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An insider's view of Christian publishing that addresses topics that include agents, editors, industry trends, developing a book proposal, and more.
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.
Historians will appreciate the explicit narratives, while genealogists will find more than 1000 names in the roster list, which includes age, residence, rank, date of commission, and a "remarks" column for wounded, killed, discharged, etc., and the dates
High-quality original writing doesn't happen by accident; it results from a logical, inquiry-based process. Educators will be able to apply the concepts and techniques in this book to help their students master the critical writing process. • Presents information about one school district's application of—and results from—authors Carroll and Wilson's inquiry-based critical writing schemata throughout the year • Combines accessible explanations of pedagogical theory with practical guidance on how to teach the writing process along with the inquiry process • Offers information directly related to helping students achieve standards
Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.
The final volume of The L.M. Montgomery Reader, A Legacy in Review examines a long overlooked portion of Montgomery’s critical reception: reviews of her books. Although Montgomery downplayed the impact that reviews had on her writing career, claiming to be amused and tolerant of reviewers’ contradictory opinions about her work, she nevertheless cared enough to keep a large percentage of them in scrapbooks as an archive of her career. Edited by leading Montgomery scholar Benjamin Lefebvre, this volume presents more than four hundred reviews from eight countries that raise questions about and offer reflections on gender, genre, setting, character, audience, and nationalism, much of which anticipated the scholarship that has thrived in the last four decades. Lefebvre’s extended introduction and chapter headnotes place the reviews in the context of Montgomery’s literary career and trace the evolution of attitudes to her work, and his epilogue examines the reception of Montgomery’s books that were published posthumously. A comprehensive account of the reception of Montgomery’s books, published during and after her lifetime, A Legacy in Review is the illuminating final volume of this important new resource for L.M. Montgomery scholars and fans around the world.
At a time of uncertainty for the Church, this robust challenge to an outmoded style of ministry offers realistic encouragement for the future. The book's deliberately provocative title echoes: If you meet the Buddha on the road, kill him; its thesis is that the shadow of George Herbert's parish ministry lingers still in the Church of England, placing an impossible burden of unreasonable expectations upon today's parish clergy. The author sets out realistically to assess the context of Herbert's life and to explore the difficulties of parish life today; he concludes by outlining a more sustainable pattern for the future. This is a book of the long view. In looking at the status and role of parish clergy it draws on the work of historians, social anthropologists, psychologists and theologians and presents their ideas in a readable and passionate style. It is neither a jeremiad nor pollyanna-ish in its analysis or its prescriptions, but rather sees the future strength of the parochial clergy to be found in a recovery of historic, renewed understandings of priestly ministry. In a climate of such uncertainty for the future of the church, it will be an encouragement for priest and people, and welcomed by both.

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