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An electifying picture book from the author of The Hunger Games. Charlie McButton likes computer games so much, he never plays with anything else. When a thunderstorm knocks out the electricity, his tech empire comes tumbling down, and his whole world loses power. He needs batteries--FAST. But the only triple A's he can find are in his little sister's talking doll. Will he resort to desperate measures and cause his little sister to have a meltdown of her own? Or will be snap out of his computer craze long enough to realize he can have fun with her, even without batteries? Suzanne Collins, author of the bestselling Hunger Games trilogy, and award-winning illustrator Mike Lester team up for a hilarious and timely tale that will crack up young computer addicts and those who love them.
¿CuÁntos puntos negros hay? ¿Uno? ¿Dos? ¿Tres? ¿QuÉ inventarÁs? ¡Lee el libro y lo verÁs! ¿QuÉ puedes hacer con diez puntos negros? ¡Las posibilidades son infinitas!
Writer Suzanne Collins was forty-six when she published "The Hunger Games," a novel for young adults set in a dark future where North America has been obliterated by war and climate change. The residents of Collins's dystopia are forced to send their children to fight to the death in a sadistic game created by the government. The book wrestles with meaty themes: the effect of war, the dangers of voyeurism in popular culture, and how governments use hunger and threats of violence to control populations. This new edition details Collins's life before the Hunger Games, from the first eighteen years of her writing career in television to her well-received children's book series called The Underland Chronicles. Later chapters explore the phenomenal and unexpected success of the Hunger Games series, a franchise which has a net revenue of over four billion dollars to date.
"[The Hunger Games trilogy] spread like wildfire," says Croton-on-Hudson, N.Y., teacher Annmarie Powers, in a statement to USA TODAY, the Nation's No. 1 Newspaper. The teacher explained that the books, written by author Suzanne Collins, "deal with themes that teens are consumed with: 'fairness, relationships, plenty of violence and blood, greed, hypocrisy, subservience and rebellion.'" Collins came up with the storyline one night while channel surfing. Images of televised news coverage of the U.S.-led war in Iraq blurred in her mind with scenes from a reality show and sparked an exciting idea. What about a story that focused on teens in a fight-to-the-death battle, televised live from start to finish? Published in 2008, The Hunger Games riveted teens and adults alike. Followed by Catching Fire in 2009 and Mockingjay in 2010, each volume became an instant bestseller. The books evolved into major motion pictures, and Collins went behind the cameras to advise movie makers as her stories were translated onto the big screen. Discover the literary and personal influences that helped Collins create one of the most challenging visions of human nature.
"This book provides a detailed plan and ready-to-use lessons for teaching appeal terms and Book Hook writing to students"--
Keep children on the edge of their seats with this guide to captivating read-alouds for grades K through 6. Tips on presentation and references to related titles help you plan effective programs and instill a love of books and reading.
Gregor and Boots must return to the Underland to help ward off a plague. It is spreading fast, and when it claims one of Gregor's family, he begins to truly understand his role in the Prophecy of Blood. Gregor must summon all his power to end the biological warfare that threatens the fate of every warmblooded creature.

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