and Belvyre trek across the icy tundra in search of a hidden city whose magic could help save their own, they find themselves at the mercy of the blighted landscape… and hunted by unimaginable monsters. Based on the massively popular game and featuring a brand-new cast of characters, written by New York Times bestselling author AJ Mendez and writer/actor Aimee Garcia!
A new Dungeons & Dragons adventure awaits! Return to Icewind Dale with a new party of adventurers! Can these five unlikely heroes stop the plot of an ancient, primordial evil? A never-ending winter night is driving an isolated northern town to the brink of madness. To save them, Runa, Saarvin, Patience, Amos, and Belvyre must traverse the blighted tundra to find a cure. On the journey, they'll encounter frozen obstacles, unimaginable monsters, and, perhaps most dangerous, dissension in their ranks and the fraying of the bonds of friendship that must sustain them through the dark. Based on the original, massively popular tabletop role-playing game and featuring a brand-new cast of characters, Dungeons and Dragons: At the Spine of the World is written by New York Times bestselling author AJ Mendez and writer/actor Aimee Garcia! Martin Coccolo (Green Lantern, Star Trek: Year Five) provides stunning art that will have readers feeling the crunch of snow under their boots. Whether you're a veteran dice-slinger or a new visitor to the Forgotten Realms, At the Spine of the World is a perfect gateway to new adventure.
Based on the massively popular game and featuring a brand-new cast of characters, written by New York Times bestselling author AJ Mendez and writer/actor Aimee Garcia! As Amos’ true nature is revealed, Saarvin attempts to survive an onslaught from the chardalyn-posessed Runa—and the heroic plans of our party fall apart as the endless winter marches on!
Though they've managed to save Wulfgar's body from captivity in the Abyss, Drizzt and his companions come to realize that a part of the barbarian's soul may have been left behind--but all they can do is let Wulfgar take his own path. And that path will take him to the bottom of a bottle, into the arms of a woman, through the windswept reaches of the Spine of the World, and to a new life as a father.
To rescue one of their own, Runa, Saarvin, and Patience must brave the mines! Out of the snow, can they survive the onslaught of enemies who await them? Based on the massively popular game and featuring a brand-new cast of characters, written by New York Times bestselling author AJ Mendez and writer/actor Aimee Garcia!
As climate change encroaches, natural habitats are shifting while human development makes islands of even the largest nature reserves, stranding the biodiversity within them. The Spine of the Continent profiles the most ambitious conservation effort ever made: to create linked protected areas from the Yukon to Mexico. Backed by blue-ribbon scientific foundations, the Spine is a grassroots, cooperative effort among NGOs large and small and everyday citizens. It aims not only to make physical connections so nature will persist but also to make connections between people and the land. In this fascinating and important account, Mary Ellen Hannibal travels the length of the Spine and shares stories of the impassioned activists she meets and the critters they love.
In the land of Eileanan, the Pact of Peace has not meant the end of unrest. Isault and Lachlan must continue to deal with their military position in Tirsoilleir—where a spy has compromised their tactical secrets, leaving them at a tremendous loss. Isabeau the witch longs to rejoin her sister and her home in these uncertain times, but she must first complete one last task for her teachers. To find her true purpose in life, she must reach the Skull of the World and listen to the silent words of the White Gods. Few survive. But those who do are changed forever. Now, when she does return home, she does so with an extraordinary gift. But when Margrit of Arran decides to take advantage of Lachlan’s absence by kidnapping his son and heir to the throne, Isabeau must learn to use her gifts in the face of evil—and overcome her enemy once and for all.
An American Library Association "Best Books for Young Adults" A VOYA "Best Books for Young Adults" For Rand al'Thor and his pals, life in the sleepy village of Emond's Field has been pretty dull. Until the appearance on festival night of Moiraine, a mysterious woman who claims to be an Aes Sdeai—a magician who can wield the One Power. Soon after, the village is attacked by Trollocs—a savage tribe of half-men half-beasts. Rand's father is nearly killed. But for Rand, the news gets worse. It was not the village the Trollocs were after, Moiraine tells him. It was you, Rand. Rand and his friends are forced to flee. But his escape will bring him face to face with the Dark One...the most powerful force of evil in the universe. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The Industrial Revolution, powered by oil and other fossil fuels, is spiraling into a dangerous endgame. The price of gas and food are climbing, unemployment remains high, the housing market has tanked, consumer and government debt is soaring, and the recovery is slowing. Facing the prospect of a second collapse of the global economy, humanity is desperate for a sustainable economic game plan to take us into the future. Here, Jeremy Rifkin explores how Internet technology and renewable energy are merging to create a powerful "Third Industrial Revolution." He asks us to imagine hundreds of millions of people producing their own green energy in their homes, offices, and factories, and sharing it with each other in an "energy internet," just like we now create and share information online. Rifkin describes how the five-pillars of the Third Industrial Revolution will create thousands of businesses, millions of jobs, and usher in a fundamental reordering of human relationships, from hierarchical to lateral power, that will impact the way we conduct commerce, govern society, educate our children, and engage in civic life. Rifkin's vision is already gaining traction in the international community. The European Union Parliament has issued a formal declaration calling for its implementation, and other nations in Asia, Africa, and the Americas, are quickly preparing their own initiatives for transitioning into the new economic paradigm. The Third Industrial Revolution is an insider's account of the next great economic era, including a look into the personalities and players — heads of state, global CEOs, social entrepreneurs, and NGOs — who are pioneering its implementation around the world.
Classic short stories that expand the epic Legend of Drizzt®! For years, the Legend of Drizzt has included short stories published in Forgotten Realms® anthologies and Dragon™ magazine. Collected here for the first time are all the classic stories—and one all new tale—by The New York Times best-selling author R.A. Salvatore! From the startling origin of Drizzt’s panther companion, to the tale of Jarlaxle and Entreri’s first encounter with the dragon sisters, the tales in The Collected Stories enrich this epic series, and many are available here for the first time in years.
A Special Forces veteran and security advisor shares what he’s learned about dealing with conflict: “A powerful book” (Peter Bergen). In this honest, hard-hitting look at war and peace, a Navy SEAL and experienced security consultant explains that force is sometimes necessary, that persuasion is more powerful, and that some conflict is unnecessary and preventable. The goal of Powerful Peace is to open the reader’s mind about other cultures to comprehend that different does not have to mean wrong—and that an individual’s life can be richer and more enjoyable when conflicts are handled wisely. Never before has a book been written by a SEAL with the intent of reducing conflict and its painful consequences for innocent victims. Powerful Peace addresses the hot topic of American fatigue from the wars in Iraq and Afghanistan—and, in a political environment that has soured many citizens’ confidence in the direction of our national leadership, it offers hope that real solutions are available. “Folks in Washington know Rob DuBois, ‘The Velvet Glove.’ Now you can know the iron fist inside that glove.” —Rear Adm. Brian Losey, Commander, Special Operations Command Africa “Who else but a warrior could write so elegantly about peace?” —Reza Aslan
The entrancing new work by Harry Middleton, the author of the popular The Earth Is Enough. This is a fisherman's appreciation of the wonderfully wild Great Smoky Mountains which straddle the Tennessee-North Carolina border, and includes lyrical accounts of eccentric people, evanescent landscapes and unexpected climates among the permanence of the mountains.
In Eileanan, victory has finally been won, and those of faery kind—from the mighty dragons to the mysterious nyx—have sworn their friendship and aid. Only the sea-dwelling Fairgean have refused to sign the Pact of Peace. Driven by ancient hatreds, they have devoted themselves to destroying all who dwell upon the land. Troubled by the darkness that may lie ahead, Lachlan agrees to release his beloved Iseult from the sacred oath that binds them together. It will then be for Iseult to decide whether she will remain in the mountains to resume life with her own kin, or return to the man who let her go. To help bring peace to Eileanan, Iseult’s flame-haired twin, Isabeau, must also face her most difficult challenge yet. But before she can prove herself worthy of both the scar of the Soul-Sage and the ring of the sorceress, she must first find a way to heal her own wounded spirit.

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